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Returning 33 results for 'being back diffusing cloister restrict'.
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister’s
Monsters
Fizban's Treasury of Dragons
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
of animated objects.
5
A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6
A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
Force, Psychic
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s quality score to determine if it can hide.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
dragon wyrmling lives alone in a lair, cared for by a cadre of animated objects.
5 A cloister of flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
dragon wyrmling lives alone in a lair, cared for by a cadre of animated objects.
5 A cloister of flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
dragon wyrmling lives alone in a lair, cared for by a cadre of animated objects.
5 A cloister of flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
an area of antimagic, the construct of the Weave unravels, but the threads snap back into place once the magic is outside the area.
Dead Magic. In rare areas of dead magic, the Weave is absent. Not
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
an area of antimagic, the construct of the Weave unravels, but the threads snap back into place once the magic is outside the area.
Dead Magic. In rare areas of dead magic, the Weave is absent. Not
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
an area of antimagic, the construct of the Weave unravels, but the threads snap back into place once the magic is outside the area.
Dead Magic. In rare areas of dead magic, the Weave is absent. Not
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
to do so. Somehow, even the air seems fresher. In the words of one wise moon elf matron (whose status as my aunt has positively no bearing on her wisdom), “Waterdeep is back to where it was when I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
to do so. Somehow, even the air seems fresher. In the words of one wise moon elf matron (whose status as my aunt has positively no bearing on her wisdom), “Waterdeep is back to where it was when I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
to do so. Somehow, even the air seems fresher. In the words of one wise moon elf matron (whose status as my aunt has positively no bearing on her wisdom), “Waterdeep is back to where it was when I
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruby morel, back to the cloister, Tarak uses it to make them an elixir of health (described in appendix A). B6: Crystal Cave The air in this cave is choked with thick smoke that assaults your nostrils
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruby morel, back to the cloister, Tarak uses it to make them an elixir of health (described in appendix A). B6: Crystal Cave The air in this cave is choked with thick smoke that assaults your nostrils
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruby morel, back to the cloister, Tarak uses it to make them an elixir of health (described in appendix A). B6: Crystal Cave The air in this cave is choked with thick smoke that assaults your nostrils
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
spiders aid the ashenwights by picking off characters who hang back. The phase spiders fight to the death, but if one ashenwight is killed, the other flees or surrenders. An interrogated ashenwight fumes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
spiders aid the ashenwights by picking off characters who hang back. The phase spiders fight to the death, but if one ashenwight is killed, the other flees or surrenders. An interrogated ashenwight fumes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
spiders aid the ashenwights by picking off characters who hang back. The phase spiders fight to the death, but if one ashenwight is killed, the other flees or surrenders. An interrogated ashenwight fumes






