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Returning 32 results for 'being bad diffusing copper royal'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
thread 6 Copper chalice with silver filigree 7 Pair of engraved bone dice 8 Handheld mirror set in a painted wooden frame 9 Embroidered silk handkerchief 10 Gold locket with a painted portrait inside 250
with rubies 4 Gold cup set with emeralds 5 Gold jewelry box with platinum filigree 6 Set of gold nesting dolls 7 Jade game board with gold playing pieces 8 Bejeweled ivory drinking horn with gold filigree 9 Gilded royal coach or funeral barge 10 Ceremonial gold armor with black pearls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D6. His Royal Majesty Gullop XIX A grand marble gazebo stands atop a mound of soggy earth, its white stone streaked green with algae. The support pillars have sunk into the muck unevenly so that the
Gullop XIX, a bullywug royal (neutral) is accompanied by a baby crocodile (a Small noncombatant) named Snoodle and protected by five bullywug knights (neutral; see appendix C for their stat blocks). The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Protanther Male Gold Dragon Protanther is the leader of the council. A former King of Justice—a royal title among the gold dragons—he does not care for humanoids, particularly humans and elves
. Though he sees both good and bad in the lesser races, he believes that their capacity for attaining great power despite their physical limitations makes them dangerous. For all their capability, humanoids
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Protanther Male Gold Dragon Protanther is the leader of the council. A former King of Justice — a royal title among the gold dragons — he does not care for humanoids, particularly humans and elves
. Though he sees both good and bad in the lesser races, he believes that their capacity for attaining great power despite their physical limitations makes them dangerous. For all their capability
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gambler All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
is an enormous, tarnished copper raft, crafted to resemble a dragon, bearing a copper coffin. The raft is afloat on a sea of silvery-white, flowing metal, fed by several rivers that trail along the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Currency The straightforward terms “gold piece” (gp), “silver piece” (sp), “copper piece” (cp), “electrum piece” (ep), and “platinum piece” (pp) are used throughout the game rules for clarity. You
ambitious traders of Sembia, that nation’s oddly shaped coins can be found throughout Faerûn. In Sembia, square iron steelpence replace copper coins. Triangular silver pieces are ravens, diamond-shaped
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sacrifices to Dendar the Night Serpent in a sprawling underground temple beneath the ruins of Omu’s royal palace (area 20); the temple is described in chapter 4. The yuan-ti guard the entrances to the
dinosaurs and other jungle beasts. Three elderly tabaxi hunters (see appendix D) stalk the city when the characters arrive. Their names are Hooded Lantern (male), Bag of Nails (male), and Copper Bell (female
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Failed Merchant Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or
happy, they let my debt rest unpaid.
d6 Flaw
1 Why spend gold here when you can buy the same thing for copper in the next town?
2 I must have the best of everything. Like, right
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attention to themselves if things go bad. Focusing with Flair All sorcerers rely on an arcane focus through which they channel their magic, but traditional focuses lack a singular style. Staffs, orbs, wands
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning. 5 A cloud giant who recently lost a large amount of money on bad bets tries to
recoup those losses by plundering a royal treasury or the adventurers’ stronghold. 6 A cloud giant offers to buy the adventurers’ services as an extravagant (and useful) gift for another giant. Fire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
Illithids. Four mind flayers carrying dark sheets of metal
takes damage in the Waterdeep simulation. A psipod shuts down if it is disabled or destroyed. To disable a psipod, a creature must disconnect three of the eight copper wires connecting it to the metal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
Junk Wyrm, an eccentric adult copper dragon who reeks of garbage. The dump’s artistic guardian, Tudhog fashions three-dimensional pieces from once-magic blades, battle-damaged suits of shimmering armor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, since no one in Mirabar wishes to see the surface city wiped out. It would simply be bad for business. Mirabar spares no expense in defending its wealth, and hires as many mages and adventurers as
, particularly copper, used as doors or mirrorlike wall-panel inlays. They often set gems into the pommels and nonworking ends of tools and weapons. Mierren dwarves tend to be wealthy, to have personal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
. In one hand, he fiddles with a copper medallion etched with the image of a thin, tangled pair of antlers. He might be a beardless dwarf, or a short and pale half-orc, or a human with a gland condition
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
expect. Copper dragons and unicorns are typically chaotic good. Lawful Neutral. (LN) individuals act in accordance with law, tradition, or personal codes. Modrons and many wizards and monks are lawful
boastfulness and has a fear of heights resulting from a bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
Consider their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
District Description Location Copper Arch This district is built around the Deneith garrison that polices the upper ward. It contains shops and services catering to the wealthy elite. Upper Tavick’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out that my avocados went bad. What a mess.”
–Digny Vots, Market Ward shopper
Market Ward Encounters d8 Encounter 1 A Transcendent Order instinct (see Morte’s Planar Parade) asks to spar with
from an alchemical shop. 6 A tiny copper soldier fashioned by a pentadrone toymaker marches up to the party, salutes them, and then stops functioning. 7 A hill giant stumbles toward the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
its share of noble intrigue and royal murder, and adventurers who are native to Tethyr or merely passing through that land are often drawn into such plots, either as unwitting accomplices or as easy
populace. Where once a long royal line sat its throne and ruled over a unified kingdom, now a Grand Council sits around a table and struggles to combat the presence of demons, and demon worship, within the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flagstone floor is a ten-foot-wide, fifteen-foot-long rug of exquisite design, depicting a royal coronation. Two tapestries hanging on the walls depict a dragon flying over a ship and pilgrims on camels
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gases that spurt from the walls. One of the tapestries on the south wall screens the entrance to the royal apartment (areas 4–7). 3. Throne Room and Audience Chamber Two steps of white-veined black
drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-stamped tokens are made of copper covered with a thin layer of gold, as the characters saw with the tokens found in Horn Enclave. The cashier accepts any form of valuables as payment (excluding IOUs
terrible powers to learn how to use the orrery components to open a portal to the Far Realm. The commercial interests of these liches means that all understand how destroying the world is bad for business
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Torturer and the Royal Headsman, are crouched in the center of the room, playing knucklebones on the floor with stakes of jewelry gems scattered in front of them. The headsman has his gigantic +2 greataxe
assist their priestess, Eclavdra. Each has a tentacle rod in addition to its usual gear and weaponry. A smoldering copper brazier near the door gives off an incense-like smoke that is sweet, cloying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. K5. Ruined Stable This old stable is in bad shape. Most of the roof has caved in, and rotting debris fills the interior. Six horse stalls line the back wall.
The cultists haven’t bothered to
. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields — they are made of beaten copper and fashioned into the shape of horseshoe
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, 5 gp, and 3 gp each, respectively. 36. Royal Bath This bare, stone-flagged room features a twenty-foot-square pool of clear water at its center. The floor of the pool is stepped to provide easy
feet deep. The lizardfolk commoners, if they fled from area 35, are hiding in that location. 37. Royal Hatchery It is noticeably warmer in this area. The walls and ceiling of the room are unremarkable
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present, no legitimate heirs are known to exist, and many believe that the royal line is dead. Lord Neverember is taking no chances, though. He quietly pays off or disposes of anyone who claims to be a
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
staircase climbs to the upper floor, which is just as dim and darkly paneled as the taproom. Across the back of the taproom is a long bar with three copper candle-lanterns hanging over it, and a stair
resale. His true talent is a keen eye for ordinary weapons and armor that can stand up to hard use and bad weather. Ask him which of his battleaxes is best, and Ironhead offers an honest (and accurate






