Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'being badger diffusing covered resolve'.
Other Suggestions:
being banner diffusing covered remove
being basher diffusing colored remove
being badger diffusing colored remove
being basher diffusing cover remove
being bigger diffusing cover resolve
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
of violence. A stubborn dwarf refuses to let anyone badger her. A vain dragon laps up flattery. When interacting with an NPC, pay close attention to the DM’s portrayal of the NPC’s mood, dialogue
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
of violence. A stubborn dwarf refuses to let anyone badger her. A vain dragon laps up flattery. When interacting with an NPC, pay close attention to the DM’s portrayal of the NPC’s mood, dialogue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for them. The room’s contents are as follows: Table. A 2-foot-high, roughly hexagonal table made of welded scrap metal is covered with scavenged bits of broken machinery and scraps of food.
Music
. Tinny music emanates from the southern doorway (leading to area 7c).
7b. Living Quarters Pet. A giant badger playfully chews on a stuffed toy in the middle of the room. Furnishings. The dingy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smells of cheap spices. A large fireplace dominates the west wall. A bed of hot coals fills the hearth with smoke and orange light. Suspended above the coals is a covered iron cauldron.
Duergar Cook. An
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
26. Chipgrin’s Rise The leader of the Goldwhisker clan claims this plateau as his personal retreat and also entertains guests here. Stairs lead to the top of this rise, where the floor is covered
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
out with the gold, they’ve covered their tracks well. The trail went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the
a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
faint snuffling echoes from around the corner, and you see a hulking badger burrowing its face hungrily into a sack of food. The badger looks at you, snorts with happy friendliness, and returns to
its meal.
A window in the west hall allows the mess hall to be viewed from the kitchen, and vice versa. The giant badger snuffling through the kitchen is the goblin enclave’s unofficial pet. A dirty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the “Antisocial Behavior” section. Player
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
adventuring party, it’s usually a sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the “Antisocial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the stages of a journey. (Use multiple copies of the Travel Planner for a journey with more than three stages.) For each stage, note where it starts and ends, the distance covered, and the predominant
takes to complete. Step 2: Narrate the Travel. Describe what happens as the characters complete this stage of their journey. Introduce and resolve any challenges (see “Journey Stage Challenges”). Step 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
music and voices come from inside the place. If one or more characters look inside, read: Seven guests—one of them a talking bear—lounge around a picnic table covered with an emerald-green cloth and
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Use your judgement to resolve any plans that the players devise and award them appropriately (see “Narrative Combat”). If the gate is demolished, the players must hold the line alongside the defenders
three victories. They see the dragon tear down the House of Thalivar and fly away! To resolve the quest, go to Event 15: “Divine Contention.” The players scored three or more victories. The town’s archers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creeps along the ceiling. It attempts to plop onto one of the characters and drag them into one of the slimy chutes on the floor. Slime Chutes. Two 10-foot-wide, 40-foot-long tunnels, each covered by a
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
man’s chest” lying inside the aquarium, and the octopus attacks any creature other than Lord Drylund that tries to reach for it. Other furnishings include a silk hammock, a writing desk (covered with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offspring here while it hunts. The baby aurumvoraxes use the badger stat block. They are indifferent toward the characters but defend themselves if necessary. When the aurumvoraxes notice the characters, they
shaped and covered with complex controls, stands here. Atop the device rotates an antenna reminiscent of a weather vane.
This advanced weather machine controls the garden’s environment. Left alone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cabinets are covered with creepers, bird droppings, and the bones of small animals. Stools collapse if any weight is put on them. There’s no information and nothing of use here. 2. Supply Shed This
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Oak Tree A tremendous oak tree stretches hundreds of feet into the air, rising high above the surrounding canopy. Easily fifty feet wide at the base, its trunk is gnarled, covered with creeping
sprites and pixies are hostile to any evil creatures they discover and try to drive such foes away. Fairy House. The pixies and sprites live in an abandoned badger burrow in the willow hill. Only Tiny
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
one hundred guests. C8. Covered Porch This covered porch is the entryway typically used by the Cassalanters’ servants. Ten servants (human commoners) eat here at mealtimes. C9. Family Dining Room This
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
windows are covered by defensive shutters that are latched from within and swing outward on iron hinges. A successful DC 17 Strength (Athletics) check or DC 15 Dexterity check with thieves’ tools opens
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pools of water or atop ledges along the walls. Those walls are covered by huge growths of shelf fungi. Water drips constantly from above.
The influences of elemental earth and elemental water meet in
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an






