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Returning 35 results for 'being badly diffusing creatures realized'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
combination of panic, sensory overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly
Tail","rollDamageType":"piercing"} piercing damage.The ferocious screaming devilkin are bizarre fey creatures spawned by overwhelming moments of panic. Despite their diabolic appearance and name, are
Monsters
The Wild Beyond the Witchlight
living doll is a mean spirit that encourages those around it to behave badly toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression
creatures it can see within 30 feet of it. Each target that can hear the doll’s cackling must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On
Classes
Xanathar's Guide to Everything
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Classes
Xanathar's Guide to Everything
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spiderlike creatures originally created to serve Lolth. They rule colonies of chitine;chitines and lead them into battle in Lolth’s war against her enemies.
When devotees of Lolth created the first
choldriths instead of chitines.
At first, these devotees were unaware that the new creatures, which they dubbed choldriths, were signs of Lolth’s wrath. Instead, they were pleased, because choldriths
Monsters
Curse of Strahd
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
giving the devil his heart's desire, I bring salvation to him and his land.”
Bond. “I love the creatures I create, including my beautiful golems and mongrelfolk.”
Flaw. “I can't be corrupted. My
Magic Items
Acquisitions Incorporated
. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began to manifest the darkness and malevolence inherent to some of the
own right:
The chronolometerThe dimensional loopThe far gearThe rotor of returnThe timepiece of travelThe wheel of stars
Creatures can attune to the orrery’s components individually. If attuned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V5. Tower, Second Floor Dust and cobwebs fill this otherwise empty room, the wooden floor of which is badly rotted and partially collapsed. In the middle of the room is a 5-foot-square hole in the
. Each 5-foot section can support 150 pounds; any more weight causes the section to collapse, and any creatures standing on that section fall 20 feet to the ground floor.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V5. Tower, Second Floor Dust and cobwebs fill this otherwise empty room, the wooden floor of which is badly rotted and partially collapsed. In the middle of the room is a 5-foot-square hole in the
. Each 5-foot section can support 150 pounds; any more weight causes the section to collapse, and any creatures standing on that section fall 20 feet to the ground floor.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V5. Tower, Second Floor Dust and cobwebs fill this otherwise empty room, the wooden floor of which is badly rotted and partially collapsed. In the middle of the room is a 5-foot-square hole in the
. Each 5-foot section can support 150 pounds; any more weight causes the section to collapse, and any creatures standing on that section fall 20 feet to the ground floor.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
off several attempts to wrest Hiatea’s Hearth away. In studying the hall’s history, the efreeti realized the truth of the hall’s curse. She is desperate to escape her fate and offers a handsome reward
, including a suit of plate armor of resistance (fire), to anyone who helps her survive the impending assault of creatures from the Storm Giant Encounters table in chapter 3. Ghosts of the Past
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
off several attempts to wrest Hiatea’s Hearth away. In studying the hall’s history, the efreeti realized the truth of the hall’s curse. She is desperate to escape her fate and offers a handsome reward
, including a suit of plate armor of resistance (fire), to anyone who helps her survive the impending assault of creatures from the Storm Giant Encounters table in chapter 3. Ghosts of the Past
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
off several attempts to wrest Hiatea’s Hearth away. In studying the hall’s history, the efreeti realized the truth of the hall’s curse. She is desperate to escape her fate and offers a handsome reward
, including a suit of plate armor of resistance (fire), to anyone who helps her survive the impending assault of creatures from the Storm Giant Encounters table in chapter 3. Ghosts of the Past
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures into humanoids. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the influence of the Feywild. But it was also in the Feywild where they discovered
shared by their cousins on the Material Plane. Some eladrin have been transformed so thoroughly that they have become fey creatures again and have been permitted to return to Arvandor, where they are a fascination and a delight to the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures into humanoids. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the influence of the Feywild. But it was also in the Feywild where they discovered
shared by their cousins on the Material Plane. Some eladrin have been transformed so thoroughly that they have become fey creatures again and have been permitted to return to Arvandor, where they are a fascination and a delight to the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Controlling a Mount While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Controlling a Mount While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Controlling a Mount While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Controlling a Mount While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Controlling a Mount While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Controlling a Mount While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures into humanoids. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the influence of the Feywild. But it was also in the Feywild where they discovered
shared by their cousins on the Material Plane. Some eladrin have been transformed so thoroughly that they have become fey creatures again and have been permitted to return to Arvandor, where they are a fascination and a delight to the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
quasi-divine entity, her supernatural rage corrupted the ritual into a phenomenon that took on a terrible strength of its own. By the time the queen realized her error, she could feel the now-twisted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
quasi-divine entity, her supernatural rage corrupted the ritual into a phenomenon that took on a terrible strength of its own. By the time the queen realized her error, she could feel the now-twisted
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
armor emerge from the academy onto the platform where your ship is moored. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Creatures The two
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
armor emerge from the academy onto the platform where your ship is moored. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Creatures The two
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
armor emerge from the academy onto the platform where your ship is moored. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Creatures The two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
false door, and the trap is triggered. Ceiling Trap. If the ceiling is prodded with any force, or if the doors are opened, the ceiling of the tunnel collapses. Creatures under the collapse must make
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
false door, and the trap is triggered. Ceiling Trap. If the ceiling is prodded with any force, or if the doors are opened, the ceiling of the tunnel collapses. Creatures under the collapse must make
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
cobwebs. The ceiling overhead is obscured by hanging strands of webbing.
Casual observation will not reveal that the ceiling, 20 feet overhead, is composed of badly fitting stones. The cobwebs must be
false door, and the trap is triggered. Ceiling Trap. If the ceiling is prodded with any force, or if the doors are opened, the ceiling of the tunnel collapses. Creatures under the collapse must make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
quasi-divine entity, her supernatural rage corrupted the ritual into a phenomenon that took on a terrible strength of its own. By the time the queen realized her error, she could feel the now-twisted
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him






