Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'being bands diffusing contests rites'.
Other Suggestions:
being bards diffusing contacts rites
being bards diffusing content rites
being bards diffusing contests rites
being band diffusing content rites
being bonus diffusing content rites
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Skola Vale Revels Satyrs hold regular revels called rollick nights. These lengthy festivals are full of merrymaking, contests, impromptu performances, and song, all accompanied by good food and sweet
drinks. Beyond these celebrations, tales are also told of bakkeia, revels that occur in deep caves and that involve ancient sacrificial rites. Most satyrs say these traditions were abandoned ages ago
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Skola Vale Revels Satyrs hold regular revels called rollick nights. These lengthy festivals are full of merrymaking, contests, impromptu performances, and song, all accompanied by good food and sweet
drinks. Beyond these celebrations, tales are also told of bakkeia, revels that occur in deep caves and that involve ancient sacrificial rites. Most satyrs say these traditions were abandoned ages ago
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Skola Vale Revels Satyrs hold regular revels called rollick nights. These lengthy festivals are full of merrymaking, contests, impromptu performances, and song, all accompanied by good food and sweet
drinks. Beyond these celebrations, tales are also told of bakkeia, revels that occur in deep caves and that involve ancient sacrificial rites. Most satyrs say these traditions were abandoned ages ago
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, when they piously observe the god’s rites and sacrifices, and when they devoutly trust in the god’s divine might, the god becomes more powerful. The competition for mortal devotion isn’t necessarily
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, when they piously observe the god’s rites and sacrifices, and when they devoutly trust in the god’s divine might, the god becomes more powerful. The competition for mortal devotion isn’t necessarily
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, when they piously observe the god’s rites and sacrifices, and when they devoutly trust in the god’s divine might, the god becomes more powerful. The competition for mortal devotion isn’t necessarily
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Current Events Minor issues are nothing unusual in the Dessarin Valley. Bands of savage humanoids from the Sword Mountains or the Evermoors occasionally raid here. Human barbarians known as the
, eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Current Events Minor issues are nothing unusual in the Dessarin Valley. Bands of savage humanoids from the Sword Mountains or the Evermoors occasionally raid here. Human barbarians known as the
, eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Current Events Minor issues are nothing unusual in the Dessarin Valley. Bands of savage humanoids from the Sword Mountains or the Evermoors occasionally raid here. Human barbarians known as the
, eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
nation requires military forces to protect the frontier and to lead advancement into new territory. Types of Military Forces Military forces represent a variety of organized bands of warriors. They can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
nation requires military forces to protect the frontier and to lead advancement into new territory. Types of Military Forces Military forces represent a variety of organized bands of warriors. They can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
nation requires military forces to protect the frontier and to lead advancement into new territory. Types of Military Forces Military forces represent a variety of organized bands of warriors. They can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
upward past the sahuagin. Two large and squirming sacks flank the altar.
A massive two-headed shark, its fins adorned with bands of pearl and gold, swims in circles above the altar.
Noise of combat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
upward past the sahuagin. Two large and squirming sacks flank the altar.
A massive two-headed shark, its fins adorned with bands of pearl and gold, swims in circles above the altar.
Noise of combat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
upward past the sahuagin. Two large and squirming sacks flank the altar.
A massive two-headed shark, its fins adorned with bands of pearl and gold, swims in circles above the altar.
Noise of combat






