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Returning 35 results for 'being bar diffusing change rush'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
later in this adventure. Third-Year Rumor Mill d6 Rumor Accuracy 1 Some professors seek to change Mage Tower for the sake of student safety. Many students oppose this. False 2 There’s a ailment
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
later in this adventure. Third-Year Rumor Mill d6 Rumor Accuracy 1 Some professors seek to change Mage Tower for the sake of student safety. Many students oppose this. False 2 There’s a ailment
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
later in this adventure. Third-Year Rumor Mill d6 Rumor Accuracy 1 Some professors seek to change Mage Tower for the sake of student safety. Many students oppose this. False 2 There’s a ailment
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and shift slightly when characters tread upon the surface. A character who inspects the floor in this section and succeeds on a DC 15 Wisdom (Perception) check notices the change in the floor. A
corridor. The block’s movement can be stopped by using an iron bar or a similarly sturdy normal object, but only if the object is placed on the floor where it can be wedged into the space between the block
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and shift slightly when characters tread upon the surface. A character who inspects the floor in this section and succeeds on a DC 15 Wisdom (Perception) check notices the change in the floor. A
corridor. The block’s movement can be stopped by using an iron bar or a similarly sturdy normal object, but only if the object is placed on the floor where it can be wedged into the space between the block
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and shift slightly when characters tread upon the surface. A character who inspects the floor in this section and succeeds on a DC 15 Wisdom (Perception) check notices the change in the floor. A
corridor. The block’s movement can be stopped by using an iron bar or a similarly sturdy normal object, but only if the object is placed on the floor where it can be wedged into the space between the block
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
insights about a character’s past. At your discretion, a character might change their incarnations, effectively becoming a new character. Work to tie such changes into meaningful character developments
or adventure milestones. Characters shouldn’t be able to manifest new incarnations customized to overcome specific challenges. DON’T RUSH ETERNITY
The multiverse might be falling apart, but there’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
insights about a character’s past. At your discretion, a character might change their incarnations, effectively becoming a new character. Work to tie such changes into meaningful character developments
or adventure milestones. Characters shouldn’t be able to manifest new incarnations customized to overcome specific challenges. DON’T RUSH ETERNITY
The multiverse might be falling apart, but there’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
insights about a character’s past. At your discretion, a character might change their incarnations, effectively becoming a new character. Work to tie such changes into meaningful character developments
or adventure milestones. Characters shouldn’t be able to manifest new incarnations customized to overcome specific challenges. DON’T RUSH ETERNITY
The multiverse might be falling apart, but there’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Flight of Demons During a guard change, the prisoners hear a horrible droning buzz echoing through the cavern, followed by inhuman shrieking. Alarm horns sound out as four chasme demons pursue a
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Flight of Demons During a guard change, the prisoners hear a horrible droning buzz echoing through the cavern, followed by inhuman shrieking. Alarm horns sound out as four chasme demons pursue a
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Flight of Demons During a guard change, the prisoners hear a horrible droning buzz echoing through the cavern, followed by inhuman shrieking. Alarm horns sound out as four chasme demons pursue a
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
cathartic rush that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back
spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose with this feature with a different spell of the same level from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
Tiny pumpkin-shaped cauldron carved out of bog oak 45 Bar of soap that smells like something memorable from your childhood 46 Piece of orange parchment folded to look like a knight astride a unicorn 47
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
Tiny pumpkin-shaped cauldron carved out of bog oak 45 Bar of soap that smells like something memorable from your childhood 46 Piece of orange parchment folded to look like a knight astride a unicorn 47
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
Tiny pumpkin-shaped cauldron carved out of bog oak 45 Bar of soap that smells like something memorable from your childhood 46 Piece of orange parchment folded to look like a knight astride a unicorn 47
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of rattling chains. The unfeeling tyrant’s laws change by the day, but her disdain for color and emotion are constant. This joyless executioner compounds the sorrow of her subjects. Some doubt the High
platters of bland food and chalky mugs of watered-down booze. But beneath the bar lies a Sensate speakeasy: a vibrant, elegant chamber filled with a cornucopia of pleasures banned in Hopeless. Far from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
using its Change Shape ability. The three driders squad leaders are resting away from Pandemonium’s winds here. Rachazz infiltrated the tower and is collecting information for Miska about Camlash’s
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
change their minds at any time. If a topic was listed as a boundary, it is off the table entirely. Content Tools Content tools enable you and your players to adjust the game’s content as you play. Since D
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
change their minds at any time. If a topic was listed as a boundary, it is off the table entirely. Content Tools Content tools enable you and your players to adjust the game’s content as you play. Since D
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of rattling chains. The unfeeling tyrant’s laws change by the day, but her disdain for color and emotion are constant. This joyless executioner compounds the sorrow of her subjects. Some doubt the High
platters of bland food and chalky mugs of watered-down booze. But beneath the bar lies a Sensate speakeasy: a vibrant, elegant chamber filled with a cornucopia of pleasures banned in Hopeless. Far from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
using its Change Shape ability. The three driders squad leaders are resting away from Pandemonium’s winds here. Rachazz infiltrated the tower and is collecting information for Miska about Camlash’s
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
change their minds at any time. If a topic was listed as a boundary, it is off the table entirely. Content Tools Content tools enable you and your players to adjust the game’s content as you play. Since D
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of rattling chains. The unfeeling tyrant’s laws change by the day, but her disdain for color and emotion are constant. This joyless executioner compounds the sorrow of her subjects. Some doubt the High
platters of bland food and chalky mugs of watered-down booze. But beneath the bar lies a Sensate speakeasy: a vibrant, elegant chamber filled with a cornucopia of pleasures banned in Hopeless. Far from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
using its Change Shape ability. The three driders squad leaders are resting away from Pandemonium’s winds here. Rachazz infiltrated the tower and is collecting information for Miska about Camlash’s
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
effortlessly bench-presses a bar loaded with heavy plates, while the other acts as its spotter.
Two malfunctioning androids (aerialist design) lift weights in this exercise room. When the androids notice
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better






