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Returning 30 results for 'being bar diffusing cleric resort'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
new associate, a cleric of Umberlee called Sister Foam, have threatened to kill any crew members “not brave enough” to take on these new and terrible pursuits. If the characters care to help, they
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
new associate, a cleric of Umberlee called Sister Foam, have threatened to kill any crew members “not brave enough” to take on these new and terrible pursuits. If the characters care to help, they
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
new associate, a cleric of Umberlee called Sister Foam, have threatened to kill any crew members “not brave enough” to take on these new and terrible pursuits. If the characters care to help, they
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, preferably in twos or threes. Any cleric who examines the chapel’s decor can attempt a DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of
The door to this room is held shut with a heavy wooden bar—a subtle warning that danger lies beyond. When the bar is lifted, the creature in the room awakens and lets out a terrible roar. The arrow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, preferably in twos or threes. Any cleric who examines the chapel’s decor can attempt a DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of
The door to this room is held shut with a heavy wooden bar—a subtle warning that danger lies beyond. When the bar is lifted, the creature in the room awakens and lets out a terrible roar. The arrow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, preferably in twos or threes. Any cleric who examines the chapel’s decor can attempt a DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of
The door to this room is held shut with a heavy wooden bar—a subtle warning that danger lies beyond. When the bar is lifted, the creature in the room awakens and lets out a terrible roar. The arrow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that the pieces could be used to bar the entrances to the hermitage. 9. Library Faded tapestries showing maritime scenes and dramatic storms at sea hang from the north and south walls of this cozy
), where the survivors of the prior attack have hidden. The drowned ones that ransacked the shelves could sense the nearness of the cleric of the sea god, but the undead could not find the entrance to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that the pieces could be used to bar the entrances to the hermitage. 9. Library Faded tapestries showing maritime scenes and dramatic storms at sea hang from the north and south walls of this cozy
), where the survivors of the prior attack have hidden. The drowned ones that ransacked the shelves could sense the nearness of the cleric of the sea god, but the undead could not find the entrance to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that the pieces could be used to bar the entrances to the hermitage. 9. Library Faded tapestries showing maritime scenes and dramatic storms at sea hang from the north and south walls of this cozy
), where the survivors of the prior attack have hidden. The drowned ones that ransacked the shelves could sense the nearness of the cleric of the sea god, but the undead could not find the entrance to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
strongheart halfling priest. Supported by donations from all ranks of society and beloved by their community, the halfling cleric and his adult children Hansen and Sissa (both lawful good strongheart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
Hodges, a lawful good male strongheart halfling priest. Supported by donations from all ranks of society and beloved by their community, the halfling cleric and his adult children Hansen and Sissa (both
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
strongheart halfling priest. Supported by donations from all ranks of society and beloved by their community, the halfling cleric and his adult children Hansen and Sissa (both lawful good strongheart
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
strongheart halfling priest. Supported by donations from all ranks of society and beloved by their community, the halfling cleric and his adult children Hansen and Sissa (both lawful good strongheart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
Hodges, a lawful good male strongheart halfling priest. Supported by donations from all ranks of society and beloved by their community, the halfling cleric and his adult children Hansen and Sissa (both
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
Hodges, a lawful good male strongheart halfling priest. Supported by donations from all ranks of society and beloved by their community, the halfling cleric and his adult children Hansen and Sissa (both
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
to Hawk’s Nest or deliver them to Sundabar, Lord Cavilos is impressed. If the party includes a paladin or a cleric of good alignment who isn’t already a member of the Order of the Gauntlet, Lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
to Hawk’s Nest or deliver them to Sundabar, Lord Cavilos is impressed. If the party includes a paladin or a cleric of good alignment who isn’t already a member of the Order of the Gauntlet, Lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
to Hawk’s Nest or deliver them to Sundabar, Lord Cavilos is impressed. If the party includes a paladin or a cleric of good alignment who isn’t already a member of the Order of the Gauntlet, Lord






