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Returning 35 results for 'being bards diffusing comfort right'.
Monsters
Mordenkainen's Fiendish Folio Volume 1
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
of its faculties. When such an event occurs, the creature's scream echoes through the Feywild. If it echoes at just the right angle between a rocky outcropping in the dead of night, the scream gains
Classes
Xanathar's Guide to Everything
. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
Classes
Xanathar's Guide to Everything
. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bremen in a Nutshell Friendliness ❄❄❄ Services ❄ Comfort ❄❄ Available Quest. “Lake Monster”. Population. 150. Leader. Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bremen in a Nutshell Friendliness ❄❄❄ Services ❄ Comfort ❄❄ Available Quest. “Lake Monster”. Population. 150. Leader. Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
(facing to the right) on a light blue field, representing the town’s pride in its fishing fleet. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Bremen, Lonelywood, Termalaine. Speaker Naerth Maxildanarr feeds his flying snakes while Captain Skath looks on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
(facing to the right) on a light blue field, representing the town’s pride in its fishing fleet. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Bremen, Lonelywood, Termalaine. Speaker Naerth Maxildanarr feeds his flying snakes while Captain Skath looks on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
(facing to the right) on a light blue field, representing the town’s pride in its fishing fleet. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Bremen, Lonelywood, Termalaine. Speaker Naerth Maxildanarr feeds his flying snakes while Captain Skath looks on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bremen in a Nutshell Friendliness ❄❄❄ Services ❄ Comfort ❄❄ Available Quest. “Lake Monster”. Population. 150. Leader. Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Entertainment While true bards are uncommon, magewright entertainers learn to weave magic into their performances. Illusion is a common tool, used both to enhance a mundane performance or as an art
form in its own right. A gymnastic performance might incorporate jump or feather fall. The effects of the thaumaturgy cantrip—booming voice, influence flames, spontaneous sounds—are a boon for any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Entertainment While true bards are uncommon, magewright entertainers learn to weave magic into their performances. Illusion is a common tool, used both to enhance a mundane performance or as an art
form in its own right. A gymnastic performance might incorporate jump or feather fall. The effects of the thaumaturgy cantrip—booming voice, influence flames, spontaneous sounds—are a boon for any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
Fochlucan bandore Uncommon Entangle, faerie fire, shillelagh, speak with animals Mac-Fuirmidh cittern Uncommon Barkskin, cure wounds, fog cloud Ollamh harp Legendary Confusion, control weather, fire storm Left to Right: Doss Lute, Mac-Fuirmidh cittern, and Canaith mandolin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Entertainment While true bards are uncommon, magewright entertainers learn to weave magic into their performances. Illusion is a common tool, used both to enhance a mundane performance or as an art
form in its own right. A gymnastic performance might incorporate jump or feather fall. The effects of the thaumaturgy cantrip—booming voice, influence flames, spontaneous sounds—are a boon for any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
Fochlucan bandore Uncommon Entangle, faerie fire, shillelagh, speak with animals Mac-Fuirmidh cittern Uncommon Barkskin, cure wounds, fog cloud Ollamh harp Legendary Confusion, control weather, fire storm Left to Right: Doss Lute, Mac-Fuirmidh cittern, and Canaith mandolin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
Fochlucan bandore Uncommon Entangle, faerie fire, shillelagh, speak with animals Mac-Fuirmidh cittern Uncommon Barkskin, cure wounds, fog cloud Ollamh harp Legendary Confusion, control weather, fire storm Left to Right: Doss Lute, Mac-Fuirmidh cittern, and Canaith mandolin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d6 Goal 1 Peace. You fight so that future generations will not have to. 2 Revenge. Your oath is the vehicle through which you will right an ancient wrong. 3 Duty. You will live up to what you have
sworn to do, or die trying. 4 Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. 5 Faith. You know your path is righteous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d6 Goal 1 Peace. You fight so that future generations will not have to. 2 Revenge. Your oath is the vehicle through which you will right an ancient wrong. 3 Duty. You will live up to what you have
sworn to do, or die trying. 4 Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. 5 Faith. You know your path is righteous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
can afford right now. Or, if your first instrument was gifted to you, it might be of a more elaborate sort. Are you satisfied with the instrument you have, or do you aspire to replace it with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and Persuasion. The charlatan background is perfect for Talkers, but criminals, urchins, and others can fill the role with the right skills. Bards are a natural fit for the job as well.
are natural Burglars, but anyone else with the right combination of skills and abilities can do the job. Mastermind. Somebody has to be the brains of any criminal operation—that’s where the Mastermind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
can afford right now. Or, if your first instrument was gifted to you, it might be of a more elaborate sort. Are you satisfied with the instrument you have, or do you aspire to replace it with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
can afford right now. Or, if your first instrument was gifted to you, it might be of a more elaborate sort. Are you satisfied with the instrument you have, or do you aspire to replace it with






