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Returning 35 results for 'being bards diffusing company returns'.
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Monsters
The Wild Beyond the Witchlight
of them should keep Iggwilv’s Cauldron, so they left it in Iggwilv’s palace and hired some unscrupulous mercenaries to watch over it.
The hags loathe each other’s company, but one
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
"}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(3rd level) The Faceless Lord’s followers are bizarre loners who prefer the company of slimes and oozes to other creatures. They gain the hardiness of a slime at the cost of their minds. Lesser followers
an inch in diameter. It must end this movement in a space that can accommodate its full size. Otherwise, it takes 5 force damage and returns to the space where it began this movement. Slimy Organs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a
party stand out in a crowded marketplace. And because taking a vacation is no excuse for diminished returns, an Acquisitions Incorporated franchise can make use of expanded rules for downtime and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jalester Silvermane An earnest man in his mid-twenties, Jalester hails from the distant land of Cormyr, where he earned his spurs working for a mercenary company called the Steel Shadows. A few years
ago, Jalester left the Dales and traveled to Waterdeep with several other members of the company, one of whom — Faerrel Dunblade — would become his best friend and lover. The wizard Elminster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Company of the Yellow Banner was vanquished trying to obtain this lost jewel, which is rumored to have the power to resurrect the ancient dead. If the Eye of Zaltec indeed has such power, it requires
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adopted their appearances — male, female, or something else — but just as often kept their company in the form of a rose blossom or a delicate doe. Corellon’s flamboyant, mercurial personality showed
the realm of Arvandor. While enjoying the company of these primal elves, Corellon came to appreciate their ideas, which were both novel and familiar, and singled out those of great repute for special
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each 24 hours the characters spend outside the dungeon, the alert level decreases by 1. During this time, the Doomvault returns to a state more stable than when the characters left. Monsters might be
party in the Doomvault encounters a dread warrior that isn’t in the company of a Red Wizard or Tarul Var, a special interaction may occur. If the dread warrior survives until end of the third round
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
they’re all clean, he starts over. If he is spoken to, he takes orders for drinks in a dull, hollow voice. A small glass of wine costs 1 cp. A pitcher of wine costs 1 sp. After serving drinks, Arik returns
tavern and see to it that all customers pay their tabs. They otherwise show little interest in the characters. If the characters arrive in the company of other Vistani, the owners are much more likely
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as the party returns with gold, lore, and resources. FILLING POSITIONS
A franchise’s majordomo can take a company position (see the next section) in addition to the positions taken by the characters
. Especially with a small party, it can be good to have a majordomo fill a useful position that no character wants to take. No other NPCs can take company positions.
Untrained Hirelings As described
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and
enemy.”
If the spirit successfully inhabits the character, give the player Shagambi’s card (see appendix F). If the attempt fails, the spirit returns to the mandolin and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
treasures catch their fancy, and leaving destruction in their wake. When one of the githyanki’s astral vessels returns home after a raid, it is laden with the spoils of the incursion. Vlaakith makes
oversees a regiment of one thousand githyanki warriors. Ten kith’rak, each responsible for a company of one hundred, answer to a commander. Each kith’rak in turn commands ten sarths, each of whom leads a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
fundamental character, and if the halflings are convinced of a creature’s good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, who otherwise dwells in area 15. When in the company of visitors, the erudite arcanaloth tries to remain civil even while impersonating the Mad Mage. It describes the academy in glowing terms and sings
they slay the devil in area 47, then escorts them to the top of the stairs leading down to level 10 as promised. After watching them disappear down the stairs, the arcanaloth returns to area 15
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The skeletal remains were once Bravus Boulderborn, a gold dwarf cleric of Moradin and former member of the Company of the Yellow Banner. Bravus died as a result of stepping on floor tiles in the wrong
in! We must stop Acererak!”
If the spirit successfully inhabits the character, give the player I’jin’s card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beard has been shaved off (see “Shaved Dwarf” below).
The bugbears work for Yek because he pays them. A bugbear abandons Yek and returns home to Skullport (on level 3) if given a bribe of 5 gp or
. If the characters and Yek part company on peaceful terms, three of Yek’s goblin toadies try to speak to the characters afterward, away from the goblin boss. They plead with the characters to end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is more than 200 feet from where Nass died, the ghost instantly returns to that spot, regardless of whether the wizard’s corpse is still there. If the ghost is reduced to 0 hit points, it fades away
. If they part company with the orb’s previous two owners, the characters can use Professor Skant to help them identify the steps they must take to reach Ythryn, if that’s their goal. I4. Ice Statues
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trading company, makes a perfect starter headquarters. The carriage’s exterior is weathered wood, and the interior seats and cushions have seen better days. Still, it offers all the perks of home plus
can’t hold the characters and all their staff (at least not comfortably), such staff are often itinerant or based in whatever settlement the carriage returns to most often.
THE "C" TEAM’S WAGON
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
clasps an Instrument of the Bards (Ollamh harp), which she acquired in her youth. Taking the harp, plucking one of its strings, or removing the glass key from around Yemi’s neck ends the Sequester spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, like the deaths of stars or which gate-town will be consumed by a plane next. Portal. This passage travels through both space and time. Any creature that uses the portal returns to area P3a moments
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
Outpost The Dread Legion, Thay’s army, maintains a full company in the Doomvault. 33. Cavern Guard Post Glowing crystals set into the walls and floors light a rough stone cavern. To the south is a black
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
intruding spirit is banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters seeking assistance to wait for the cathedral’s caretaker to return. If they heed the druid’s advice, assume that the caretaker returns at the next dawn. The primary caretaker of Shadowtop
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and






