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Returning 35 results for 'being barren diffusing casting red'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding shore is barren. Safe landing spots can still be found on the beaches along the western shore, but a sailing ship that cruises along the eastern shore near Shilku is likely to lose its
sails — and possibly much more — to the red-hot stones that infrequently rain down from the sky or to the burning ash that drifts miles out into the bay before finally extinguishing itself in the stinking, hissing water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding shore is barren. Safe landing spots can still be found on the beaches along the western shore, but a sailing ship that cruises along the eastern shore near Shilku is likely to lose its
sails — and possibly much more — to the red-hot stones that infrequently rain down from the sky or to the burning ash that drifts miles out into the bay before finally extinguishing itself in the stinking, hissing water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding shore is barren. Safe landing spots can still be found on the beaches along the western shore, but a sailing ship that cruises along the eastern shore near Shilku is likely to lose its
sails — and possibly much more — to the red-hot stones that infrequently rain down from the sky or to the burning ash that drifts miles out into the bay before finally extinguishing itself in the stinking, hissing water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Land of Ash and Smoke This hellish, smoky sea of black volcanic rock is traced with streams of lava. The Land of Ash and Smoke is a playground for firenewts and for Tzindelor, a young red dragon (see
“Wyrmheart Mine”), who likes to bathe in the lava streams. This gray, barren valley is typically 20 to 40 degrees hotter than anywhere else in Chult. It receives only a fraction of the rain that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Land of Ash and Smoke This hellish, smoky sea of black volcanic rock is traced with streams of lava. The Land of Ash and Smoke is a playground for firenewts and for Tzindelor, a young red dragon (see
“Wyrmheart Mine”), who likes to bathe in the lava streams. This gray, barren valley is typically 20 to 40 degrees hotter than anywhere else in Chult. It receives only a fraction of the rain that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Land of Ash and Smoke This hellish, smoky sea of black volcanic rock is traced with streams of lava. The Land of Ash and Smoke is a playground for firenewts and for Tzindelor, a young red dragon (see
“Wyrmheart Mine”), who likes to bathe in the lava streams. This gray, barren valley is typically 20 to 40 degrees hotter than anywhere else in Chult. It receives only a fraction of the rain that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Larch. On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves
Shallow Graves The shepherd Larmon Greenboot in Red Larch leads the characters to this site if they ask. The characters might also stumble across the site while traveling in the Sumber Hills near Red
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Folly Before the Fall In –339 DR, Netheril’s most powerful mage, the dangerously brilliant Karsus, attempted to neutralize the phaerimm threat by casting a spell of unparalleled power to replace
cast his spell, the Weave surged and fluctuated. Mystryl, the only one who could mitigate the damage dealt to the Weave, countered Karsus during the spell’s casting by sacrificing herself and tearing
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Folly Before the Fall In –339 DR, Netheril’s most powerful mage, the dangerously brilliant Karsus, attempted to neutralize the phaerimm threat by casting a spell of unparalleled power to replace
cast his spell, the Weave surged and fluctuated. Mystryl, the only one who could mitigate the damage dealt to the Weave, countered Karsus during the spell’s casting by sacrificing herself and tearing
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Folly Before the Fall In –339 DR, Netheril’s most powerful mage, the dangerously brilliant Karsus, attempted to neutralize the phaerimm threat by casting a spell of unparalleled power to replace
cast his spell, the Weave surged and fluctuated. Mystryl, the only one who could mitigate the damage dealt to the Weave, countered Karsus during the spell’s casting by sacrificing herself and tearing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Larch. On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves
Shallow Graves The shepherd Larmon Greenboot in Red Larch leads the characters to this site if they ask. The characters might also stumble across the site while traveling in the Sumber Hills near Red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Larch. On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves
Shallow Graves The shepherd Larmon Greenboot in Red Larch leads the characters to this site if they ask. The characters might also stumble across the site while traveling in the Sumber Hills near Red
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through the barren Sumber Hills. You don’t meet any other travelers this day, but you find evidence that the trail supports traffic — wagon ruts and mule droppings prove that people come this way on a
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through the barren Sumber Hills. You don’t meet any other travelers this day, but you find evidence that the trail supports traffic — wagon ruts and mule droppings prove that people come this way on a
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through the barren Sumber Hills. You don’t meet any other travelers this day, but you find evidence that the trail supports traffic — wagon ruts and mule droppings prove that people come this way on a
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. RALPH HORSLEY A Red Wizard of Thay orders skeletal servants to heap riches on the disk of Tenser’s Floating Disk
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. RALPH HORSLEY A Red Wizard of Thay orders skeletal servants to heap riches on the disk of Tenser’s Floating Disk
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ashardalon’s Stride Fire follows in the footsteps of a red dragon
who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ashardalon’s Stride Fire follows in the footsteps of a red dragon
who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
6. The Face of the Great Green Devil The path of red tiles leads south from the fork. If any character comes within 2 feet of the southern wall, read: On the wall before you is a relief sculpture of
on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3






