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Returning 35 results for 'being barrier diffusing contains repair'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Corpses. When first encountered, a corpse flower contains the corpses of 1d6 + 3;{"diceNotation":"1d6 + 3", "rollType":"roll", "rollAction":"Humanoids"} Humanoids. A corpse flower can hold the
of the earth and begins scavenging Humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body to sustain and repair itself. The plant has a
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Watermaster This room faces the docks and contains a bedroll, a barrel of fish, and two crates of rations. A fishing pole leans in the corner near the bedroll. A male hobgoblin calling himself the
Watermaster lives here. His job is to catch fish from the river, guard and repair the dam, and guard the den’s supply of rations (and keep it out of Guh’s hungry hands). He has an inflated sense of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
point where his expedition was lost, despite its members’ formidable knowledge and skill. Working their own way into the Barrier Peaks, the characters eventually arrive at Kwalish’s first laboratory
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
others already in his possession. The gnome’s collection contains notes and an initial map from the early stages of Kwalish’s expedition into the Barrier Peaks. In exchange for allowing the
obsession. One of his ancestors took part in Kwalish’s lost expedition to find Daoine Gloine, the mythical city of the Barrier Peaks inhabited by “people of glass.” The gnome has long sought to learn the truth of the expedition’s demise.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the tower, 75 feet above the tower base.
This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below
vampire spawn (moon elf consorts) as reinforcements. These vampire spawn lurk on the upper floor of the tower. The tower is in dire need of repair. The cracked and crumbled ice provides abundant handholds
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
whirring, hissing, and popping noises. Wizpop stops making these strange noises and regains the ability to speak once all their hit points are restored.
A character can try to repair Wizpop using spare
, latched but not locked, that contains five pearls (100 gp each) and a case that contains a spell scroll of rope trick.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Spider Queen’s Temple Years of neglect have left this temple in a terrible state. Work has begun to repair the damage. Web Curtain A web curtain separates a 50-foot-high arched narthex to the
a giant spider. Whether Vlonwelv and her entourage are here or not, the temple nave contains the following features: Decor. Six cracked pillars carved with intertwining demons stretch to a 50-foot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with mystical symbols that hedge out the influence of Xoriat and maintain the barrier. The map depicts one such seal, along with the druidic trappings and dwellings surrounding it. Gatekeeper Seal
1 Deliver a specially treated Khyber dragonshard to the Gatekeepers to repair a widening crack in the seal. 2 Petition the keepers of a seal for information on an aberration that has been
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
to the ramparts. Tortles often repair fishing nets in the courtyard, which is covered with a thin layer of sand. Short flights of stone steps ascend to adjoining areas. A roofed stable contains 1d4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebones, serving as a garage where they build and repair infernal war machines. The Knucklebones answer to Mad Maggie, a night hag warlord who has an agreement with Zariel: the archduke of Avernus leaves
that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
Built into the rampart is a ramshackle gatehouse (see “Entering the Fort”). One of the redcaps that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
26. Workshop The temple’s sculptors labor in this workshop, which is filled with tables and benches covered in tools and raw materials for the crafting and repair of statuary. Creatures The five
worked into statues, this area contains two sets of jeweler’s tools and mason’s tools, as well as half a manual of stone golems. This is the torn matching half of the half manual held by the sculptors in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
18. Crumbling Tower This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below), and a working door
vampire spawn (moon elf consorts) as reinforcements. These vampire spawn lurk on the upper floor of the tower. The tower is in dire need of repair. The cracked and crumbled ice provides abundant
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
desperate to escape the monastery before its engines fail. They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their own devices.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god’s largest and grandest place of worship on Theros. It is kept in perfect repair, and worn or damaged pieces of the structure are quickly replaced. During an enormous earthquake, many of the structures
on the city’s wall came to life. The walls of the city grew impossibly high and strong, and the kraken could do no more than dash its head against the impassable barrier. The monster soon returned to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
year. Although some were rebuilt, others were ruined beyond repair and are now used as roofless dens by homeless children and rats. The following locations are keyed to map 4.2. View Player Version
) lives here. Her ramshackle home contains an unmade bed, an alchemist’s laboratory, a small stove, a coat rack, a table, a stool, a stuffed chair in poor condition, a wash basin, and a locked wooden
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tools A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
proficiency bonus to any ability checks you make to create a visual disguise. Forgery Kit. This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
43. Otto’s Den Maddgoth crafted and tested magic items here. The area contains several lingering magical effects that prompted the faerie dragon to turn these chambers into its private den. Whenever
wedged in its frame (see area 19). The eastern door is ajar. A gold coin lies on the floor just inside the room, which contains the following:
Homunculus. Unless it has been encountered and detained
Compendium
- Sources->Dungeons & Dragons->Divine Contention
damage. Captain Xalti Tezzan (see “Drow Crews”) knows the statue’s command word. I2. Icingdeath Forecastle This deck contains a ballista and ten bolts for the siege weapon, secured with rope. I3
the chest is covered by a swarm of insects spiders), which attack any creature who opens the chest, expect Xalti. The chest contains Xalti’s spellbook, which includes all the spells he has prepared
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
into its body and feeds on carrion to repair itself. The plant has a malevolent bent and despises the living. Horrible Odor. With or without humanoid corpses nested in its body, a corpse flower exudes
blinded, deafened
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages —
Challenge 8 (3,900 XP)
Corpses. When first encountered, a corpse flower contains the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. The Resplendent Grotto of Ichthyglug the Voluminous Halaster has used his magic to tailor these caves to the satisfaction of Ichthyglug the marid. 1a. Shipwreck This 50-foot-high cavern contains
-high, arched ceiling and contains three 1-foot-thick, magic curtains of translucent, shimmering green seawater. Each watery curtain stretches from floor to ceiling and wall to wall. Sound passing
Compendium
- Sources->Dungeons & Dragons->Divine Contention
main hold (area T6). T2. Twinkle Forecastle. This deck contains a ballista and ten bolts for the siege weapon, secured with rope. T3. Twinkle Aftercastle This deck holds the ship’s wheel, which is
hammocks strung up in this cabin. Several stacked crates near in the fore of the hold contain rations, supplies needed to maintain and repair the ship, and small barrels of fresh water and ale. T7. Twinkle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a successful DC 20 Strength (Athletics) check. This apartment is in good repair and contains the following features: A wood-framed, king-sized bed with clean mattresses stands against one wall. (Next
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. The adventure contains some possible answers. Keep track of the fate of important giants and their allies or captives. Escaping adversaries will generally flee to the next higher-ranking stronghold
the Thunder Peaks.
Greyhawk. The giants might threaten Geoff, Sterich, or other nearby realms from out of the Crystalmists, the Jotens, or even the infamous Barrier Peaks.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
wear one of these rings like a bangle. Also within the pile is a stone medallion the size of a dinner plate, inscribed with the fire rune. A character can repair the cracked runestone in area 5 by
her hip: six giant-sized iron ingots and a diagram showing how to make a spiked tower shield. The bag also contains 110 sp, 90 ep, 100 gp, and 9 pp. 5: Cracked Runestone Four fifty-foot-tall pillars
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
attempts to incite the giants into action against the dragons could lead to devastating consequences, but they are supportive nonetheless. They have agreed to help Blagothkus repair damage to the castle and
gp. The iron chest also contains the stone giants’ masonry tools, but they are neither valuable nor usable by smaller creatures. The iron cauldron weighs 50 pounds. When filled with water or some
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remains into its body to sustain and repair itself. The plant has a malevolent bent and despises the living. With or without corpses nested in its body, a corpse flower exudes a stench of decay that
) Proficiency Bonus +3
Corpses. When first encountered, a corpse flower contains the corpses of 1d6 + 3 Humanoids. A corpse flower can hold the remains of up to nine Humanoids. These remains have total
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beyond repair, lay strewn across the floor. Hidden amidthe wreckage are a couple discarded magic items (see “Treasure” below).
Rust Monsters. Three rust monsters gorge on the piles of scrap and are
on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast. The dodecahedron can be hurled up to 60 feet as an action. A random magical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attempts to incite the giants into action against the dragons could lead to devastating consequences, but they are supportive nonetheless. They have agreed to help Blagothkus repair damage to the castle
of 16,000 gp. The iron chest also contains the stone giants’ masonry tools, but they are neither valuable nor usable by smaller creatures. The iron cauldron weighs 50 pounds. When filled with water or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine, with a smaller ruin standing nearby.
The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
hanging from hooks on the wall. Some are bent and broken, while others are rusted beyond repair. The rest look serviceable.
One of the keys unlocks the pedestal in area 8C. If the characters know which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of long-dead diners. This level of the ship contains three dining rooms. S4a: Southeast Dining Room. A long-shattered skylight in the ceiling of this room is open to the Barrier Peaks. The room
sabotaged beyond repair. Neither room contains anything of value. S10: Art Workshop Garish splatters of color cover the walls of this art workshop. Broken canvases, cracked sculptures, and dried-up
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Daveras tried to talk to him, but Figaro used a magical device to erect an impenetrable barrier around the room.
Personal History. Daveras wasn’t part of the Lambent Zenith’s crew. When his
barrier if he feels he can trust the characters. The barrier allows sound to pass through, meaning that the characters can talk with Figaro. A character talking with Figaro can make a DC 25 Charisma
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
simple pull-chain mechanism in times of danger. This hall is devoid of decoration. A frozen well stands hear a hallway to the east, and three iron cages are pushed against one wall. One contains a
on a DC 12 Dexterity saving throw or take 7 (2d6) piercing damage from the spikes and be restrained until the spikes are retracted or the barrier is destroyed. The spikes can be retracted only by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tools A tool helps you to do something you couldn’t otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
. Forgery Kit. This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parade days. On other days, it contains disassembled wagons (axles, wheels, and cages) that are used to pull exotic creatures through crowded streets. Tools needed to assemble and repair the wagons hang
of the water. J2. Storage The smell of tar permeates this cluttered cabin, which contains the following features: Barrels of tar are secured with nets to the starboard wall below mounted tools. Against






