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Returning 35 results for 'being base diffusing channeling recruit'.
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that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back of your mind, urging you to indulge your most base impulses.
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
other mighty, ichor-slick organs. The sea terror thrashes, channeling pain into fury.
Fighting Tromokratis as a mythic encounter is equivalent to taking on two CR 26 creatures in one encounter. Award a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
continent in the Azure Sea. The magic items found here would be particularly interesting to the Scarlet Brotherhood, who might use Solmor to recruit the characters for a treasure hunt. White Plume
adventure to represent a hidden stronghold of Iuz tucked away in the Dreadwood. Perhaps Iuz is seeking to extend his reach into this region and orders the wizards in his service to establish a base here
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
continent in the Azure Sea. The magic items found here would be particularly interesting to the Scarlet Brotherhood, who might use Solmor to recruit the characters for a treasure hunt. White Plume
adventure to represent a hidden stronghold of Iuz tucked away in the Dreadwood. Perhaps Iuz is seeking to extend his reach into this region and orders the wizards in his service to establish a base here
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
continent in the Azure Sea. The magic items found here would be particularly interesting to the Scarlet Brotherhood, who might use Solmor to recruit the characters for a treasure hunt. White Plume
adventure to represent a hidden stronghold of Iuz tucked away in the Dreadwood. Perhaps Iuz is seeking to extend his reach into this region and orders the wizards in his service to establish a base here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hidden in remote libraries. But if Asmodeus has only just discovered Eberron and begun to influence it for the first time, there is no lore about him to be discovered on Eberron. He has no power base
and needs to recruit new followers. Unusual alliances might form against him, as celestials and fiends join forces to expel this hostile outsider.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hidden in remote libraries. But if Asmodeus has only just discovered Eberron and begun to influence it for the first time, there is no lore about him to be discovered on Eberron. He has no power base
and needs to recruit new followers. Unusual alliances might form against him, as celestials and fiends join forces to expel this hostile outsider.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hidden in remote libraries. But if Asmodeus has only just discovered Eberron and begun to influence it for the first time, there is no lore about him to be discovered on Eberron. He has no power base
and needs to recruit new followers. Unusual alliances might form against him, as celestials and fiends join forces to expel this hostile outsider.
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
cathartic rush that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back
of your mind, urging you to indulge your most base impulses. Rick Hershey
Level 3: Black Magic As a result of your relationship with your dread power, you gain the following benefits.
Two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
only at the request of Severin or a draconic ally. The members of the inner circle each have an affinity for a particular color of chromatic dragon. They treat with dragons of those colors to recruit
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
only at the request of Severin or a draconic ally. The members of the inner circle each have an affinity for a particular color of chromatic dragon. They treat with dragons of those colors to recruit
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
only at the request of Severin or a draconic ally. The members of the inner circle each have an affinity for a particular color of chromatic dragon. They treat with dragons of those colors to recruit
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
colors to recruit more dragons to the cause, and plan cult missions that advance Severin’s plots. In addition to Severin, the Red Wyrmspeaker, the members of the inner circle are: Galvan (male human
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
recruit the characters to destroy Cyrena, the naiad who is bound to the baths (area T5), claiming that a “capricious elemental spirit” has been attacking guests and trying to claim the bathhouse as its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
recruit the characters to destroy Cyrena, the naiad who is bound to the baths (area T5), claiming that a “capricious elemental spirit” has been attacking guests and trying to claim the bathhouse as its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
recruit the characters to destroy Cyrena, the naiad who is bound to the baths (area T5), claiming that a “capricious elemental spirit” has been attacking guests and trying to claim the bathhouse as its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They serve as a secret police force and a spy network in hobgoblin society. Statistics for a typical hobgoblin Iron Shadow can be found in chapter 3. The Iron Shadows recruit from all ranks of
their territory where other people can come to exchange goods and coin. Who Goes There? A hobgoblin lair resembles nothing so much as a military base. It is always well guarded, whether by lone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They serve as a secret police force and a spy network in hobgoblin society. Statistics for a typical hobgoblin Iron Shadow can be found in chapter 3. The Iron Shadows recruit from all ranks of
their territory where other people can come to exchange goods and coin. Who Goes There? A hobgoblin lair resembles nothing so much as a military base. It is always well guarded, whether by lone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They serve as a secret police force and a spy network in hobgoblin society. Statistics for a typical hobgoblin Iron Shadow can be found in chapter 3. The Iron Shadows recruit from all ranks of
their territory where other people can come to exchange goods and coin. Who Goes There? A hobgoblin lair resembles nothing so much as a military base. It is always well guarded, whether by lone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters is a mundane site, which has often been selected or handed down by Acquisitions Incorporated. The characters’ initial base of operations could be a ruined tower, a worn horse-drawn carriage
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters is a mundane site, which has often been selected or handed down by Acquisitions Incorporated. The characters’ initial base of operations could be a ruined tower, a worn horse-drawn carriage
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms






