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Returning 35 results for 'being base diffusing channeling reduced'.
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classes
that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back of your mind, urging you to indulge your most base impulses.
Magic Items
Bigby Presents: Glory of the Giants
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage
. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of
Monsters
Mythic Odysseys of Theros
Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesn’t die or
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
Magic Items
Quests from the Infinite Staircase
lightning damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one; the orb’s base damage is 6d6, and if at the end of your turn the orb hasn
location.
If you use a bonus action to speak the command word again, or if the snake is reduced to 0 hit points, the snake reverts to staff form in its current space.
Thunderclap. You point the
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"slashing"} slashing damage plus 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Scythe","rollDamageType":"necrotic"} necrotic damage. Any creature reduced to 0 hit points
of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
afford benefits if their operators bear certain dragonmarks. This represents a dragonmarked crew member channeling their unique talents to bolster a ship’s abilities. Every airship has the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
afford benefits if their operators bear certain dragonmarks. This represents a dragonmarked crew member channeling their unique talents to bolster a ship’s abilities. Every airship has the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
adventurers first arrive, but he might show up later (see “Aftermath”). Most creatures are reduced to one-twelfth their normal size as they approach Maddgoth’s castle, enabling them to better fit inside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other tries to flee to area 13 and alert the creatures there. The drow have orders from the spirit nagas to capture intruders if possible, meaning that any character reduced to 0 hit points by a drow’s
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the chasm, the base of the fallen tower can be seen, reduced to a broken section of its former ground floor.
Ruins This city once housed the Infernal Machine before Lum the Mad conquered those
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other tries to flee to area 13 and alert the creatures there. The drow have orders from the spirit nagas to capture intruders if possible, meaning that any character reduced to 0 hit points by a drow’s
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
afford benefits if their operators bear certain dragonmarks. This represents a dragonmarked crew member channeling their unique talents to bolster a ship’s abilities. Every airship has the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to
0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
adventurers first arrive, but he might show up later (see “Aftermath”). Most creatures are reduced to one-twelfth their normal size as they approach Maddgoth’s castle, enabling them to better fit inside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
adventurers first arrive, but he might show up later (see “Aftermath”). Most creatures are reduced to one-twelfth their normal size as they approach Maddgoth’s castle, enabling them to better fit inside
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again
Magic Items
The Book of Many Things
it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
you are proficient with appears in your hands. The DM chooses the armor. If you lack proficiency with any armor, your base AC instead now equals 12 + your Dexterity modifier while you aren’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the chasm, the base of the fallen tower can be seen, reduced to a broken section of its former ground floor.
Ruins This city once housed the Infernal Machine before Lum the Mad conquered those
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to
0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the chasm, the base of the fallen tower can be seen, reduced to a broken section of its former ground floor.
Ruins This city once housed the Infernal Machine before Lum the Mad conquered those
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other tries to flee to area 13 and alert the creatures there. The drow have orders from the spirit nagas to capture intruders if possible, meaning that any character reduced to 0 hit points by a drow’s
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to
0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands
reach the base of the cathedral steps without being noticed by the hell hounds. This grants the characters surprise when the fight begins.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exit. The statue is veined with bright mithral, and with one hand it raises a stone hammer carved with faintly glowing runes. A steel plaque at the base of the statue reads in Dwarvish, “All that is
hammer. The target must succeed on a DC 17 Dexterity saving throw or take 40 (6d10 + 7) force damage. Any creature reduced to 0 hit points by this damage is disintegrated, along with all items it is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands
reach the base of the cathedral steps without being noticed by the hell hounds. This grants the characters surprise when the fight begins.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exit. The statue is veined with bright mithral, and with one hand it raises a stone hammer carved with faintly glowing runes. A steel plaque at the base of the statue reads in Dwarvish, “All that is
hammer. The target must succeed on a DC 17 Dexterity saving throw or take 40 (6d10 + 7) force damage. Any creature reduced to 0 hit points by this damage is disintegrated, along with all items it is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands
reach the base of the cathedral steps without being noticed by the hell hounds. This grants the characters surprise when the fight begins.






