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Returning 35 results for 'being base diffusing combat rin'.
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Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If
only), protection from evil and goodThe least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks.
Disintegration. If
from evil and good, sendingSeptons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls.
Disintegration. If
modrons are the lower-ranked base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage on initiative checks.
Disintegration. If the
are the lower-ranked base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The hexton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the
base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold leadership positions
Magic Items
Storm King's Thunder
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
Equipment
Combat
Utility
Whimsy
2
1
4
Dried fruit is plentiful on Obojima but there are certain artisans who know how to preserve and concentrate the flavor and vibrancy of the fruit
in such a way that it borders on mysticism. Although dried fruit can be bought at markets and from farmers from all over Obojima, the best dried fruit for making potions is from fruit trees that grow around the base of Mount Arbora.
Equipment
Combat
Utility
Whimsy
7
6
1
These small red berries are a delicious sweet treat for roughly three weeks of the year. Outside of that time they’re quite disgusting and left untouched by forest dwellers. They’re often found near the base of mountains or cliff faces.
Equipment
Combat
Utility
Whimsy
8
5
2
This hardy root is difficult to process and is often boiled for hours before being used medicinally. Once softened the crimson root can be used in a number of balms and elixirs. It is often found in shady areas near the base of shrubs and trees.
Equipment
Combat
Utility
Whimsy
0
1
0
Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin to protect its leaves on days when
base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near the coast.
Monsters
Fizban's Treasury of Dragons
Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
Monsters
Fizban's Treasury of Dragons
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a monster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
. Armor Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a monster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
. Armor Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
. Armor Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a monster
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Beyond such base hunger, the gnome squidlings don’t know what they want. They have the reasoning and emotional control of toddlers blended with the guile of bored housecats. Rin, Rix, and Zglarrd make
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Beyond such base hunger, the gnome squidlings don’t know what they want. They have the reasoning and emotional control of toddlers blended with the guile of bored housecats. Rin, Rix, and Zglarrd make
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Beyond such base hunger, the gnome squidlings don’t know what they want. They have the reasoning and emotional control of toddlers blended with the guile of bored housecats. Rin, Rix, and Zglarrd make
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, “Combat”). Dwarven Combat Training. You have proficiency with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, “Combat”). Dwarven Combat Training. You have proficiency with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, “Combat”). Dwarven Combat Training. You have proficiency with the
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, “Combat”). Dwarven Combat Training. You have proficiency with the battleaxe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, “Combat”). Dwarven Combat Training. You have proficiency with the battleaxe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim
. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9, “Combat”). Dwarven Combat Training. You have proficiency with the battleaxe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
equivalent to humans. Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You have a cat’s keen senses
. Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
castle serves as the home base of Maddgoth, a serial killer who lures other wizards to his lair to murder them and keep their arcane focuses and spellbooks as trophies. Maddgoth isn’t home when the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!






