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Returning 35 results for 'being bat diffusing carved response'.
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Monsters
Ghosts of Saltmarsh
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue
deals 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Flying Shards","rollDamageType":"piercing"} piercing damage to the attacker.Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey.Lightning, PoisonForce
Monsters
Van Richten’s Guide to Ravenloft
response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him
, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus
Monsters
Van Richten’s Guide to Ravenloft
master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd
deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its
Monsters
Van Richten’s Guide to Ravenloft
raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s
replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead
Monsters
Van Richten’s Guide to Ravenloft
wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t
flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of
Monsters
Van Richten’s Guide to Ravenloft
as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count
damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and
Monsters
Van Richten’s Guide to Ravenloft
threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have
appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage
Monsters
Van Richten’s Guide to Ravenloft
cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich
necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
areas 12c and 12d by crawling along the walls. 12a. Bat Roosts The bare walls and floors of these connected chambers are covered with bat guano, and the 10-foot-high ceiling is made of rough stone. Four
swarms of bats gather here. They shriek in response to intruders and flee the area if disturbed. Secret Door. A secret door in the north wall leads to area 8. 12b. Magic Mouth The first character to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
areas 12c and 12d by crawling along the walls. 12a. Bat Roosts The bare walls and floors of these connected chambers are covered with bat guano, and the 10-foot-high ceiling is made of rough stone. Four
swarms of bats gather here. They shriek in response to intruders and flee the area if disturbed. Secret Door. A secret door in the north wall leads to area 8. 12b. Magic Mouth The first character to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
areas 12c and 12d by crawling along the walls. 12a. Bat Roosts The bare walls and floors of these connected chambers are covered with bat guano, and the 10-foot-high ceiling is made of rough stone. Four
swarms of bats gather here. They shriek in response to intruders and flee the area if disturbed. Secret Door. A secret door in the north wall leads to area 8. 12b. Magic Mouth The first character to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knife carved from a human bone A dagger with a rat’s skull set into the pommel An 8-inch-diameter varnished orb made from a nothic’s eye An aspergillum carved from bone A folded cloak made from stitched
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knife carved from a human bone A dagger with a rat’s skull set into the pommel An 8-inch-diameter varnished orb made from a nothic’s eye An aspergillum carved from bone A folded cloak made from stitched
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knife carved from a human bone A dagger with a rat’s skull set into the pommel An 8-inch-diameter varnished orb made from a nothic’s eye An aspergillum carved from bone A folded cloak made from stitched
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
9. Bat Cave This cave is thick with stalactites and stalagmites, and home to thousands of bats. The cavern floor is covered in a thick layer of guano, making the floor difficult terrain. The bats
as a random encounter or in response to an alarm from area 5, or as noted in the “Worm Nursery: General Features” sidebar), a swarm of bats flies out of the cave 1 minute before the worm appears. Roll
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
9. Bat Cave This cave is thick with stalactites and stalagmites, and home to thousands of bats. The cavern floor is covered in a thick layer of guano, making the floor difficult terrain. The bats
as a random encounter or in response to an alarm from area 5, or as noted in the “Worm Nursery: General Features” sidebar), a swarm of bats flies out of the cave 1 minute before the worm appears. Roll
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
9. Bat Cave This cave is thick with stalactites and stalagmites, and home to thousands of bats. The cavern floor is covered in a thick layer of guano, making the floor difficult terrain. The bats
as a random encounter or in response to an alarm from area 5, or as noted in the “Worm Nursery: General Features” sidebar), a swarm of bats flies out of the cave 1 minute before the worm appears. Roll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
contains 60 gp in a leather pouch, three wooden holy symbols of Malar, a potion of greater healing in a varnished gourd, a pair of dainty slippers, six bleached human skulls, a beautifully carved ivory
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Minotaur Living Crystal Statue Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey. Minotaur Living Crystal Statue
Large construct
.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Reactions
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
contains 60 gp in a leather pouch, three wooden holy symbols of Malar, a potion of greater healing in a varnished gourd, a pair of dainty slippers, six bleached human skulls, a beautifully carved ivory
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Minotaur Living Crystal Statue Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey. Minotaur Living Crystal Statue
Large construct
.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Reactions
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Minotaur Living Crystal Statue Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey. Minotaur Living Crystal Statue
Large construct
.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Reactions
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
contains 60 gp in a leather pouch, three wooden holy symbols of Malar, a potion of greater healing in a varnished gourd, a pair of dainty slippers, six bleached human skulls, a beautifully carved ivory
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the






