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Returning 35 results for 'being battle diffusing contests relative'.
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being battle diffusing contacts relative
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Classes
Player’s Handbook
devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor.
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
.
6
I do what I can to help out the spouse of a comrade who died in battle.
Flaws
d6
Flaw
1
I act bravely when I’m in a group, but I’m a coward when I&rsquo
Backgrounds
Guildmasters’ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. Level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. Level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. Level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
throwing rocks in ways that hone their skills for hunting and war. One of the most popular contests, especially among fire giants, involves nothing more than taking turns trying to knock each other down with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
Grand Master’s cloak fly apart into its various faces during battle, attacking as a swarm of bats. Throne Gate. The Grand Master might have long ago figured out how to activate this gate. If things go
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
throwing rocks in ways that hone their skills for hunting and war. One of the most popular contests, especially among fire giants, involves nothing more than taking turns trying to knock each other down with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the monsters advance toward the characters, decrease their numbers. Adjust the Grid Scale. If you’re using a battle grid, take a section of that grid and use it to track position, changing the scale so
relative positions, using dice next to each miniature to show how far they’ve traveled. You can use percentile dice (or three d10s, with each die representing a digit in a three-digit number, if the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
Grand Master’s cloak fly apart into its various faces during battle, attacking as a swarm of bats. Throne Gate. The Grand Master might have long ago figured out how to activate this gate. If things go
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the monsters advance toward the characters, decrease their numbers. Adjust the Grid Scale. If you’re using a battle grid, take a section of that grid and use it to track position, changing the scale so
relative positions, using dice next to each miniature to show how far they’ve traveled. You can use percentile dice (or three d10s, with each die representing a digit in a three-digit number, if the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
Grand Master’s cloak fly apart into its various faces during battle, attacking as a swarm of bats. Throne Gate. The Grand Master might have long ago figured out how to activate this gate. If things go
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the monsters advance toward the characters, decrease their numbers. Adjust the Grid Scale. If you’re using a battle grid, take a section of that grid and use it to track position, changing the scale so
relative positions, using dice next to each miniature to show how far they’ve traveled. You can use percentile dice (or three d10s, with each die representing a digit in a three-digit number, if the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
throwing rocks in ways that hone their skills for hunting and war. One of the most popular contests, especially among fire giants, involves nothing more than taking turns trying to knock each other down with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Contests in Combat Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action
in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Grappling When you want to grab a creature or wrestle with it, you can use the Attack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smaller than you. CONTESTS IN COMBAT
Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common
contests that require an action in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Shoving a Creature Using the Attack action, you can make a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Contests in Combat Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action
in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Grappling When you want to grab a creature or wrestle with it, you can use the Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Contests in Combat Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action
in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Grappling When you want to grab a creature or wrestle with it, you can use the Attack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smaller than you. CONTESTS IN COMBAT
Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common
contests that require an action in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Shoving a Creature Using the Attack action, you can make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smaller than you. CONTESTS IN COMBAT
Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common
contests that require an action in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Shoving a Creature Using the Attack action, you can make a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Iroas Iroas is interested not in pretty words, but in great deeds. The faithful of Iroas show their piety by comporting themselves well in contests of athleticism or skill. Swearing an
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Iroas Iroas is interested not in pretty words, but in great deeds. The faithful of Iroas show their piety by comporting themselves well in contests of athleticism or skill. Swearing an
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Iroas Iroas is interested not in pretty words, but in great deeds. The faithful of Iroas show their piety by comporting themselves well in contests of athleticism or skill. Swearing an
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
regional, and usually involved bragging rights or hunting territory. Differences were settled by individual contests of might, wits, or skill. That situation persisted for generations, until the red
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
regional, and usually involved bragging rights or hunting territory. Differences were settled by individual contests of might, wits, or skill. That situation persisted for generations, until the red
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
regional, and usually involved bragging rights or hunting territory. Differences were settled by individual contests of might, wits, or skill. That situation persisted for generations, until the red
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.” Mural D This mural portrays a battle between the young
. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.” Mural E This mural shows the young man being entombed in a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.” Mural D This mural portrays a battle between the young
. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.” Mural E This mural shows the young man being entombed in a






