Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being beacon defusing constructed reading'.
Other Suggestions:
being baron defusing construct raging
being baron defining construct reading
being baron defusing construct readily
being baron defusing construct relaxing
being baron defusing construct resting
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q53. Beacon of Argynvostholt Wooden stairs climb to the tower’s peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through
Abbey of Saint Markovia in Krezk (chapter 8). Lighting the Beacon When the skull of Argynvost is placed in the dragon’s mausoleum (area Q16), the dragon’s spirit transforms into a brilliant light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q53. Beacon of Argynvostholt Wooden stairs climb to the tower’s peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through
Abbey of Saint Markovia in Krezk (chapter 8). Lighting the Beacon When the skull of Argynvost is placed in the dragon’s mausoleum (area Q16), the dragon’s spirit transforms into a brilliant light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q53. Beacon of Argynvostholt Wooden stairs climb to the tower’s peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through
Abbey of Saint Markovia in Krezk (chapter 8). Lighting the Beacon When the skull of Argynvost is placed in the dragon’s mausoleum (area Q16), the dragon’s spirit transforms into a brilliant light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chairs are skeletal humans in tattered chainmail. If the beacon in area Q53 has been lit, the spirits of these revenants are laid to rest, leaving behind their inanimate corpses. If the beacon has not
meaningful way, however, because of the oaths they have sworn to Vladimir Horngaard. Fortunes of Ravenloft If your card reading reveals that Sir Godfrey is Strahd’s enemy and the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chairs are skeletal humans in tattered chainmail. If the beacon in area Q53 has been lit, the spirits of these revenants are laid to rest, leaving behind their inanimate corpses. If the beacon has not
meaningful way, however, because of the oaths they have sworn to Vladimir Horngaard. Fortunes of Ravenloft If your card reading reveals that Sir Godfrey is Strahd’s enemy and the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chairs are skeletal humans in tattered chainmail. If the beacon in area Q53 has been lit, the spirits of these revenants are laid to rest, leaving behind their inanimate corpses. If the beacon has not
meaningful way, however, because of the oaths they have sworn to Vladimir Horngaard. Fortunes of Ravenloft If your card reading reveals that Sir Godfrey is Strahd’s enemy and the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading reveals that a treasure is here, it’s in Vladimir’s possession, and he doesn’t part with it willingly unless the beacon of Argynvostholt has been lit (see area Q53).
beacon of Argynvostholt (see area Q53) has been lit, the corpse is lifeless, and characters can plunder it freely (see “Treasure” below). If the beacon has not been lit, the body is serving as a host for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading reveals that a treasure is here, it’s in Vladimir’s possession, and he doesn’t part with it willingly unless the beacon of Argynvostholt has been lit (see area Q53).
beacon of Argynvostholt (see area Q53) has been lit, the corpse is lifeless, and characters can plunder it freely (see “Treasure” below). If the beacon has not been lit, the body is serving as a host for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading reveals that a treasure is here, it’s in Vladimir’s possession, and he doesn’t part with it willingly unless the beacon of Argynvostholt has been lit (see area Q53).
beacon of Argynvostholt (see area Q53) has been lit, the corpse is lifeless, and characters can plunder it freely (see “Treasure” below). If the beacon has not been lit, the body is serving as a host for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Umber Hulk’s Shell Inn Alion Malwyn, a kind-heartedhuman, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters stay here, Alion shares
“Crazy Gallio has been locked up in his tower for weeks now. The sergeant says he doesn’t let anyone up to the top floor anymore, and strange lights have been seen from his windows at night.”(If the characters investigate the site, see “Thalivar’s Beacon.”)
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Umber Hulk’s Shell Inn Alion Malwyn, a kind-heartedhuman, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters stay here, Alion shares
“Crazy Gallio has been locked up in his tower for weeks now. The sergeant says he doesn’t let anyone up to the top floor anymore, and strange lights have been seen from his windows at night.”(If the characters investigate the site, see “Thalivar’s Beacon.”)
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Umber Hulk’s Shell Inn Alion Malwyn, a kind-heartedhuman, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters stay here, Alion shares
“Crazy Gallio has been locked up in his tower for weeks now. The sergeant says he doesn’t let anyone up to the top floor anymore, and strange lights have been seen from his windows at night.”(If the characters investigate the site, see “Thalivar’s Beacon.”)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
antagonist(s) in a location, such as the hags in Old Bonegrinder (chapter 6). Accomplishing Story Goals. The characters gain a level when they accomplish something significant, such lighting the beacon of
way of example. Be prepared for the fact that the adventure is exceedingly open-ended—one of the hallmarks of the original Ravenloft. The card reading in chapter 1 and the adventurers’ choices can lead
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
antagonist(s) in a location, such as the hags in Old Bonegrinder (chapter 6). Accomplishing Story Goals. The characters gain a level when they accomplish something significant, such lighting the beacon of
way of example. Be prepared for the fact that the adventure is exceedingly open-ended—one of the hallmarks of the original Ravenloft. The card reading in chapter 1 and the adventurers’ choices can lead
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
antagonist(s) in a location, such as the hags in Old Bonegrinder (chapter 6). Accomplishing Story Goals. The characters gain a level when they accomplish something significant, such lighting the beacon of
way of example. Be prepared for the fact that the adventure is exceedingly open-ended—one of the hallmarks of the original Ravenloft. The card reading in chapter 1 and the adventurers’ choices can lead
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island’s signal beacon. The depression in the floor once held the large oil receptacle that fueled the beacon (this now sits in area 7). The metal framework extended above this receptacle and held the lenses
that focused the light of the beacon’s flame. The hermitage disassembled the beacon and installed the bell for sounding at mealtime and to signal the start of meditation sessions. Aaron’s Last
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island’s signal beacon. The depression in the floor once held the large oil receptacle that fueled the beacon (this now sits in area 7). The metal framework extended above this receptacle and held the lenses
that focused the light of the beacon’s flame. The hermitage disassembled the beacon and installed the bell for sounding at mealtime and to signal the start of meditation sessions. Aaron’s Last
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island’s signal beacon. The depression in the floor once held the large oil receptacle that fueled the beacon (this now sits in area 7). The metal framework extended above this receptacle and held the lenses
that focused the light of the beacon’s flame. The hermitage disassembled the beacon and installed the bell for sounding at mealtime and to signal the start of meditation sessions. Aaron’s Last
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firefinger Rising high above the jungle canopy is a 300-foot-tall, naturally formed spire of rock with smoke issuing from a flaming beacon at the top of it. The walls of the spire are sheer and
constructed a traditional nest that’s better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firefinger Rising high above the jungle canopy is a 300-foot-tall, naturally formed spire of rock with smoke issuing from a flaming beacon at the top of it. The walls of the spire are sheer and
constructed a traditional nest that’s better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time






