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Returning 27 results for 'being beacon diffusing currents ready'.
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Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared. Oath of Devotion Spells Paladin Level Spells
3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared. Oath of Devotion Spells Paladin Level Spells
3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared. Oath of Devotion Spells Paladin Level Spells
3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already stocked with plates, mugs, and lots of knives, and a few rooms upstairs are ready to rent out to travelers. Worn Carriage and Horses. This humble, worn carriage, previously owned by a now-defunct
lighthouse is now taller, with two additional levels, an upgraded beacon, and a stronger exterior. A stairway leads down into a network of old caverns, including some used as storage space, and finally onto a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already stocked with plates, mugs, and lots of knives, and a few rooms upstairs are ready to rent out to travelers. Worn Carriage and Horses. This humble, worn carriage, previously owned by a now-defunct
lighthouse is now taller, with two additional levels, an upgraded beacon, and a stronger exterior. A stairway leads down into a network of old caverns, including some used as storage space, and finally onto a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already stocked with plates, mugs, and lots of knives, and a few rooms upstairs are ready to rent out to travelers. Worn Carriage and Horses. This humble, worn carriage, previously owned by a now-defunct
lighthouse is now taller, with two additional levels, an upgraded beacon, and a stronger exterior. A stairway leads down into a network of old caverns, including some used as storage space, and finally onto a






