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Returning 35 results for 'being beard diffusing cannith remaining'.
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Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Accusations of Artifice The dwarf, Kreffik (Medium Cannith Artificer), and the two remaining members of the crew are thankful that the characters deterred the pirates, but also because they discerned
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Accusations of Artifice The dwarf, Kreffik (Medium Cannith Artificer), and the two remaining members of the crew are thankful that the characters deterred the pirates, but also because they discerned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
of useful items with the following eight patches remaining: Bag of 100 gp Iron door Wooden ladder Riding horse Pit Rowboat Spell scroll (moonbeam) Mastiffs See the robe’s description in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
of useful items with the following eight patches remaining: Bag of 100 gp Iron door Wooden ladder Riding horse Pit Rowboat Spell scroll (moonbeam) Mastiffs See the robe’s description in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
of useful items with the following eight patches remaining: Bag of 100 gp Iron door Wooden ladder Riding horse Pit Rowboat Spell scroll (moonbeam) Mastiffs See the robe’s description in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Accusations of Artifice The dwarf, Kreffik (Medium Cannith Artificer), and the two remaining members of the crew are thankful that the characters deterred the pirates, but also because they discerned
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
clouds surrounding the airship. Antonio José Manzanedo Electric Death Though Kreffik doesn’t know it, there is a spy aboard the Recluse. One of the two remaining crew members is a devotee of
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
clouds surrounding the airship. Antonio José Manzanedo Electric Death Though Kreffik doesn’t know it, there is a spy aboard the Recluse. One of the two remaining crew members is a devotee of
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
clouds surrounding the airship. Antonio José Manzanedo Electric Death Though Kreffik doesn’t know it, there is a spy aboard the Recluse. One of the two remaining crew members is a devotee of
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cast him as a newer warforged, perhaps the last to come out of the Cannith creation forges before the Thronehold Accords led to their dismantling. One story claims the Lord of Blades caused the
destruction of Cyre and warns that he plans to repeat the Day of Mourning in each of the remaining Five Nations. Whatever the truth, he has become a beacon for warforged everywhere. Warforged Nature. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cast him as a newer warforged, perhaps the last to come out of the Cannith creation forges before the Thronehold Accords led to their dismantling. One story claims the Lord of Blades caused the
destruction of Cyre and warns that he plans to repeat the Day of Mourning in each of the remaining Five Nations. Whatever the truth, he has become a beacon for warforged everywhere. Warforged Nature. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cast him as a newer warforged, perhaps the last to come out of the Cannith creation forges before the Thronehold Accords led to their dismantling. One story claims the Lord of Blades caused the
destruction of Cyre and warns that he plans to repeat the Day of Mourning in each of the remaining Five Nations. Whatever the truth, he has become a beacon for warforged everywhere. Warforged Nature. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
ascertain the cause of the spell’s failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage’s mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
ascertain the cause of the spell’s failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage’s mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
ascertain the cause of the spell’s failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage’s mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pair of silvered shears (10 gp) he uses to trim his beard. C4: Gallery Several padded armchairs are arranged in this narrow chamber, the walls of which are festooned with hunting trophies and crossbows
into area C5. The missing paintings were sold at auctions to pay off some of Sythian’s debts. The remaining decor includes three light crossbows and three heavy crossbows (all of which are functional
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pair of silvered shears (10 gp) he uses to trim his beard. C4: Gallery Several padded armchairs are arranged in this narrow chamber, the walls of which are festooned with hunting trophies and crossbows
into area C5. The missing paintings were sold at auctions to pay off some of Sythian’s debts. The remaining decor includes three light crossbows and three heavy crossbows (all of which are functional
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pair of silvered shears (10 gp) he uses to trim his beard. C4: Gallery Several padded armchairs are arranged in this narrow chamber, the walls of which are festooned with hunting trophies and crossbows
into area C5. The missing paintings were sold at auctions to pay off some of Sythian’s debts. The remaining decor includes three light crossbows and three heavy crossbows (all of which are functional
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warrior appears at the second-story arrow slit directly over the gate. You can’t see much of him, but he wears a leather jerkin and has a black beard. “Who are you? What do you want?”
The person at
(see chapter 7). At any given time, four of the bandits stand watch as sentries on the outer wall, and two of the Crushing Wave reavers are on duty in area K16. The remaining eight bandits and two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warrior appears at the second-story arrow slit directly over the gate. You can’t see much of him, but he wears a leather jerkin and has a black beard. “Who are you? What do you want?”
The person at
(see chapter 7). At any given time, four of the bandits stand watch as sentries on the outer wall, and two of the Crushing Wave reavers are on duty in area K16. The remaining eight bandits and two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warrior appears at the second-story arrow slit directly over the gate. You can’t see much of him, but he wears a leather jerkin and has a black beard. “Who are you? What do you want?”
The person at
(see chapter 7). At any given time, four of the bandits stand watch as sentries on the outer wall, and two of the Crushing Wave reavers are on duty in area K16. The remaining eight bandits and two
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corners of the room. The demons attack the ghosts, but a demon that’s attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
translucent human figure wearing trousers, shoes, a long coat with wide sleeves, and a wizard’s hat. He has a long beard and bushy eyebrows, and he carries a ghostly staff. Gremorly has forgotten the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corners of the room. The demons attack the ghosts, but a demon that’s attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
translucent human figure wearing trousers, shoes, a long coat with wide sleeves, and a wizard’s hat. He has a long beard and bushy eyebrows, and he carries a ghostly staff. Gremorly has forgotten the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for the final rounds of the Grand Minauros Invitational tournament. Grand Minauros Invitational.When the characters first arrive here, the tournament is in full swing. Its eight remaining participants
and notices one or more of the characters, add the following: A garishly dressed gnome with a devilish countenance to rival Mephistopheles sits behind the desk, stroking his pointy beard. When he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for the final rounds of the Grand Minauros Invitational tournament. Grand Minauros Invitational.When the characters first arrive here, the tournament is in full swing. Its eight remaining participants
and notices one or more of the characters, add the following: A garishly dressed gnome with a devilish countenance to rival Mephistopheles sits behind the desk, stroking his pointy beard. When he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for the final rounds of the Grand Minauros Invitational tournament. Grand Minauros Invitational.When the characters first arrive here, the tournament is in full swing. Its eight remaining participants
and notices one or more of the characters, add the following: A garishly dressed gnome with a devilish countenance to rival Mephistopheles sits behind the desk, stroking his pointy beard. When he
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corners of the room. The demons attack the ghosts, but a demon that’s attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
translucent human figure wearing trousers, shoes, a long coat with wide sleeves, and a wizard’s hat. He has a long beard and bushy eyebrows, and he carries a ghostly staff. Gremorly has forgotten the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Baron Drüf lying atop a marble slab. Treasure. Hidden under the brown mold next to the baron’s bones is a luck blade with one wish remaining. If a creature uses the wish to try to escape from Barovia
crypt contains nothing of interest. Crypt 37 Gralmore Nimblenobs—Wizard Ordinaire Lying on a marble slab in the center of this crypt is the corpse of a man with a long white beard. His skin clings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Baron Drüf lying atop a marble slab. Treasure. Hidden under the brown mold next to the baron’s bones is a luck blade with one wish remaining. If a creature uses the wish to try to escape from Barovia
crypt contains nothing of interest. Crypt 37 Gralmore Nimblenobs—Wizard Ordinaire Lying on a marble slab in the center of this crypt is the corpse of a man with a long white beard. His skin clings






