Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being because drow current relate'.
Other Suggestions:
being because draw currents related
being because draw currents release
being because down currents related
bring because down currently relate
being because down currents release
Monsters
The Book of Many Things
willing creature the living portent can see within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn, and after you use the bonus action, your speed is 0 until the end of the current turn. A Drow Rogue takes aim.
Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn, and after you use the bonus action, your speed is 0 until the end of the current turn. A Drow Rogue takes aim.
Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
turn, and after you use the bonus action, your speed is 0 until the end of the current turn. A Drow Rogue takes aim.
Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
one of the corpses. (The gnome is really a troll named Xlorp, transformed by the runes in area 11b.)
In its current form, the troll has the statistics of an unarmored (AC 12), chaotic evil deep gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
learn the name Dae Won-Ha or Young-Gi, but they might not discover who these individuals are or how they relate to the city’s past. At any point, the characters might visit Kun Ahn-Jun at the Seat of
District. He’s the brother of the last queen, Young-Soo, and the uncle of the current queen, Jin-Mi. Ahn-Jun can arrange for the characters to speak with him if they please. Ahn-Jun knows nothing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
learn the name Dae Won-Ha or Young-Gi, but they might not discover who these individuals are or how they relate to the city’s past. At any point, the characters might visit Kun Ahn-Jun at the Seat of
District. He’s the brother of the last queen, Young-Soo, and the uncle of the current queen, Jin-Mi. Ahn-Jun can arrange for the characters to speak with him if they please. Ahn-Jun knows nothing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
learn the name Dae Won-Ha or Young-Gi, but they might not discover who these individuals are or how they relate to the city’s past. At any point, the characters might visit Kun Ahn-Jun at the Seat of
District. He’s the brother of the last queen, Young-Soo, and the uncle of the current queen, Jin-Mi. Ahn-Jun can arrange for the characters to speak with him if they please. Ahn-Jun knows nothing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in the seas or on small islands. Drow of Xen’drik Within the cyclopean ruins of Xen’drik, drow are the self-proclaimed inheritors of the Age of Giants. The descendants of elves who were enslaved by
giants, drow now dwell in the homes of their former masters, guarding the relics and holy sites that fate has entrusted to them. With a culture based on rebellion, magic, and combat prowess, drow are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in the seas or on small islands. Drow of Xen’drik Within the cyclopean ruins of Xen’drik, drow are the self-proclaimed inheritors of the Age of Giants. The descendants of elves who were enslaved by
giants, drow now dwell in the homes of their former masters, guarding the relics and holy sites that fate has entrusted to them. With a culture based on rebellion, magic, and combat prowess, drow are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in the seas or on small islands. Drow of Xen’drik Within the cyclopean ruins of Xen’drik, drow are the self-proclaimed inheritors of the Age of Giants. The descendants of elves who were enslaved by
giants, drow now dwell in the homes of their former masters, guarding the relics and holy sites that fate has entrusted to them. With a culture based on rebellion, magic, and combat prowess, drow are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The characters might also have aid from allies, the newly freed myconids, and Araumycos in overcoming the demon lord. Apply the following penalties to Juiblex: Its current hit points are 200. It has
-two drow spore servants (see appendix C) to fight alongside the characters. Their attacks are incapable of harming Juiblex. However, as they swarm around the demon lord, one time per round (as agreed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The characters might also have aid from allies, the newly freed myconids, and Araumycos in overcoming the demon lord. Apply the following penalties to Juiblex: Its current hit points are 200. It has
-two drow spore servants (see appendix C) to fight alongside the characters. Their attacks are incapable of harming Juiblex. However, as they swarm around the demon lord, one time per round (as agreed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The characters might also have aid from allies, the newly freed myconids, and Araumycos in overcoming the demon lord. Apply the following penalties to Juiblex: Its current hit points are 200. It has
-two drow spore servants (see appendix C) to fight alongside the characters. Their attacks are incapable of harming Juiblex. However, as they swarm around the demon lord, one time per round (as agreed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find it. Bregan D’aerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Nar’l Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan D’aerthe knows that the
includes at least one Bregan D’aerthe member with renown of 4 or more in the faction, four male drow are waiting for the party at the top of the staircase. Their names are Arannis Nur’zekk, Beldar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find it. Bregan D’aerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Nar’l Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan D’aerthe knows that the
includes at least one Bregan D’aerthe member with renown of 4 or more in the faction, four male drow are waiting for the party at the top of the staircase. Their names are Arannis Nur’zekk, Beldar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Background The threat of Elemental Evil surfaces in different worlds of the multiverse whenever the force known as the Elder Elemental Eye tests its strength. In its current incarnation
, madness and destruction could spread unchecked through the North. The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Background The threat of Elemental Evil surfaces in different worlds of the multiverse whenever the force known as the Elder Elemental Eye tests its strength. In its current incarnation
, madness and destruction could spread unchecked through the North. The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Background The threat of Elemental Evil surfaces in different worlds of the multiverse whenever the force known as the Elder Elemental Eye tests its strength. In its current incarnation
, madness and destruction could spread unchecked through the North. The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find it. Bregan D’aerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Nar’l Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan D’aerthe knows that the
includes at least one Bregan D’aerthe member with renown of 4 or more in the faction, four male drow are waiting for the party at the top of the staircase. Their names are Arannis Nur’zekk, Beldar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter). House Baenre and House Xorlarrin are current allies of House Mizzrym. A drow emissary allied with House Mizzrym who knows that the characters are escaped prisoners from Velkynvelve seeks out
as a “Duergar Patrol” encounter instead. Random Encounters in Gracklstugh d20 Encounter 1–2 Abusive duergar guards 3–4 deep gnome (svirfneblin) merchant* 5–7 derro rioters* 8–9 drow emissary* 10–12






