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Returning 35 results for 'being becoming diffusing cracks receive'.
Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Monsters
Strixhaven: A Curriculum of Chaos
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic
Monsters
Mythic Odysseys of Theros
. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed
immortality that are too powerful to be known by those who lack the wisdom to use them properly. Those who approach a medusa with humility and worthy offerings might receive the creature's favor. The
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of
’s virtue. In some courts, the final step to becoming a knight involves being judged by that court’s relic. Each court believes the virtue associated with its own relic is paramount, though
Monsters
Mythic Odysseys of Theros
failed save the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the
cracks, turns a lifeless gray, and shatters! The monster crumbles to dust—but what clatters to the ground isn’t scale and bone, but hollow stone. The sound of rippling coils precedes the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
cracks as it walks, crushing all in its path. Baba Lysaga’s creeping hut (see appendix D) is a ponderous construct that heeds Baba Lysaga’s instructions and no one else’s. It fights until destroyed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
cracks as it walks, crushing all in its path. Baba Lysaga’s creeping hut (see appendix D) is a ponderous construct that heeds Baba Lysaga’s instructions and no one else’s. It fights until destroyed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
cracks as it walks, crushing all in its path. Baba Lysaga’s creeping hut (see appendix D) is a ponderous construct that heeds Baba Lysaga’s instructions and no one else’s. It fights until destroyed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
. Or they might find their home destroyed, only to receive a vision from Karametra that she’s placing the community’s refugees in their care. The greatest danger to champions of Karametra is walking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hewn walls, looking like gleaming cracks in the stone.
Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
came here to learn secrets and receive divine guidance. While attuned to the room and inside it, a dwarf can cast the divination spell at will. Answers provided by the spell come from an unknown source
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hewn walls, looking like gleaming cracks in the stone.
Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
came here to learn secrets and receive divine guidance. While attuned to the room and inside it, a dwarf can cast the divination spell at will. Answers provided by the spell come from an unknown source
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hewn walls, looking like gleaming cracks in the stone.
Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
came here to learn secrets and receive divine guidance. While attuned to the room and inside it, a dwarf can cast the divination spell at will. Answers provided by the spell come from an unknown source
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
intention of becoming adventurers and desire no connection to the machinations of the immortals, but they get caught up in schemes and prophecies anyway. The Innocent might have been identified as a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing
cannot climb the hierarchical ladder of the Hells.
They instead step down, becoming nupperibos.
—Mordenkainen
Nupperibo
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
acquires stray memories from its victim and shares them with the other members of its colony. Mind flayers also receive a degree of sustenance from the physical substance of a brain, but subsist
. The tadpole grows as it devours the humanoid’s brain, attaching to the victim’s brain stem and becoming its new brain. Over the course of a week, the humanoid body changes form, and a new mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing
cannot climb the hierarchical ladder of the Hells.
They instead step down, becoming nupperibos.
—Mordenkainen
Nupperibo
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1 Character Gain all the traits in the Core Paladin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
intention of becoming adventurers and desire no connection to the machinations of the immortals, but they get caught up in schemes and prophecies anyway. The Innocent might have been identified as a






