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Returning 16 results for 'being been diffusing career ray'.
Monsters
Infernal Machine Rebuild
artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
master alchemist and creator of monsters, whose own blood was said to possess dire magical properties.
He is vainglorious, egotistical, and utterly ruthless in furthering his research. His career began
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alanik Ray and Arthur Sedgwick Known as the Great Detective, Alanik Ray possesses an unrivaled deductive mind. The century-old elf has a knack for seeing through falsehoods, a talent aided by decades
of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his father’s criminal empire and oversaw its destruction. His success launched his career as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alanik Ray and Arthur Sedgwick Known as the Great Detective, Alanik Ray possesses an unrivaled deductive mind. The century-old elf has a knack for seeing through falsehoods, a talent aided by decades
of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his father’s criminal empire and oversaw its destruction. His success launched his career as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alanik Ray and Arthur Sedgwick Known as the Great Detective, Alanik Ray possesses an unrivaled deductive mind. The century-old elf has a knack for seeing through falsehoods, a talent aided by decades
of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his father’s criminal empire and oversaw its destruction. His success launched his career as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
least make it momentarily predictable. And, I fear, suspicious of thee. Ye could choose an easier career than adventuring.
— Elminster
Use Antimagic Freely Although a beholder can’t use its rays on
escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
least make it momentarily predictable. And, I fear, suspicious of thee. Ye could choose an easier career than adventuring.
— Elminster
Use Antimagic Freely Although a beholder can’t use its rays on
escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
least make it momentarily predictable. And, I fear, suspicious of thee. Ye could choose an easier career than adventuring.
— Elminster
Use Antimagic Freely Although a beholder can’t use its rays on
escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: scorching ray, shield, thunderwave
gear, which doesn’t function for others:
3/day each: enlarge/reduce, mage armor (self only), scorching ray
1/day each: counterspell, dispel magic, protection from energy
Actions
Rapier. Melee
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: scorching ray, shield, thunderwave
gear, which doesn’t function for others:
3/day each: enlarge/reduce, mage armor (self only), scorching ray
1/day each: counterspell, dispel magic, protection from energy
Actions
Rapier. Melee
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: scorching ray, shield, thunderwave
gear, which doesn’t function for others:
3/day each: enlarge/reduce, mage armor (self only), scorching ray
1/day each: counterspell, dispel magic, protection from energy
Actions
Rapier. Melee
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower. Level 4: Ability Score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower. Level 4: Ability Score Improvement You gain the Ability Score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower. Level 4: Ability Score Improvement You gain the Ability Score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower. Level 4: Ability Score Improvement You gain the Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower. Level 4: Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower. Level 4: Ability Score






