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Returning 35 results for 'being before dance current realms'.
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Classes
Forgotten Realms: Heroes of Faerûn
Wield Weapon and Wizardry in Elegant Tandem
Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a Bladesinger uses intricate, elegant maneuvers that fend
experiences in their life— a glorious dance accompanied by a singing blade.
Bladesinging is associated with the ancient elven societies that first mastered the art and coined the term. Even today
Monsters
Forgotten Realms: Adventures in Faerûn
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Monsters
Quests from the Infinite Staircase
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
. By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Planes The various planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. The Outer Planes
are realms of spirituality and thought. They are the spheres where celestials, fiends, and deities exist. The plane of Elysium, for example, isn’t merely a place where good creatures dwell, and not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynai’s friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers’ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of Dreams Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes
for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants who visit the city, and is made up of many enclaves, blocks, and streets primarily occupied by citizens who trace their ancestry to other realms. One can indulge in the finest halfling food here
to develop a unique flying style of dance — but amateur enthusiasts aren’t welcome, except on certain daylight appearances of the full moon. Even when the full moon isn’t out, the Dancing Court is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—form a ring around the Material Plane. The border regions between these planes are sometimes described as distinct planes in their own right: the Para-elemental Planes. These realms exemplify the
, transformation, and destruction. Even objects of solid brass or basalt seem to dance with flame in a manifestation of the vibrancy of fire’s dominion. At their innermost edges, where they are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
what power she wields in her realms, too subtle for mortal minds to sense. Rumors abound as to her current form, most coming from claims made by lunatics who have described an array of disturbing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them
, Otto’s irresistible dance
Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfection) is the current Dean of Perfection. A master of artistic technique, Uvilda trains with a range of elements whenever she isn’t focused on her teaching. She is known for giving students profoundly
professor of expression) is the current Dean of Expression. Nazzari always want to see art that is bigger, more radical in concept, and more emotionally powerful. For their final project as a mage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
North, where winters are cold and monsters and human barbarians regularly stream out of the mountains to pillage outlying settlements, large nations are rare indeed, particularly in the current state
Waterdeep — extend their influence into nearby regions, often creating or accepting vassal settlements, but in the end, these realms are cities, driven to consider their own protection and future
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
—both in history and in their current form—can be an interesting way to develop a campaign that prominently features giants. Ancient History The history of the giants and these other ancient peoples
doesn’t need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Their strongholds crumbled into ruin and became known in later years as the Haunted Keeps. Eventually, no one remembered who built them or why. The current wave of settlement in and around the Dessarin
carved out of a wild and untamed land. People resettling the Dessarin Valley found the remains of “kingdoms of old” scattered here and there throughout the area. TIME IN THE REALMS
The people of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
original expedition that lead to Daoine Gloine, the legendary city deep within the Barrier Peaks — and the site of Kwalish’s current laboratory. After reaching Daoine Gloine, the characters find the city
adventure in any similar location: a mysterious mountain range that even dedicated explorers have failed to fully map. In the Forgotten Realms, one possible location for the adventure is Chult, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
describe its current state: The ten-foot-high brass fence that once surrounded Elturel’s cemetery has fallen in numerous places, and a wide gate allowing access to the grounds has been torn from its
with a fetid purple radiance.
Elturel’s grand cemetery was once a beautiful memorial to those who had passed into the realms beyond. Picturesque flowers and grass framed the graves, statues, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of arrow range, so they know I am watching.
8 I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
Realms. Because the people of Maztica closely resemble the Olman, that region is a likely place for the ruined city and the shrine. Tamoachan might instead be a lost city in the jungles of Chult.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
affect Prismeer more than they could if she were still active. As the characters make their way across the splintered realms of Prismeer, any emotional outburst or change in mood they exhibit might be
crickets chirp merrily nearby. Wood creaks and groans nearby. 2 Flowers bloom or tasty mushrooms sprout nearby. Ugly weeds or thorny, flowerless vines sprout nearby. 3 Fireflies gather and dance nearby
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the veiled medusas emerge from their alcove and begin to dance around him as the sand swirls and forms little dust devils. Jarûk is evil and cruel, but his current predicament motivates him to be a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
vying for the attention of the eye. Glove shops, shoe shops, jewelry stores, perfumeries, flower shops, cake shops, taverns, cafés, tea shops, inns, row houses, boarding schools, offices, dance
fakes out of cake or paper that are easily crushed when assumed to be real, and so on. As of the writing of this enchiridion, the current mimic is a tankard.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with the Silver Marches dissolving, Sundabar wasted no time withdrawing from the Lords’ Alliance as well, officially severing formal ties with the human realms of the North except for those
necessary for trade. Given that such trade is now a rare occurrence, most of the human realms see Sundabar as jealously guarding its wealth and cravenly hiding beneath the surface, while the rest of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Saltmarsh and begin to hear tales of the haunted house, after which they might seek more information about the house and its current state. If you decide so, they can speak to the poacher mentioned
affairs of the lizardfolk in the interior. An elf illusionist bearing the Mark of House Phiarlan leads the smugglers and seems bent on stirring up trouble.
Forgotten Realms. Midway between Waterdeep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three






