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Returning 6 results for 'being before dark continuously refuges'.
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being before dark continuously refuge
being before dawn continuously reduces
bring before dark continuously refuses
being before days continuously resumes
behind before dark continuously refuses
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them when the camp packed up and left. Instead, she left them under the care of Mondath and the kobolds. The chamber is dark; the kobolds extinguished their lights when they heard fighting in area 9
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them when the camp packed up and left. Instead, she left them under the care of Mondath and the kobolds. The chamber is dark; the kobolds extinguished their lights when they heard fighting in area 9
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
guardian to attack. Zox’s music box has no magical properties beyond its ability to play a tune. The music plays continuously but stops if the box is dropped, shaken, or otherwise handled roughly. The box
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot Cubes. The transparent gas carries a foul odor. The gas is continuously
(Levels 1–4) or Nuisance Hazard (Levels 5–10) Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot Cube. Any creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and can lead the party to each of these towers (areas Y4, Y7, Y11, Y18, Y20, Y22, Y24, and Y26). Y6. Spire Entrance An arching strut of dark stone rises from this ruined district to a junction high up
spells that continuously sweep the floors. If the characters ascend to the topmost chamber of the tower, read: Glowing orbs are set into the walls of this thirty-foot-diameter circular chamber. Four giant






