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Returning 35 results for 'being before decide complex recover'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
. Euryale discovers a wounded traveler in the Outlands and brings them to Cair Ophidian to recover. This guest remembers nothing from before Euryale found them, not even their name. Euryale asks the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
dungeon presents a natural limit on character options, while still giving the players choices. The adventure could be a quest to defeat a creature or recover an item, but the path to achieving that goal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Features of the Tomb Unless otherwise stated, the areas of the complex have the following features. Ceilings, Doors, Floors, and Walls The ceilings, floors, and walls of the complex are constructed
magic concealing it. A hidden door is otherwise identical to other doors in the complex. Locations of hidden doors are marked on map 7.3. Lighting The interior of the complex is brightly lit by crystal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion When the characters recover the devastation orb, they must decide what to do with it. The Harpers want to see the orb returned to Triboar. Zhentarim agents want to smuggle the orb out in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Mordenheim This imposing complex perches on a dramatic cliff overlooking the icy sea and serves as the abode of Dr. Viktra Mordenheim, Lamordia’s Darklord. The doctor lives in a small portion
assistant. The doctor also regularly hires mercenaries, supposedly to find rare components for her experiments, recover stolen inventions, or fend off the mysterious figures that lurk in the lands around her home.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
in the complex the archaeologists were exploring: the Tomb of Wayward Souls. The archaeologists haven’t explored far into the deadly complex, so the characters must face its challenges without much
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sees the characters recover their memories and lost abilities. From there, the characters must save a group of lost modrons carrying information dangerous to the stability of the planes and ultimately decide whether to maintain the status quo of the multiverse or reshape it to their design.
the characters journeying to the Outlands at Shemeshka’s request to recover a modron fugitive called R04M. As the characters explore the Outlands, they’ll visit surreal locations, lay claim to a walking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
recover and make a plan. She’ll hide in the mountains while she does so, and if the characters wish to help her, that’s where they’ll find her. If none of the characters speaks Giant, she tries to
pantomime her thanks and her plan to head into the mountains to hide temporarily. If Ignis doesn’t survive, but her children do, the characters must decide how to protect Flauma and Calor. In any case
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Healing These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is
modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character who uses a healing surge can’t do so again until he or she
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
A Lunar Dragon’s Lair The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the complex (map 7.2) and can lead the party to its entrance when they’re ready. Stolen Treasures. Laysa hopes to recover six ancestral treasures stolen from her people. Some of these treasures
hanging from their necks, and their hands glow with divine magic. On the opposite side of camp, a human woman pores over a spellbook.
The archaeologists are investigating the ancient complex in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers. Characters might be able to appease a hungry beast by offering it food, and smarter creatures have complex motivations. The Monster Motivation table lets you use a monster’s goals to define its
d20 Goals 1–2 Find a sanctuary 3–5 Conquer the dungeon 6–8 Seek an item in the dungeon 9–11 Slay a rival 12–13 Hide from enemies 14–15 Recover from a battle 16–17 Avoid danger 18–20 Seek wealth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs made the challenge easier. (See also “Nonplayer Characters” in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
Assigning Assets When you’ve noted which assets are fighting against the cult, it’s time to decide how those forces of good attack. The characters are key figures in the allied force marching on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
take a while for adventurers to realize that an apparently unconnected series of encounters early in a campaign are actually all part of the complex schemes of the Lords of Dust. These fiends are so
devious that it is often impossible to discern a pattern to their actions until their plans have come to fruition and the connections have finally been made clear. (You could retroactively decide that what you intended as unconnected encounters were all part of the plan from the beginning!)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
kind gesture at a future date, or challenging the characters to a friendly drinking contest. Ability Checks in Social Interaction You decide the extent to which ability checks shape the outcome of a
social interaction. A simple social interaction might involve a brief conversation and a single Charisma check, while a more complex encounter might involve multiple ability checks helping to steer the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
victory or by cleaving to stubbornly held ideas. Although a campaign against Iroas might be straightforward in how the action plays out, the underlying causes of conflict could be quite complex
sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
direct servants of one of the gods, but occasionally they escape from the realm of Nyx and pursue their own goals—which might be as simple as violent rampage, or as complex as a far-reaching plan to
break the power of the gods. You can use the Nyxborn Monster Origin table to help you decide what brought a Nyxborn creature into existence. Nyxborn Monster Origin d6 Origin
1 A god created
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, rerolling or ignoring results that have already occurred. FAILURE IS AN OPTION
If the characters failed to recover a significant number of components from either site in the past—and assuming you don’t
–00 Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
into the tunnel can hear the sounds of splashing water and children’s voices in the distance and might decide to follow them. (The children are holding hands in the dark and being guided by Squiddly
, who has darkvision.) Next Encounter If the characters follow the street urchins into the sewer, proceed with encounter 9, “Cellar Complex.”
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(drow are elves who hail from a realm deep underground). More importantly, they recover Gundren Rockseeker’s map to the lost mine, or learn the mine’s location from one of the other leads they unearth
during part 3. Following the map or the directions to the lost mine brings the characters to part 4, “Wave Echo Cave.” That lost underground complex is now overrun by undead and strange monsters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
and their underlings constantly vie with one another for power and influence, and this competition frequently sends Red Wizards far from Thay to seek new spells, recover lost artifacts, and create
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Cragmaw goblins. Here the characters discover that the Spider is a drow mastermind named Nezznar and that the Cragmaw goblins work for him. More importantly, they recover Gundren Rockseeker’s map to
brings the characters to Wave Echo Cave. That lost underground complex is overrun with undead and strange monsters. The Spider and his loyal followers are exploring the mines and searching for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
The books here cover chemical science and alchemy
empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure location are more than a collection of random creatures that happen to live near one another. Fungi, natural animals, scavengers, and predators can coexist in a complex ecology, alongside
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
15. Thessalar’s Laboratory Adjoining the main laboratory, Thessalar’s private lab is the site of the artificer’s most challenging experiments. Amazing instruments of complex design fill this
littered with thick tomes, alchemical vessels, and a complex control panel.
An ancient male human sits behind the desk, with a homunculus perched on his shoulder.
“More of Moghadam’s mercenaries, I
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
and the followers of Myrkul independently decide they are too big a threat to let live. (If the characters have already dealt with both spies, this encounter doesn’t happen.) Use the Backlot Map to
recover and regroup. Encourage tactical thinking. If one of the sides of the battle consists of savage monsters or mindless undead, give clues that they attack the nearest enemy rather than thinking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks, some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Escaping the Demon Lord Hopefully, the players exercise the better part of valor and flee as soon as
decide how they intend to escape. Escape by Land. Fleeing by land requires dodging terrified kuo-toa, and even fighting fish-folk driven to a killing frenzy against the characters for having drawn this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Missions Your group and your DM should decide together which house employs you. The nature of the missions you undertake depends in part on the house or guild you work for, but there are
a vault Recover something stolen from your house Find an abandoned vault in the Mournland 6 Lyrandar Hunt down pirates in the Lhazaar Sea Salvage a prototype airship lost in the Mournland Accompany a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders






