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Returning 35 results for 'being before decreases con rock'.
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being before decreases con roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 11 +0 +0
.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
18 +4 +7
Con 16 +3 +3
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +5
Cha 15 +2 +2
Skills Perception +5, Stealth +7
Immunities Cold, Necrotic; Charmed
Shadow Strike attack.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Lacedon Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
the target’s Speed decreases by 5 feet until the start of the ghoul’s next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int
damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ape Ape
Medium beast, unaligned
Armor Class 12
Hit Points 19 (3d8 + 6)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (−2)
WIS
. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Ape Giant Ape
Huge beast, unaligned
Armor Class 12
Hit Points 157 (15d12 + 60)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (−2
attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Commander Medium or Small Humanoid, Neutral
AC 16 Initiative +5 (15)
HP 136 (16d8 + 64)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +7
Dex 14 +2 +2
Con 19 +4 +7
target or another creature within 5 feet of the target.
Javelin. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target’s Speed decreases
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Small Elemental, Neutral Evil
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Cerberi Feared by the living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who
to the Underworld’s borders. Two-Headed Cerberus
Medium monstrosity, lawful evil
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Neutral
AC 18 Initiative +9 (19)
HP 161 (19d8 + 76)
Speed 30 ft.
Ability Score Mod Save
Str 21 +5 +9
Dex 20 +5 +9
Con 18 +4 +8
Ability Score Mod Save
. Hit: 18 (3d8 + 5) Piercing damage, and the target’s Speed decreases by 10 feet until the end of the target’s next turn.
Bonus Actions
Tactical Charge. The warrior moves up to half its Speed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Points 27 (6d6 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
7 (−2)
WIS
10 (+0)
CHA
5 (−3)
Damage Immunities poison
Condition
fractal is Medium or bigger, it makes Strength checks and Strength saving throws with advantage. The fractal can become no larger than Huge via this bonus action.
Diminish. The fractal’s size decreases
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(+6)
DEX
13(+1)
CON
21(+5)
INT
12(+1)
WIS
13(+1)
CHA
8(−1)
Saving Throws Dex +4, Con +8, Wis +4
Senses darkvision 60 ft., passive Perception 11
Languages
target. Hit: 25 (3d12 + 6) slashing damage. If the Orzhov giant scores a critical hit, it rolls the damage dice three times, instead of twice.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
KARL KOPINSKI
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Saving Throws Con +5, Wis +2
Skills Perception +4, Stealth +5
Damage Immunities
cold
Senses darkvision 120 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP) Proficiency Bonus +2
Tunneler. The dragon can burrow through solid rock at half its burrowing speed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
6 (−2)
Saving Throws Str +4, Con +3
Skills Perception +3, Stealth +3
Condition
Immunities petrified
Senses darkvision 60 ft., passive Perception 13
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Tunneler. The aurumvorax can burrow through solid rock and metal at half its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
. Constitution Saving Throw: DC 15. Failure: The target is cursed. The cursed target can’t regain Hit Points, and its Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn’t return to normal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Points 7 (2d6)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0)
CHA
4 (−3)
Senses darkvision 60 ft., passive Perception 10
Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, Typically Lawful Evil
Armor Class 21 (plate, Dual Shields)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
STR
27 (+8)
DEX
9 (−1)
CON
23 (+6)
INT
8 (−1)
WIS
10 (+0
)
CHA
11 (+0)
Saving Throws Dex +4, Con +11, Cha +5
Skills Athletics +13, Perception +5
Damage Immunities fire
Senses passive Perception 15
Languages Giant
Challenge 14 (11,500
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1)
Saving Throws Con +9, Wis +5
Skills Athletics +10
Actions
Multiattack. The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Bloodfray Giant
Huge giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 103 (9d12 + 45)
Speed 40 ft.
STR
23(+6)
DEX
9(−1)
CON
20(+5)
INT
7(−2)
WIS
8(−1)
CHA
9(−1)
Saving Throws Str +9, Con +8, Wis +2
Skills Athletics +9, Perception +2
Senses passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)
Actions
Chain. Melee
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellcasting creatures. Tomb tappers can dig through earth and rock with their claws or use their metal sledgehammers to shatter rock when needed. They absorb water through their skin and crush rock with
their jaws to extract mineral sustenance. They can also digest iron from blood and marrow, if mineral-rich rock is unavailable. The Netherese sent the thaluud into the Underdark to exterminate their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Evil
Armor Class 16 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
26 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws
Con +12, Wis +6
Skills Athletics +13, Perception +6
Damage Resistance fire, lightning, poison
Damage Immunities cold
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Piercer Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below. A
piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer’s body, giving it the look and texture of a stalactite. That shell protects a soft
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Alignment
Armor Class 14 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
14 (+2)
CON
21 (+5)
INT
5 (−3)
WIS
10 (+0)
CHA
7
Rock attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 23
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
evil spirit within, fiendish augers can rapidly churn through solid rock. However, those who employ a fiendish auger must keep a keen eye on the machine. Without careful instruction, a fiendish auger
.
STR
23 (+6)
DEX
10 (+0)
CON
17 (+3)
INT
6 (−2)
WIS
12 (+1)
CHA
5 (−3)
Damage Immunities fire, poison
Condition Immunities blinded, charmed, exhaustion, frightened
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hulk attack often remember precious little of the incident, thanks to the umber hulk’s mind-scrambling gaze. Devious Delvers. Umber hulks can burrow through solid rock, forming new tunnels in their
wake. The steel-hard chitin of its body can withstand the cave-ins, tunnel collapses, and rock falls that commonly follow it. Burrowing into the wall of a cavern or passageway, an umber hulk lies in wait
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Dex +3, Con +4, Wis +3, Cha +4
Skills Arcana +4
XP) Proficiency Bonus +2
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.
Actions
Bite. Melee Weapon Attack: +4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
Speed 50 ft.
STR
23 (+6)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills Athletics +9, Perception +5, Religion +5
Damage
) radiant damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prophets. The holy hands of such giants become the hands of the god as they work.
Graceful Athletes. Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock
defend its home or attack its enemies. However, even in combat, artistry is key. A stone giant hurling a rock performs not just a feat of brute strength but also one of stunning athleticism and poise
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., fly 80 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Dex +6, Con +9, Wis +6, Cha +7
Skills
make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon makes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ft., fly 60 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws Dex +4, Con +5, Wis +3, Cha +4
Skills
ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.
Actions
Bite. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Dex +4, Con +7, Wis +5, Cha +6
Skills Arcana +6
(3,900 XP) Proficiency Bonus +3
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, frost giant
Frost Giant Huge Giant, Neutral Evil
AC 15 Initiative +2 (12)
HP 149 (13d12 + 65)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 9 −1 −1
Con 21
+ 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
STR
11(+0)
DEX
17(+3)
CON
14(+2)
INT
15(+2)
WIS
10(+0)
CHA
12(+1)
Saving Throws Wis +2
Skills Perception +2, Stealth +5
Damage Resistances poison
are immune to this effect.
Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
require air, food, drink, or sleep. Centaur Mummy Large undead, lawful evil
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3
creature, it must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24






