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Returning 5 results for 'being before designate cantrip raising'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic in the Realms From the simplest cantrip to the mightiest workings of High Magic, from the blessings of healing mercy to the raising of mighty heroes from the dead, magic permeates the Realms. Any understanding of magic begins, and ends, with an understanding of the Weave.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
: his spell save DC, the bonus to hit of his spell attacks, and the bonuses in his Skills entry.
Spellcasting. Andir learns another cantrip: mage hand.
5th 33 (6d8 + 6) Proficiency Bonus. Andir’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
of his spell attacks, his Wisdom saving throw bonus, his Medicine and Perception bonuses, and his passive Perception score.
Spellcasting. Hrigg learns another cantrip: spare the dying.
5th 33 (6d8
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, such as by using the Mage Hand cantrip. Knocking the rod over by throwing an object at it triggers the explosive runes. 4: Courtyard This open-air courtyard connects the keep’s entrance to various
rod. He doesn’t notice the characters unless they interact with him or the ritual rod. If the characters draw his attention, he snickers with glee. “More fodder for my ghost army,” he says, raising his






