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Magic Items
Mythic Odysseys of Theros
Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Magic Items
Mythic Odysseys of Theros
.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrows—each associated with a season
see within 320 feet of you, no attack roll required, casting the wall of thorns spell there.
Winter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Casting Spells Each spell description has a series of entries that provide the details needed to cast the spell. The following sections explain each of those entries, which follow a spell’s name.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kansaldi Fire-Eyes Dragon Highmaster Kansaldi Fire-Eyes leads a massive contingent of the Red Dragon Army. Following orders from her master, Dragon Highlord Verminaard, Kansaldi seeks to conquer
lies in wait. An array of lesser commanders supports Kansaldi’s operations, including her trusted adviser, Belephaion (detailed in chapter 6), and the dragonnel-riding ace known as Red Ruin (see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Casting Spells Each spell description has a series of entries that provide the details needed to cast the spell. The following sections explain each of those entries, which follow a spell’s name.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the chapters to come, as well as details on how to further involve the characters in the plot. Dragon Highmaster Kansaldi Fire-Eyes leads the Red Dragon Army to war against Solamnia
Chapter 2: Prelude to War The Dragon Queen’s conquest of Ansalon has begun. The eastern half of the continent has already fallen, and the Red Dragon Army has tested its forces against isolated and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yeonido Features Those familiar with Yeonido typically know the following details: Hallmarks. Yeonido is known for its citizens’ familial loyalty and reverence for tradition, as well as for ancestral
bloodlines, most commonly red or blue-green scales. Languages. The city’s official language is Halri, a language related to Draconic, though all citizens are also fluent in Common.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
further details, see chapter 5. Characters who search the area discover a moldy parchment caught in the lining of one of the tents; give the players a copy of handout 13 (see appendix E). The leader of the
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen, an evil god who seeks to conquer Krynn. Her agents are many, but her organized forces are known as the Dragon Armies. This book’s introduction provides additional details on Takhisis and
Dragon Armies or to stop the threat of the Dragon Queen herself. Rather, their deeds will oppose the Red Dragon Army’s forces seeking to conquer the Kalaman region.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sinkhole in town. The sinkhole opens up shortly after the characters return to Red Larch from Lance Rock or other explorations in the area; see the adventure in chapter 6 for more details. Elemental Cult
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Aganazzar’s Scorcher 2nd-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a red dragon’s scale) Duration: Instantaneous A line of roaring flame 30 feet long and 5 feet wide
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
between the Red Dragon Army and Kalaman’s forces. However, the Red Dragon Army is regrouping. The adventure unfolds in one of two ways from here: With Mass Combat. If you are using the Dragonlance
Kalaman troops. Read the introduction to scenario 8 in Dragonlance: Warriors of Krynn, then play that scenario. This scenario details the flight of the Kalaman forces from the City of Lost Names. If the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
exploration, like the garb of the Red Wizards, the iconography of the Cult of the Dragon, and—of course—the multiple deadly aspects of one of the campaign’s central magic items, the Mask of the Dragon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
arcanaloth whose true name is Ygga Raxyg.” (See area 80 for details.) “There is only one way to leave the dungeon: the ebon pool. Charred bones point the way.” (See area 81 for details on the ebon pool
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
(Arcana or Investigation) check. On a successful check, the character realizes the signs of a nearby time gate. Spellcasters can also seek knowledge about the time gate and where it leads by casting
area has one environmental effect: extreme cold, extreme heat, heavy precipitation, or strong wind (see the Dungeon Master’s Guide for details about each). 2 Dulled or Warped Magic. The area is a dead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. RALPH HORSLEY A Red Wizard of Thay orders skeletal servants to heap riches on the disk of Tenser’s Floating Disk
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ashardalon’s Stride Fire follows in the footsteps of a red dragon
who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Raiding Parties Use the following tables to generate a band of githyanki raiders and some additional details of their situation. Roll once on each line of the Group Composition table and
knights 1d4 Young red dragons Roll a d6. On a result of 6, the group includes 1d3 dragons. Raiding Party Leader d6 Leader 1 Githyanki supreme commander 2–3 Githyanki knight 4–5 Githyanki kith’rak 6
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. The party can inquire at the nearby Fireside Monastery for more details about their giant adversary and the Star Forge. The monastery’s adherents offer the characters useful information, plus additional
aid if the characters compete in the monastery’s tests of strength. To reach the Star Forge, the characters confront or circumvent fire giants battling a red dragon atop the crater’s rim. Once in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
6. The Face of the Great Green Devil The path of red tiles leads south from the fork. If any character comes within 2 feet of the southern wall, read: On the wall before you is a relief sculpture of
on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-loving peoples of Krynn and an age of oppression. This chapter presents player-facing details of peoples and groups in Krynn, as well as character options supplementing the rules in the Player’s
Option. Tie your magic to Krynn’s three mystical moons with the Lunar Sorcery sorcerer subclass. Adventuring defenders of Solamnia bring down a red dragon servant of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
unless the item’s description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
The Doomvault After the fall of Bloodgate Keep, a Red Wizard named Syranna, a leader in the Thayan Resurrection resistance movement, saw an unusual opportunity. Her knowledge of the secret portal
network of which the Bloodgate was a part gave her the ability to open portals directly into the Doomvault. The following sections contain details on the logistics of running an adventure set there. When
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
, though she is not aware of the details of what they’re doing. “Destroy the scrivener,” she says, “and I will rid you of his evil mark!” She also says, “The only way this ends well is with us saving each other!”
Compendium
- Sources->Dungeons & Dragons->Monster Manual
says otherwise. For details on different kinds of attacks, see the Player’s Handbook. Hit. Any damage dealt or other effects that occur as a result of an attack hitting a target are described after the
creatures can make more than one attack when they take the Attack action. Such creatures have the Multiattack entry in the “Actions” section of their stat block. This entry details the attacks a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
otherwise. For details on different kinds of attacks, see “Playing the Game”. Hit. Any damage dealt or other effects that occur as a result of an attack hitting a target are described after the “Hit
creatures can make more than one attack when they take the Attack action. Such creatures have the Multiattack entry in the “Actions” section of their stat block. This entry details the attacks a creature can
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stables, kennel, and well (see areas 2 and area 3 for details). Tapestries Four of the five tapestries each show dragons hunting, killing, and feasting on lesser creatures, with blue dragons attacking a
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stables, kennel, and well (see areas 2 and 3 for details). Tapestries Four of the five tapestries each show dragons hunting, killing, and feasting on lesser creatures, with blue dragons attacking a desert
caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adult red dragon* MM
24 Ancient red dragon* MM
* See chapter 6 for details about these creatures in Theros. The oracles of Purphoros read the god’s will in earth, fire, and volcanic fumes
(RYAN BARGER)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Modify Memory Level 5 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
You attempt to reshape another creature’s
minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its memory of the event’s details, or create a memory of some other






