Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'being before detected connected receives'.
Other Suggestions:
being before detect connect receive
being before detect contested receive
being before detect connected receive
being before detect connected reserves
being before detect contested revives
Magic Items
Acquisitions Incorporated
valuables. Its innards are connected to a secure coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can
rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
is a wheel connected to a valve. Turning the wheel requires a successful DC 20 Strength check. When the wheel is turned, a channel will open, and all the water in the wet corridors will drain out in 1
hour. Also at the bottom of the pit is a secret door that is concealed by illusion magic. The door cannot be detected by sight, but can be discovered through the use of magic or by someone who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Redemption A halfling warlock named Remi Duskweather renounced her pact and dedicated herself to serving a holy order (potentially one connected with a cleric or paladin in the party). As her final
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respond.
8 An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures Emerald dragons generally go out of
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2 An emerald
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
the danger that awaits the adventurers or communicate with them in any other way, for fear of being detected by Halaster. Powerful divination magic can reveal Jhesiyra’s disembodied presence
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dismiss the horses with a second command word (“Arvesh”). The horses can be dispelled (DC 15) but not harmed. The wagon has a hidden trapdoor in its underbelly that can be detected by a character who
looped around it, and the wire is connected to a flask of alchemist’s fire hanging from the wagon’s ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who lives in a crate at the corner of Net Street and Dock Street, by the wharf.” Finding a noble isn’t hard, but snatching one’s handkerchief without being detected requires a successful DC 12
.) Reward: Each Bregan D’aerthe character gains 2 renown. Each party member who contributes to the mission receives a trophy bearing a gold statuette of Jarlaxle (worth 250 gp).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
faintly traced above it. This is the location of a moving stone block described below. The block can’t be magically detected, nor will it open by physical or magical means other than the method given in area 15.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
house and in the area connected to the door they guard (area O3 or area O4, whichever’s closest). Patrol. Roughly once per hour, a group of eight Dragon Army soldiers (see appendix B) arrives outside
Dragon Army commander Belephaion, bears a magical trap that can be detected by a character who casts detect magic or who searches the chest and succeeds on a DC 16 Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scouting, spying on opponents, and moving around without being detected. The Ethereal Plane also disobeys the laws of gravity; a creature there can freely move in any direction. Deep Ethereal To reach the
vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild, or the Shadowfell. The color of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sleeve or inside your hat
LIVING LOOT SATCHEL
The living loot satchel is a kind of magical being that safeguards the franchise’s funds and valuables. Its innards are connected to a secure
satchel, you cannot draw forth any more items until the next dawn. Portable Hole Satchel At rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
amnizu is also forbidden from challenging Mahadi’s authority in all matters pertaining to the operation of the Wandering Emporium or any other special assignments the rakshasa receives from Asmodeus
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Temple The following areas correspond to the labels on map 6.2. The temple is connected to Cassalanter Villa by a staircase that connects with area A1. Also, an underground stream (area
be detected with a successful DC 13 Wisdom (Perception) check. Pushing against the sculpture causes a secret door to swing open into area A6. A6. Secret Vestry This room is hidden behind two secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Magic Items
Infernal Machine Rebuild
.
Silver Wire. The Infernal Machine’s great size makes it largely immobile. To make ongoing use of the machine (such as while adventuring), it can be connected to its attuned user by a silver wire
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
until the creature that opened the portal leaves the area of either connected black gate. As the adventure progresses, the characters learn that disrupting a number of black gates is essential to
detected. Dungeon Denizens The Red Wizards, aided and abetted by their Thayan servants, hold sway over the Doomvault. In addition to battling the monstrous residents of the dungeon, the characters will
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check realizes that the goo didn’t come from the intellect snare but seeped from the wall beyond it. The first person to touch the goo receives a psychic flash of the layout of the occipital
Rods. The two rods here create an electric circuit that activates something in the Briny Maze when connected. Lowarnizel believes it to be a doorway; Gossa worries that it’s an alarm. Endless Void. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
, taking 7 (2d6) necrotic damage on a failed saved or half as much damage on a successful one. This trap can’t be detected or disarmed. Inside the box are two Potions of Healing (greater). N15: Ritual
determining which charm their character receives: the Charm of the Creeping Hand if the die roll is an odd number or the Charm of the Eldritch Eye if the die roll is an even number. While in possession of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isn’t an aberration, it must succeed on a DC 14 Wisdom saving throw or
) check reveals marks in the mud on the ground — some of the bones were recently dug up by webbed humanoid hands. Worshipers of Koolooshidoop The middle of the gorge (area C7) is connected to a lake in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to protect the gardens from intruders in Zybilna’s absence.” “Our presence here means that our mistress is gone. Where? We do not know.” “The palace receives visitors even in Zybilna’s absence
knows which doors in the palace each of them is connected to.) To transform the crown of silver needles into the crown of golden roses, it must be placed on Wrath’s brow, but Envy doesn’t know that. If
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Leg Shafts Each of Landro’s 130-foot-tall legs contains two 20-foot-diameter, cylindrical antigravity wells, one in its calf and one in its thigh, connected at the knee by a 20-foot-diameter
receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
contains the equivalent of twenty glasses. A character who imbibes a glass of brandy receives 1 temporary hit point, but a character who drinks two glasses or more within 1 hour has the poisoned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral Arrangements
the tome and neighboring Mandorcai’s Mansion, a nothic lurks in the house’s passages, using them to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unconscious in the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral
to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
staircase descends 30 feet to area V10. Secret Door. A section of this chamber’s western wall is hollow and set onto hinges that allow it to swing out toward the courtyard. The secret door can be detected
allows a creature to view the chamber below (area V34). A black moonlight mirror is suspended from three iron chains connected to the sides of the opening. The mirror can be safely detached from one iron
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
estate); a stone storehouse full of used saddles, bridles, and reins; and stone stables connected to a fenced-in riding yard and grazing field. Janele Karnveller (NG female Chondathan human commoner) is
receives a bonus of 25 gp if all caravan goods arrive at the destination. Urlam Stockspool (N male Illuskan human spy), a shrewd, immaculately dressed businessman, runs the caravan company and is a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tomb is also the center of a hallow spell, which extends to the doors of the room. Any good-aligned humanoid who heeds the tomb’s carving receives the effect of a 5th-level aid spell. A creature can
knows that these weapons are important and somehow connected to places of elemental power called “nodes.” If he is set free, Darreth is brave enough to accompany the characters if they so wish, and also
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
days and quickly angers if disturbed. Characters who threaten Thyval or use magic to coerce him can pry the following information out of him: Guildmaster Dusk is hosting an unscrupulous, well-connected
the trap is detected, a character can spend 1 minute trying to disable it, either by plugging the holes or by placing counterweights on the hooks as someone else carefully lifts the painting. The






