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Returning 35 results for 'being before devising completely return'.
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behind before devising complete return
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise be as different or similar as the player wishes. Incarnations might use completely different character options, they might have different physical forms, or they might simply have cosmetic
from the one who just died, but each incarnation doesn’t need to be played before a particular incarnation reappears. Work the incarnation’s return into the adventure, following the guidance in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and its outbuildings, they discover that the tracks have been completely obscured. If the characters wait until morning to set out, they find a set of fresh footprints left behind by a lone duergar
ogre zombie pulling a dogsled. These new tracks begin where the duergar tracks end, a quarter-mile outside of town. (The ogre zombie waited all night for the duergar to return. The duergar hopped onto
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ignore it completely. Stubborn angels, salamander servitors, and a trio of hags all create further complications. The threats on the hill span a wide range of difficulty; low- and moderate-level
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
energy cells, and the like. The controls that operate the antimagic field are set into a wall and completely hidden behind a pile of junk. More piles of junk hide the monastery’s treasure, including
laboratory’s equipment to return to its original body. Instead of being thankful, however, the devil turns against the characters at the first opportunity. Kwalish’s Journal. The cover of Kwalish’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sky notices that the constellations are completely unfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
4 to introduce an agent of Iuz to the characters. After their return from that expedition, they start having unpleasant encounters with the City Watch in Greyhawk. Eventually, they discover that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
space on one of the last merchant carts out. They took what they could fit on their backs, and they left their other possessions behind and hid their valuables in order to return and claim them later
rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
Characters who take time to read the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
forcibly removed, does everything in its power to return. A dispel evil and good spell removes this effect from the creature. Swine Island. Visitors to this island risk being afflicted by the Curse of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chapter 2) and offer Nib something in return for his gifts. Nib kindly accepts whatever the character offers but isn’t looking for help to end his curse, because as long as Granny Nightshade remains
fast it turns. When she’s happy, the key turns quickly. When she’s upset, the key turns slowly. If she loses her temper, the key stops completely. Many children toil away in Granny Nightshade’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
other brains are destroyed or disconnected, the monastery’s systems begin to fail over a 24-hour period. When those systems fail completely after that point, the monastery plunges into the valley to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their way toward Ten-Towns with the gnome squidlings in tow. Roleplaying the Gnome Ceremorphs Vorryn and Dredavex want to leave Icewind Dale and return to the stars they call home with their squidling
is keeping the ship’s interior temperature at 50 degrees Fahrenheit (10 degrees Celsius). The system gives out completely 24 hours after the characters arrive (unless they do something about it), at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to speak even after being smashed. This can allow the characters to question them, and vice versa. If the characters completely miss all the clues in this section, additional downtime or asking Head
, they now know where it and its creator can be found. Once the caravan departs and they return to their bodies, they can plan their next move.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
farmlands with his last breath, while others say the vampire haunts these lands still. The old farmer believes the story is simply used to scare young children so they return home before nightfall
pried up, reveal an earthen tunnel. The tunnel descends to area T6.
Stolen Scarecrow. If the characters return to where they last saw the scarecrow, they quickly find a trail of straw that leads to a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tunnel leads from the hole to a cramped, completely flooded chamber. In the chamber is a tied sack made from human skin. It contains six onyx gemstones (50 gp each), a spell scroll of comprehend languages
time, 2d6 pterafolk (see appendix D) are present in the cave. The rest are out hunting, but they’ll return before nightfall. Treasure. In the back half of the cave are the bodies of two partially
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
remains open. Characters can use it to return to the woodland pool at any time. C2: Misty Clearing The passage widens to form a larger, misty chamber enclosed by walls of thorns, with three more passages
area C5. Grouch is completely loyal to Kelek and fights to the death. Treasure. King Gurgle wears a powdered white wig that is worth 30 GP once it is washed. He also carries a pouch containing three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Meenlocks that flee return the next night to see what they’ve caught in their trap. Old Remains. The remnants of other victims lie on the south side of the room, decades of belongings shed by transformed
when summer melts the snow. When the full moon hangs in the night sky, the lake becomes a fey crossing. Anyone who completely submerges in the icy waters during this time surfaces in the Feywild.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward the party from hostile to indifferent. If the check succeeds by 5 or more, the lizard becomes friendly and willing to serve them as a mount. F3: Outer Hall This grand room is completely
nothing more than to add this “sky-stone” to their collection. The gnomes are brief and direct in their negotiations. In return for the star, kagu-svirfneblin agree to give the characters the contents of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flight. Half the dragon’s body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tentacle pulls Chalkie into the drink. Belle then perishes if the characters ignore the fight completely. Shore Fight. The crew is aboard a 15-foot longboat with a sail. The fight takes place 15 feet
and will-o’-wisps in the area are on the rise. In the end, the sailors must return to their ship or risk the captain’s wrath against their friends. The characters are left to explore the lighthouse on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wants to return to the mine and slay the dragon, but he needs a band of stout-hearted adventurers to help him. If the characters hire him as a guide, Hew says he can lead them wherever they want, but
time they return to Port Nyanzaru, the tabaxi report what they’ve seen and learned to their Zhent masters unless they’re incentivized not to. Salida Yuan-ti spy (Port Nyanzaru) When the characters
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
, you have 1 extra luck point.
Those around you perceive you as dishonest, even when you are completely truthful. You automatically fail Charisma checks.
21
If you drop to 0 hit points, a phantom
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
safe. Developments Any loud noises here attract the attention of the goblins in area 7. One goblin comes to investigate the disturbance. If it doesn’t return, or if it spots trouble and sounds the
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(or at least that the death of his mortal form means nothing to him), so he is completely fearless. He assumes everything is part of his divine plan, and enthusiastically participates in any plot to
details). Stool Stool is a myconid sprout captured by Sarith Kzekarit. Stool is lonely and frightened, wanting only to return to its home in Neverlight Grove. If befriended by the characters, Stool gladly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
area. Only Zorhanna, her simulacrum, and Eliphas can command the mephits to stop attacking and return to their posts. Staircases. Spiral staircases in the northern corners of the room lead to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carcass, which hangs from the rafters on frayed, mildewed ropes. Humanoid heads in various states of decay have been crudely lashed to the shark’s flanks.
The stairs descend 20 feet into a completely
will return to the unfathomable depths of the ocean and never bother humanity again. If the characters have put together a sense of the aboleth’s plots, Sgothgah admits that it is raising a kraken
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
other and against nearby Humanoids. Eliminating the giant will return the volatile situation to an uneasy status quo. 6 A frost giant leads a mixed band of weaker giants in a campaign of bloodlust to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between this cave and area G11; that stretch of the river is completely submerged in mud. A creature can use an action to pull itself or another creature within its reach out of the Mudflow, doing so
believes the specters killed him for stealing the helmet. His soul is bound to the relic by the thought that he must return it to its rightful owner before going to his eternal rest. If the adventurers






