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Returning 34 results for 'being before devourer claiming range'.
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being before devourer claiming rangers
Monsters
Eberron: Forge of the Artificer
"}, reach 5 ft. or range 30 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Thunderbolt", "rollDamageType":"Lightning"} Lightning damage plus 9 (2d8);{"diceNotation":"2d8
the sea and sky.</p>
<p>Members of the Hurricane Harvest believe that the Mark of Storm is not a gift of the Sovereign Host, as others in their house teach, but the sign of the Devourer
Monsters
Eberron: Rising from the Last War
","rollType":"to hit","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 12 (1d10 + 7);{"diceNotation":"1d10+7","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Monsters
Mythic Odysseys of Theros
","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing
, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Most new or purposeless Returned are
Monsters
Mythic Odysseys of Theros
","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.
Underworld Bolt. Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Underworld Bolt"} to hit, range 120 ft
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Rock"} to hit, range 120/480 ft., one target. Hit: 24 (3d10 + 8);{"diceNotation":"3d10+8", "rollType":"damage", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage.Flick
, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to destroy them.Force, PsychicBaleful Hex
Monsters
Mythic Odysseys of Theros
":"Sling"} to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Many Returned are
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Magic Items
Infernal Machine Rebuild
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
blank slate. It thus encourages its wielder to engage in constant destruction, claiming that this will allow the creation of a more superior vision from the ruin of what came before.
Monsters
Mythic Odysseys of Theros
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
;{"diceNotation":"1d20+4","rollType":"to hit"} to hit, range 120 ft., one creature. Hit: 13 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollDamageType":"necrotic"} necrotic damage, and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
narrow understanding is good.
—Diancastra
Fensir Devourer Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.
Shape-Shift. The oni shape-shifts into a Small or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor, “the banished son” of Annam, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to
.
Slam. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Rock. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 24 (3d10 + 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a
owner can rebuild the world from a blank slate. It thus encourages its wielder to engage in constant destruction, claiming that this will allow the creation of a more superior vision from the ruin of what came before.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
follow hollow routines, their existences reduced to shadow plays without weight or substance. Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich
Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
each hour the characters spend in the Dark Duchess, there is a 20 percent chance that Arveiaturace returns to the ship. Because she can see only out to a range of 60 feet, the dragon must get close to
Dark Duchess because she knows the White Wyrm frequents it. If the characters accept her offer, Tinjong uses her fog cloud spell to obscure them, then tries to lead everyone beyond Arveiaturace’s range
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
of Midnight. You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 60 feet.
Midnight Shroud. The weapon has 6 charges. When you hit a creature with an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the centaurs who make the High Forest their home, claiming the plateaus near the head of the Unicorn Run. For decades, the centaurs have been growing in number, enough so that they may soon divide
wood. Within the depths of the forest is an entire mountain range known as the Star Mounts. Constant strong winds keep weaker flying creatures from approaching the peaks of the mountains, with the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
.” Starmetal Hills This range of rocky knolls is so named because the area has been the impact site of a number of meteor showers over millennia. The hills are haunted by ruthless barbarian tribes, giving
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
decide whether they want to open the engagement at range or close to boarding distance. In either case, the Xaryxian ships are surprised at the beginning of combat. The Xaryxian Armada The enemy armada
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their natural form, hashalaqs are composed of hundreds of translucent tendrils. They can compress and configure these tendrils to form a wide range of simple shapes. A point of blue light suspended
consumed. Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They
going to fool anyone at close range, they attack immediately. Reinforcements. Camp Hc6 arrives first. The druids aren’t sure who to fight at first, though the characters can sway them with a successful DC 10 Charisma (Persuasion) check. Treasure The bugbears carry a total of 68 cp, 42 sp, and 55 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damage.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Symbol of Bane
Iron Consul
Medium humanoid (human), lawful evil
Armor Class
Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Voice of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resistance to fire damage. She has darkvision out to a range of 60 feet. She speaks Common, Draconic, Infernal, and Undercommon. Each sister carries a spellbook that contains all the spells she has
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
darkvision out to a range of 60 feet. A character can ascertain the eyestalk’s function with a successful DC 10 Intelligence (Arcana) check but can’t determine who’s peering through it, or from where
saving throws against poison and resistance to poison damage. They have darkvision out to a range of 60 feet. They speak Common and Dwarvish. Nihiloor the mind flayer has psychically and surgically
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
level (3 slots): banishment, fire shield
5th level (2 slots): Bigby’s hand, Rary’s telepathic bond
Actions
Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and frayed nerves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(+3) and darkvision out to a range of 60 feet. He or she speaks Common and Dwarvish. He or she has advantage on saving throws against poison and resistance to poison damage. He or she wields a battleaxe
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ statistics. The hurricane carries a storm boomerang (see chapter 7) and gains the following action option: Storm Boomerang. Ranged Weapon Attack: +5 to hit; range 60/120 ft., one target. Hit: 4
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
), with the following changes: It has a challenge rating of 22 (41,000 XP). It speaks Deep Speech and Undercommon, and has telepathy out to a range of 120 feet. It has the Magic Resistance and Innate
.
Devourer of Thoughts. An elder brain sustains itself by consuming the brains of other creatures. When the mind flayer servants that guard and tend to an elder brain don’t bring its meals directly to it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
forward, backward, and to each side. Each spike has a range of 15 feet and a +11 bonus to hit, dealing 7 (2d6) piercing damage on a hit. Anyone within 15 feet of the chest might be hit. With a
is vacant (Obmi is very clever). He can see through the door by means of a peephole, and if he sees intruders who are battling the gnolls and winning he will yell for them to help him, claiming to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wide enough for a Small character or a thin Medium character to squeeze through. Bloodybeak. The owl uses the roc stat block, has darkvision out to a range of 120 feet, and is presently frozen in time
, with these changes: Kalimanzaros speaks Abyssal, Common, Dwarvish, Elvish, and Infernal, and he has darkvision out to a range of 60 feet. He has advantage on saving throws against poison and resistance






