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Returning 16 results for 'being before devourer contents restore'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
half-inch spy-holes for eyes. These holes are detected when the secret door is found. 2b. Pillar Forest Bugbears. Two bugbears hide behind pillars. (Each bugbear is host to an intellect devourer in its
exceed the bugbears’ Dexterity (Stealth) checks notice the hiding or fleeing bugbears. When a bugbear drops to 0 hit points, the intellect devourer in its skull teleports out to seek a new host
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
intellect devourer or 1 spectator 66 1d8 + 1 orcs 67–68 A faint tapping coming from inside a nearby wall 69 1 gibbering mouther or 1 water weird 70 1d12 gas spores 71 1 giant constrictor snake 72 1d10
blood and littered with the contents of 1d3 dungeoneer’s packs 81 1 chuul or 1 salamander 82 1d4 phase spiders or 1d3 hook horrors 83 5d4 duergar 84 1 ghost or 1 flameskull or 1 wraith 85 1 druid with 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
manner, which means the characters must persuade Sansuri to summon it for them if they want to obtain its contents (see “Development”). Treasure The gold tracery that adorns Sansuri’s bed, if it is all
get what they want. If the characters defeat Sansuri in combat but keep her alive, she agrees to summon the chest and give up its contents in exchange for her life. If the characters kill Sansuri
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treasure to the barrow, Javor disappears, leaving only his bones behind. The chest is locked, but Wiggan has the key. Prominently on top of the chest’s contents is Javor’s ornate helmet made of
party doesn’t already know. In addition, as a memento of the bond between them, he gives the party the bag of holding. Each Nettlebee has helped restore and decorate the bag, and it contains some homemade
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
“Loross: The Netherese Tongue” sidebar) and tries to find out what has happened in the world in the centuries since Ythryn’s fall. Her singular goal is to restore Ythryn to its past glory. She doesn’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among the Lords of Waterdeep to not only reverse it, but to restore titles and lands to noble families who lost them through folly. The change has won her much support among the nobles. Now Zhents and
they’re in or what a ward’s name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
decor suggests as much. Its contents are as follows: Azrok and Lurkana. In the northeast part of the room, Azrok the hobgoblin warlord sits on a throne of bleached skulls, with one foot resting on an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
result of this damage instantly transforms into a meenlock at full health and under the DM’s control. Only a wish spell or divine intervention can restore a transformed creature to its former state
pinpricks of light like other liches.
Precarious Immortality. Unlike with true lichdom, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the room’s contents: In the middle of the room, a blood-spattered chair made of
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the people of Bakar. The Tears of Athis arrived at the pyramid two days ago. They seek to restore the River Athis. Amun Sa built his tomb at the river’s source, so it stands to reason the secret
onlooker who succeeds on a DC 14 Intelligence (Arcana) check can tell that the bowl teleported its contents somewhere else. A Detect Magic spell reveals an aura of conjuration magic around the bowl. P5
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
successful DC 20 Dexterity check. A knock spell or similar magic also opens the trunk. The trunk contains Xardorok’s personal possessions (see “Treasure” below), and it is trapped. If all its contents
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bottle has been changed by its contents to help determine a potion’s effects. (A potion might leave behind a residue, deform the glass, or stain it.) Investigation. When you study an area, your knowledge
investigation involves armor, weapons, or other metalwork. Repair. With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hit points to a damaged metal object for each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are friendly toward the Guardians of Gorm but hostile to all others. If a character comes within 5 feet of the cage or disturbs its contents without first donning a mask of Gorm, the swarms erupt from
fireworks—stiff paper tubes filled with a gray powder. The fireworks have been neglected for centuries. Roll a d6 for each of the six crates. On a 6, the crate’s contents are intact. Otherwise, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
Two guards patrol this area. Staff members plan to remove the tables and restore the
normal gemstone exhibits in the morning before the museum opens. For now, the contents of those exhibits are in the basement (area V16). Light-Green Stone. The light-green stone on the pedestal is the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more interesting than an old vine-covered wizard’s tower in the woods? Is the headquarters remote or within a settlement — perhaps an old tavern or caravansary the characters can restore? It can be
libraries, laboratories, meeting rooms, kitchens, prisons, private quarters, and more, with each room’s setup and contents chosen when the rooms are first installed. Each room’s initial furnishing and






