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Returning 35 results for 'being before devout creatures rebels'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot troll becomes unable to regenerate, though the troll still heals normally. The creature courses with necrotic energy; simply standing near a rot troll exposes other creatures to lethal emanations
troll;dire trolls.
Vaprak the Destroyer
Although trolls are rarely devout and seldom ponder spiritual questions, some fear and venerate the entity known as Vaprak the Destroyer. Vaprak’s true
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat because poison drips off their flesh and sprays out from every
case for dire troll;dire trolls.
Vaprak the Destroyer
Although trolls are rarely devout and seldom ponder spiritual questions, some fear and venerate the entity known as Vaprak the Destroyer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Incorporeal Movement. The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the case for dire troll;dire trolls.
Vaprak the Destroyer
Although trolls are rarely devout and seldom
Monsters
The Book of Many Things
with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
often decorated with the petrified bodies of creatures that raised arms against the medusa or its followers. The lair is typically a rich repository of knowledge, with lore both worldly and esoteric
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Sphinx’s Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have
disadvantage. Inscrutable Characteristics d6 Characteristic
1 I was educated by a sphinx in the Dakra Isles.
2 I am a devout adherent to one of Meletis’s schools of philosophy (detailed in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Doomcrown, who is the estranged son of Warlord Azrok (see level 3). A devout follower of the godslayer Maglubiyet, Doomcrown wants fire giants to ascend to the top of the giant ordning, envisioning their
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Half-Orcs “We’re hunters in a world of sheep.”
—Kalaash’arrna,
Tharashk Inquisitive
Half-orcs can be found anywhere orcs and humans meet. The Ghaash’kala orcs of the Demon Wastes are devout
deal with these soft creatures. You could be the orphan child of an unusual pairing, forced to find your own way in the world. But the greatest concentration of half-orcs is in the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “Akharin Sangar Gazetteer” section at the end of the adventure). If asked about the purple worm, Artavazda tells the characters such creatures are rare, calling the attack “a calamity incited by
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shadow moves across the brightly lit platform. Overhead, silhouettes stand out against the radiant moon.
The identity of the creatures approaching depends on which side the characters are fighting
The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Player’s Handbook. As intelligent creatures, the characters’ mounts can act independently, but they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deity or her worshipers. Since many of Ephara’s most devout followers are scholars, they commonly use magically constructed creatures in their plans. The vast majority of villains associated with Ephara
3 Meletian hoplite MOoT
9 War priest VGtM
11 Gynosphinx* MM
15 Hundred-handed one MOoT
17 Androsphinx* MM
23 Empyrean MM
* See chapter 6 for details about these creatures in Theros.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
art, and small sacrifices. The most devout, called Mother’s Minders, each undertake a ritual in which they pluck out their left eye, gifting its sight to Mother. Lorinda can see through her followers
Laoirse and treating them as if they were the same individual. These creatures rarely live for more than a few weeks—except when a villager is sacrificed to Mother during the Tithe, which extends
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world before they get tied down with the responsibilities of adult life. A giant band might be accompanied by pets or by other creatures that share the giants’ purpose or do the giants’ bidding.
The
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plagues upon the rebellious elves. He made assassins of elven shadows and turned them back against their owners. Still the rebels persisted. In his anger, Cul’sir prepared to pull down the rest of
vast cities and leveled the towers. Cul’sir was slain and his people scattered. The Sovereigns and Six each laid a curse upon the land. Aureon decreed that the creatures of Xen’drik would have no
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Gatekeepers—a druidic sect dedicated to protecting the world from aberrations and other unnatural creatures. This puts the Torrn at odds with the most devout Aashta followers of the Dragon Below. Triumvir
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Guardian of the Gulch When the dwarves abandoned their mine, a particularly devout priest of Dumathoin called Sister Silvergranite insisted that she stay behind to guard the buried dead. She lived a
120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects:
Each creature must make a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
half. Divine Guardians. Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a
embodied spirits, brought into the mortal realm by devout prayer or direct intervention. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mythical creatures emerge from hiding or a long hibernation. What drove them away, and what is bringing them back? Another possibility is that dragons are responsible for the near-extinction of some other
have a dragon at its head—a shape-shifter dragon leading a thieves’ guild, perhaps, or a devout dragon stirring up zealots in Bahamut’s name. Discovery, Expansion, Invention. The discovery in question
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to cast off the archon’s rule, each was crushed by his armies of giants, leonin, and other fearsome creatures. So, when the heroes Kynaios and Tiro sought to inspire an uprising, few flocked to
their banner.
Undeterred, the rebels soldiered on against impossible odds. Seeing their dedication to the cause of freedom, the goddess Ephara came to the heroes. She offered to aid Kynaios and Tiro in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
creature it sees in the region. 3 Sage. Emotions are muted in the region, but minds open to new ideas. Creatures in the region have advantage on Charisma checks made to improve the attitude of other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tears from its victims and grafts onto itself. Over time, these creatures can accumulate many limbs. VAPRAK THE DESTROYER
Although trolls are hardly devout and seldom ponder spiritual questions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it — sometimes literally. Drow have respect for the power of demons, but they don’t fear them the way most other mortal creatures do. A drow who calls up a demon from the Abyss into the Underdark
, but those who lead her people and direct her worship must be closely watched to be sure they remain devout, unquestioning, and afraid.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is the inverted town of the Inverse. There, gravity pulls toward the surface, allowing rebels and outcasts to create a warped mirror of Automata where chaos reigns. Stairs leading between the Inverse
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
check, the character realizes that the emotion is artificial and illusory. Creatures. When the characters first enter this area, the eight four-armed gargoyles are true statues. After a door other than
room radiates only dim light unless it is a spell of 3rd level or higher. Wailing. Pervading the chamber is a horrid wailing that has unnerving effects on non-undead creatures that hear it. Such
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Curst
Gate The gate to Carceri stands in a ringed courtyard in the center of town. The ruddy, four-pillared metal arch swirls with carmine sand and tortured cries. Creatures that step into the
Carceri, creating one or more of the following effects in and around the gate-town: Ball and Chain. Creatures in Curst feel as though they’re dragging a ball and chain behind themselves and have their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the wind sweeping down from the Reghed Glacier. Six months ago, Macreadus, a sage and devout follower of Lathander (god of the dawn and rebirth), formed a plan to end Auril’s everlasting winter. He
. Creatures on the Material Plane can’t see the spirit without some ability or magic that lets them gaze into the Border Ethereal. A spirit in the Border Ethereal can’t speak to creatures on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
castle’s walls are high and difficult to climb. Creatures trying to climb the walls must succeed on a DC 15 Strength (Athletics) check or fall. 2: Watchtower Any furniture that once stood in this room
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell — and to the murderous creatures under his control. WEBS ABOARD SHIP
Except where otherwise noted, the lower
deck of the Emperor is filled with sheets of webbing. Areas filled with webbing are lightly obscured. Ranged attacks made against creatures in areas filled with webbing are made with disadvantage. In
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
target is within 5 feet of any of the angel’s allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of
a group of guildless rebels, Nevena has distanced herself from the Boros Legion’s leadership and independently pursues her own vision of justice and punishment. Nevena’s willful independence is a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
Assignments table presents assignments a giant tutor might give to adventurous students.
Tutor Assignments d6 Assignment 1 Capture and document the elemental hulks (see chapter 6) or other creatures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-town at the foot of Mount Celestia. Flecks of gold and silver sparkle in its radiant streets and towers, which climb ever upward to new heights of good and law. Archons, devout worshipers, and paragons
of Light. Excelsior’s auriferous streets and temples produce a warm, ambient glow, even at night. Evil creatures find the light repulsive. Euphoric Utopia. Excelsior is perfection incarnate. Fruits
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
creatures, and fickle in their faith and attentions. Elturgard is the product of just a generation or two of humans, and it seems implausible that it will last many more. Sadly, I think I shall witness






