Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being before double channel records'.
Other Suggestions:
bring before double change record
behind before double change record
bring before double change reports
bring before double change rewards
behind before double change reports
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Siege Monster. The hammerer deals double damage to objects and structures.Multiattack. The hammerer makes one Claw attack and one Hammer attack.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
machine can psychically channel pain into power when attacked.
These machines are deployed to assist with construction projects and war. Some duergar bravely volunteer to become hybrids, while other
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
fixing and making things. Industrious and proud, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
invisible stalker that guards the wing to arrive in 1d4 rounds. L4. Records Room Bound volumes of Lorehold records cram this room’s tall bookshelves and round tables. A double door and numerous plain
deans wing View Player Version L1. Main Hall The double door leading into the Deans’ Wing from outside is locked, but it can be opened with a successful DC 25 Dexterity check using thieves’ tools. A
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Spring This encounter begins when the characters come to the Garloth mausoleum seeking the Stone of Golorr. The double door to the mausoleum is open when they arrive. Earlier, Grinda
they must sneak a peek at her records, which she keeps in an iron safe that can be opened with a knock spell or similar magic. To pick the combination lock on the safe, a character must succeed on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
attack rolls against it have advantage until the start of its next turn. Siege Monster. The ragebeast deals double damage to objects and structures. Elementals Gruul shamans channel primal energies to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sunder Shaman Gruul sunder shamans are angry giants that channel their rage into brutal attacks that deal overwhelming damage to foes and structures alike. These shamans sometimes lead hill giants
of its next turn.
Siege Monster. The giant deals double damage to objects and structures.
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold ideas into vivid illusions. A leprechaun’s
., passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP) Proficiency Bonus +2
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
energy, and the duergar inside the machine can psychically channel pain into power when attacked. These machines are deployed to assist with construction projects and war. Some duergar bravely volunteer to
Languages understands Dwarvish but can’t speak
Challenge 2 (450 XP) Proficiency Bonus +2
Siege Monster. The hammerer deals double damage to objects and structures.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
as Sundbarr and Adbar, survive and thrive yet today. Mark: a horizontal, double-headed hammer in a triangle of three sparkling gems.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
decks slope gently down toward the ship’s port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the ship’s masts. The double doors leading to cabins fore
alongside goblins and monstrous vermin. Though the crew fended off this initial attack, they suffered heavy casualties. The final entry records the captain’s fear that this attack might have been the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Metalworks Confrontation The metalworks looks abandoned, and no employees are on site. Map 4.2 represents the structure. A double door is barred from inside, but Itzmin left a smaller door unlocked
business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the far wall features another set of double doors.
The clientele here all look a lot like the duergar you saw in the town of Fortune. All are gambling in a frenzy, arguing with one another over tokens
double doors that lead to Lottie. Treasure. The tiny gems embedded into the ceiling are valuable if collected. With 1 minute of uninterrupted work, a character can collect 30 gp worth of gems, to a total
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enclave down upon the characters if she learns they are members of a franchise. Beyond the double doors is an enormous rectangular hall, easily fifty feet wide and over a hundred feet long, with smaller
double doors set into the other three walls. Every surface of the walls, floor, and ceiling is exquisitely carved with runes and bas reliefs depicting dwarves at war. Grand pillars shaped like stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
double door. A glowing green crystal roughly the size of a human fist is set into the arch above the doorway.
A hemispherical wall of force, its outside coated with a thin layer of ice, covers the shaft
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flames. In the fire stand four dignified statues of Knights of Solamnia. At the east end of the room lies an antechamber before a stone double door. There, a fifth statue depicts a bison-headed warrior
in this room records the Knights of Solamnia who served at Castle Kalaman and died with honor. A character who reads the monument finds the names of Knight Vogler and Knight Jandin (whom the characters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
lamp on the north wall. Near it, a double door leads west. On the south side of the pit is a spiral metal staircase going up.
Guards don’t patrol this room. If the invisible stalker was summoned in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
are covered with silk tapestries in green and yellow, and the floors are spread with cushions. To the south, two sets of sliding double wooden doors are set in the walls.
Pencheska, Succubus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The dungeon’s denizens make frequent use of these lit tunnels. The thick smell of incense hangs in the air (see “Dungeon Features” above). Smooth stone trenches cut into the floors channel water and
ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
been converted into living quarters. Two double bunks stand against the wall near the door, while more barrels and crates fill the southern half of the chamber. Three humans look up as you open the door
hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
mosaics of tentacles flank a set of black marble doors in the south wall. Reliefs of long, curving fangs line the arc of the door frame.
The double doors push open to reveal an underwater passage to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
within the lens. A successful DC 15 Dexterity (Sleight of Hand) check subtly sabotages the runes scribed into the lens. A character can expend one use of Channel Divinity to force divine power into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a random space next to another pillar (roll a d20). The creature also takes 5 (2d4) lightning damage. If the destination pillar is the same as the origin pillar, the creature takes double damage
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carpets matching the franchise’s chosen motif. Expansion Features At rank 2, an expansion feature allows a franchise to double the size of its headquarters. When doing so, players and characters can
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, arched opening above the mansion’s double entrance doors. People come and go from the mansion at all hours during the day. Guards bring criminals cited for “malicious unhappiness.” Men and women arrive
quills. It also holds thick books of tax records dating back to the times of the baron’s father, grandfather, and great-grandfather. The baron wears a signet ring and carries three keys: one that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
over a largely deserted precinct. Life this close to the Hardheads is a double-edged sword. While local businesses—of which there are few—enjoy on-demand security, their proprietors must be spotless in
, which include current and past Harmonium patrol routes, active members and their ranks, and official arrest records. Recruiting the Harmonium. With an official writ from Factol Sarin, the factol of an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Unfortunately for them, most of the obelisks built to protect Netheril were stolen or otherwise lost over time, as were records of their purpose and information about how to activate them.
Y22. Tower of
domed roof. A double door on one side stands slightly ajar.
Characters who venture inside the museum find that statues and other objects of art have fallen from their plinths and lie in broken
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
channel the energy of life and undeath. They aid in rituals and spells to create undead. With the proper knowledge, a creature can use the stone tables to transform a soul-bound character back into a normal
has been worn through the rubble, winding between double doors to the west and a rough flight of stairs rising to the larger and lit open space to the east.
Path. Except on the path, the ground in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
daily, to be finished over far-off hearths. The one-story building is long, narrow, and nondescript on the outside, but the name of the business is painted above the double entry doors (wide enough for a
displays samples of cut stone as well as “raw” samples from the quarry. Records of orders and old employment rolls are neatly sorted in cabinets behind a wooden counter. Dornen is a hard master to some






