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Returning 25 results for 'being before dropping cold rendered'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
","rollAction":"Drop","rollDamageType":"cold"} cold damage. Miss: The ice piercer takes half the normal falling damage for the distance fallen. Auril the Frostmaiden has transformed icicles into creatures that
resemble piercer;piercers.
Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
to please and thereby escape further attention from her cold gaze. All the original thirteen remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Mephit Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples’ clothes. Ice Mephit Small Elemental, Neutral Evil
AC 11
Wis 11 +0 +0
Cha 12 +1 +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
not have resistance or immunity to cold damage gain vulnerability to cold damage. The characters can see the frost giant apparitions only if they step into the ring under the light of a full moon
(Dragon). Dropping a dragon’s scale in this brazier summons forth its fire. The characters can substitute some other dragon body part, such as a fang or a claw. Vind (Wind). Blowing air into this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities. Nagpas still fear the Raven Queen and do their best
to avoid her and her agents. When it’s impossible to do so, they become cringing, fawning things, eager to please and thereby escape further attention from her cold gaze. All the original thirteen
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
(Investigation) check. Any creature can use an action to dislodge one end of either bridge, dropping it into the crevasse.
Nothic Crevasse. This steep-sided fissure is 5 to 10 feet wide and 20 feet deep
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his enemies. They were destroyed in short order. Moloch was rendered nearly powerless by this failure. He schemes of ways to reclaim his former status, but every time he enters the Nine Hells, he is
(+5)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +11, Con +13, Wis +11, Cha +13
Skills Deception +13, Intimidation +13, Perception +11
Damage Resistances cold; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3rd-level heat metal spell (save DC 15), but the damage is cold instead of fire, and the creature has no chance of dropping a chilled object. Marshes. Any creature that enters this area feels a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
became trapped, leaving his armies at the mercy of his enemies. In short order they were destroyed. Now, Moloch has been rendered nearly powerless after his last failure. He endlessly schemes of ways to
)
WIS
18(+4)
CHA
23(+6)
Saving Throws Dex +11, Con +13, Wis +11, Cha +13
Skills Deception +13, Intimidation +13, Perception +11
Damage Resistances cold; bludgeoning, piercing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mash the beans with the various cooking knives at the table (treat them as daggers), their own tools, or other methods. Each pile is a single Small object with AC 10; hp 15; and immunity to cold
, poison, and psychic damage. A pile is rendered unusable if it takes any amount of acid, fire, lightning, necrotic, or radiant damage. Once a pile of beans is reduced to 0 hit points, the sous-chefs add
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, Con +9, Wis +6
Skills Perception +10, Stealth +11, Survival +10
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire
attack roll.
Reactions
Explosive Retribution. In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a realistic manner. The picture and its frame are bound with powerful magic
.
STR
17(+3)
DEX
13(+1)
CON
16(+3)
INT
9(−1)
WIS
10(+0)
CHA
9(−1)
Skills Perception +3
Damage Resistances cold, fire
Damage Immunities lightning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the
some currently recognized regional groupings:
The Cold Lands: Damara, Narfell, Sossal, and Vaasa
The Heartlands: Cormyr, the Dalelands, the Moonsea, and Sembia
The Lands of Intrigue: Amn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
description put her hand on your head. 7 You fell into an icy pond as a child and probably would have died had a woman matching Zybilna’s description not fished you out of the cold water and wrapped you in
services, previously rendered, of a heroic nature.” This letter can be presented to the settlement’s leader or leaders, who would then grant the letter’s bearer a favor. This favor can take the form of free
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
noisy activity that attracts the attention of the Redbrands in area R2. Cistern. This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than
Phandalin. If the characters spoke to Carp Alderleaf (see the “Alderleaf Farm” section), he will lead them to the tunnel entrance but won’t follow them inside. A cold breeze softly sighs in this large
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
portraits depicting grumpy, sad, frightened, and angry people. The figures include humans, elves, halflings, bullywugs, and goblins, among others. The portraits are rendered in a variety of mediums
poisoned condition. B12. Meat Locker The door to this room is closed and cold to the touch. This room is freezing. Chunks of frozen meat dangle from the ceiling on hooks and chains. Along the walls, more
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
expect an adult black dragon to be, and it clutches a small chest in one of its foreclaws. This chest, like the dragon, is a flat image rendered as part of the fresco, but it has a deep, half-inch
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
slippery. (See chapter 5, “Adventure Environments,” in the Dungeon Master’s Guide for rules on extreme cold and slippery ice.) For every minute the characters spend here, there is a cumulative ten
be sacrificed to Yan-C-Bin in area N19. Two invisible barlguras guard the prisoners. The demons lurk among the columns in the upper reaches of the cave, dropping down to attack intruders who dare free
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
. Sildar takes 3 (1d6) bludgeoning damage, dropping him to 0 hit points if he hasn’t received any healing. A character can help Sildar with a successful DC 10 Wisdom (Medicine) check, a healer’s kit, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
it up, and creates a skull that includes the resulting dust. So long as the soul remains inside the skull, the skull’s eye sockets burn with cold blue flames. While the skull is intact, Myrkul can
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it encounters. Other monsters attack parties they identify as intruders. C3. Whisper Lake This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint
its highest point almost 50 feet above the water. The lake is 20 feet deep near the cavern walls, dropping to 60 feet in the middle. The lake earns its name from a trick of acoustics. A mere whisper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as they enter. The tapestries displayed between the torches are rendered in bloody colors and show victorious fire giants. The door guard is hidden in the alcove (area 1A). 1A. Alcove The tapestry
increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
table is a doppelganger named Xerophon. It has been rendered invisible and placed in a state of suspended animation by a sequester spell. The spell can be dispelled (DC 17), which renders Xerophon
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doorway has been bricked up to the south.
The inhabitants of the hermitage use this room as a dump and privy, dropping their refuse through the trapdoor above. They bricked over the arrow slits and
cutting block bearing half a loaf of bread stands in the center of the room, next to an empty table. Shelves for holding dishes and utensils line the east wall.
The kettle contains cold vegetable soup
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
must make a DC 20 Dexterity saving throw, taking 33 (6d10) cold damage on a failed save or half as much damage on a successful one. T7: Skeleton Closet A moldering skeleton draped in cobwebs sits in
count 20 of the next round (losing initiative ties). The ceiling is too heavy to be stopped by any braces, but an Immovable Rod or similar item can prevent it from dropping so far as to crush anyone. T11






