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Returning 27 results for 'being before dropping composed ruined'.
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Monsters
Van Richten’s Guide to Ravenloft
more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains
fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist
Monsters
Van Richten’s Guide to Ravenloft
-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious
them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richten’s Guide to Ravenloft
of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils
given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further
Monsters
Van Richten’s Guide to Ravenloft
evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richten’s Guide to Ravenloft
by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined
the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lava. A ruined palace lies a few hundred feet from the edge of the steaming abyss.
The cliffs surrounding Omu are 100–150 feet high and composed of crumbling rock. Thick jungle hugs the clifftops
Entering the City When the characters see Omu for the first time, read: The jungle parts to reveal a dead city enclosed by sheer cliffs. Ruined buildings and stone boulevards rise like ghosts from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
favor clothing composed of lengths of cotton or silk cloth called bastras, which are wrapped around the body in various styles. These include the loose, voluminous drapes of a sedentary noble, the
of the ruined city of Manivarsha, is popular among wealthy citizens and often crafted by the descendants of artisans from the Manivarshi diaspora. Manivarshi Diaspora The city-state of Manivarsha was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Numerous breaches in the hull and openings on the rowing decks allow entry into the ruined ship. Alternatively, characters can swim down into the stern’s interior from the top of the ship, where the bow is
number of drowned ones that stayed behind from the most recent assault on Firewatch Island take notice. Three drowned blades, one drowned ascetic, and one drowned assassin lurk inside the ruined Tammeraut
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Unspeakable Horrors Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leaving behind enough survivors to rebuild the ruined community — so that the githyanki might visit the place years or decades later and lay it low all over again. THE GITH ALPHABET
The gith use a
written language composed of alphabetic symbols arranged in circular clusters called tir’su. Each “spoke” on the wheel corresponds to a letter of the alphabet. Each cluster of characters represents a single
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
“The Orrery of the Wanderer” makes use of an adventure trope as old as D&D itself — working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
witnessed the fall of the human kingdom of Delimbiyran, the founding of Daggerford, and all the days since. RUINED KINGDOMS OF THE NORTH
Many folk consider the start of civilization in the North to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the western edge of town. Thornwall Keep’s steward, the knight Becklin Uth Viharin (introduced in the “Final Farewell” section), maintains the keep. Partially ruined walls surround the keep’s three
in about 5 minutes. The local militia is largely composed of retired farmers and fishers who exhibit more zeal than skill in the village’s defense, but they all take the bell’s sounding very seriously
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hidden in the ruined ceiling. Spotting the tripwire requires a search of the area and a successful DC 20 Wisdom (Perception) check. Once spotted, the tripwire is easily avoided and disarmed (no
targets outside. When characters enter the room, the goblins switch to attacking in melee. C4: Ruined Quarters The southwest tower of the castle is little more than a heap of rubble. Several ragged
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the ruined ceiling. Spotting the tripwire requires a passive Wisdom (Perception) score of at least 20, or a successful DC 10 Wisdom (Perception) check if characters are actively searching for traps in
room, the goblins drop their shortbows and draw their melee weapons. Awarding Experience Points Divide 100 XP equally among the characters for each pair of goblin archers the party defeats. 4. Ruined
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in one of these tents has a 1-in-6 chance of stirring up a poisonous snake. 2. Soldiers’ Tents All the tents are ruined one way or another. Most were slashed by claws or weapons during the fight, and
of scale mail (ruined), a warhammer, and a pouch containing five assorted gemstones (10 gp each). 6. House of the Man and Crocodile This shrine was built centuries ago by Chultans. Carved into a stony
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doorway has been bricked up to the south.
The inhabitants of the hermitage use this room as a dump and privy, dropping their refuse through the trapdoor above. They bricked over the arrow slits and
, one of them discovers a handwritten poem scrawled into the open cover of a book. The fragment was composed by Oloran, the chaplain of the garrison, the morning after Tammeraut sank. It was intended as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
and can lead the party to each of these towers (areas Y4, Y7, Y11, Y18, Y20, Y22, Y24, and Y26). Y6. Spire Entrance An arching strut of dark stone rises from this ruined district to a junction high up
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mouth atop its stony ovoid body. Casually dropping gemstones into the creature’s gaping mouth is a creepy-looking earth cultist.
A stonemelder (see chapter 7) named Keltar keeps vigil with a xorn he
composed of thick, dripping mud.
The river of mud flows into this cavern from area G6. An earth elemental myrmidon (see chapter 7) stands guard, ignoring the taunts of six mud mephits. The myrmidon is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
whispers come from inside this ruined tower. Gaps in the stone are patched over with wooden planks and threadbare cloth.
Three kobolds (Ekrash, Erp, and Hev) and two winged kobolds (Nuhro and Snirke
of the floor has crumbled away, dropping off into a chamber below. Amid the rubble, collapsed bookcases jut out at odd angles, and moldering books are strewn across the floor.
Scholar’s Journal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in mainland markets. Ruined Mezro stands across the sea from Calimshan, waiting for explorers and its displaced people to cleanse the city of its undead inhabitants and uncover the treasures that lie
overextend themselves and fall — sometimes crumbling over time, and sometimes dropping like stones from the sky. Now that Netheril and Myth Drannor have fallen, those two great powers can no longer exert
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giants believe the information might yet be buried in some long-forgotten, ruined library. Rumors of its existence crop up from time to time, stirring debate and dreams of resurgent glory among
of crystal with silver lids, or a scene in the sky depicted in a tapestry composed entirely of pearls. Another way for a family to demonstrate its wealth is by bestowing lavish gifts on other families
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ledge leading to area B6 and ends at an arrow slit, beyond which lies area B22. The arrow slit is 4 feet tall but only 6 inches wide. B3. Ruined Gates A massive pair of stone doors lies broken just south
holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
its highest point almost 50 feet above the water. The lake is 20 feet deep near the cavern walls, dropping to 60 feet in the middle. The lake earns its name from a trick of acoustics. A mere whisper
, and four more skulk in the shadows of the ruined enclosure at the west end of the room. The monsters hide so they can surprise intruders. If the ghouls succeed in paralyzing a character, the nearest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
. Once they finish, the giants move on to the next ruined homestead they find. The giants are too distracted to notice anyone watching them from a distance. If the characters confront the giants or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
have the same characteristics. Nothing of note can be found in any of them. This ruined chamber stands empty of all but a litter of rocky debris.
14. Enchanted Water Cache The stone relief-carved door






