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Returning 35 results for 'being begin diffusing court respectively'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
search unearthed ancient court documents mentioning a secret cache belonging to the Mountain Cloud Empress, a mysterious figure of the long-fallen Yun dynasty. Secretary Wei gave orders to begin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
search unearthed ancient court documents mentioning a secret cache belonging to the Mountain Cloud Empress, a mysterious figure of the long-fallen Yun dynasty. Secretary Wei gave orders to begin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
search unearthed ancient court documents mentioning a secret cache belonging to the Mountain Cloud Empress, a mysterious figure of the long-fallen Yun dynasty. Secretary Wei gave orders to begin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
An Uncertain Future Celebrations and enthusiasm fill Kalaman for days after the Dragon Army’s defeat, and its people begin to make hopeful plans for the future. Here are the plans of just a few of
Palanthas to court the Knights of Solamnia and the country’s other great cities to aid in Kalaman’s defense. Raven and Vogler’s Villagers. With Kalaman’s support, Raven is leading an initial foray to Vogler
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
An Uncertain Future Celebrations and enthusiasm fill Kalaman for days after the Dragon Army’s defeat, and its people begin to make hopeful plans for the future. Here are the plans of just a few of
Palanthas to court the Knights of Solamnia and the country’s other great cities to aid in Kalaman’s defense. Raven and Vogler’s Villagers. With Kalaman’s support, Raven is leading an initial foray to Vogler
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
An Uncertain Future Celebrations and enthusiasm fill Kalaman for days after the Dragon Army’s defeat, and its people begin to make hopeful plans for the future. Here are the plans of just a few of
Palanthas to court the Knights of Solamnia and the country’s other great cities to aid in Kalaman’s defense. Raven and Vogler’s Villagers. With Kalaman’s support, Raven is leading an initial foray to Vogler
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Pudding Court. The debris can be cleared with a few days of work. However, if the characters want to use this passage as an entry point to attack the Pudding King, they can use a volatile concoction
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
live and train in this enclosed court. 14: Fortress The castellan governs the keep from this stronghold.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
live and train in this enclosed court. 14: Fortress The castellan governs the keep from this stronghold.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Pudding Court. The debris can be cleared with a few days of work. However, if the characters want to use this passage as an entry point to attack the Pudding King, they can use a volatile concoction
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Pudding Court. The debris can be cleared with a few days of work. However, if the characters want to use this passage as an entry point to attack the Pudding King, they can use a volatile concoction
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
live and train in this enclosed court. 14: Fortress The castellan governs the keep from this stronghold.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
present you for a formal audience.”
“No! My steward Sticky will present you!”
Both heads then ignore you as they begin bellowing over one another for Slippy and Sticky to attend them.
The
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
present you for a formal audience.”
“No! My steward Sticky will present you!”
Both heads then ignore you as they begin bellowing over one another for Slippy and Sticky to attend them.
The
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
present you for a formal audience.”
“No! My steward Sticky will present you!”
Both heads then ignore you as they begin bellowing over one another for Slippy and Sticky to attend them.
The
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Trackless Sea. Chapter 10 describes the politically charged court of the storm giants and the challenges faced by its current ruler, Princess Serissa. If the characters earn Serissa’s trust, she tasks
story, hoping to take the adventure in interesting new directions. The adventure allows for a fair amount of wandering. If you begin to think the party has wandered too far away from the main plot, you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Trackless Sea. Chapter 10 describes the politically charged court of the storm giants and the challenges faced by its current ruler, Princess Serissa. If the characters earn Serissa’s trust, she tasks
story, hoping to take the adventure in interesting new directions. The adventure allows for a fair amount of wandering. If you begin to think the party has wandered too far away from the main plot, you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Trackless Sea. Chapter 10 describes the politically charged court of the storm giants and the challenges faced by its current ruler, Princess Serissa. If the characters earn Serissa’s trust, she tasks
story, hoping to take the adventure in interesting new directions. The adventure allows for a fair amount of wandering. If you begin to think the party has wandered too far away from the main plot, you
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
character comes with 15 feet of a scorpion, the creatures begin combat. Early Ascent. Due to the winding nature and Difficult Terrain of the ascending path, it takes 3 hours to navigate the first 85
wonders the characters saw at the Court of Fountains. Or perhaps Aurivyl, the elf in charge of the court (see chapter 1), offers the characters a Common or Uncommon magic item from appendix A in exchange
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, discover how fickle and vindictive the gods can be. How a champion contends with the whims of a deific patron defines what makes them a hero, whether they seek incredible ways to court immortal favor
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Investigating the Quake Among the folk gathered in the Court of Air is Bookwyrm the dragonborn, who was having a drink in the Hearth when the earthquake struck. Bookwyrm is the First Reader of
anything to endanger Candlekeep. Heading to the Barn Door It takes 5 minutes to walk from the Emerald Door to the Barn Door. As the characters begin to investigate the condemned tower, Bookwyrm meets
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
character comes with 15 feet of a scorpion, the creatures begin combat. Early Ascent. Due to the winding nature and Difficult Terrain of the ascending path, it takes 3 hours to navigate the first 85
wonders the characters saw at the Court of Fountains. Or perhaps Aurivyl, the elf in charge of the court (see chapter 1), offers the characters a Common or Uncommon magic item from appendix A in exchange
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
character comes with 15 feet of a scorpion, the creatures begin combat. Early Ascent. Due to the winding nature and Difficult Terrain of the ascending path, it takes 3 hours to navigate the first 85
wonders the characters saw at the Court of Fountains. Or perhaps Aurivyl, the elf in charge of the court (see chapter 1), offers the characters a Common or Uncommon magic item from appendix A in exchange
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, discover how fickle and vindictive the gods can be. How a champion contends with the whims of a deific patron defines what makes them a hero, whether they seek incredible ways to court immortal favor
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Investigating the Quake Among the folk gathered in the Court of Air is Bookwyrm the dragonborn, who was having a drink in the Hearth when the earthquake struck. Bookwyrm is the First Reader of
anything to endanger Candlekeep. Heading to the Barn Door It takes 5 minutes to walk from the Emerald Door to the Barn Door. As the characters begin to investigate the condemned tower, Bookwyrm meets
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, discover how fickle and vindictive the gods can be. How a champion contends with the whims of a deific patron defines what makes them a hero, whether they seek incredible ways to court immortal favor
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Investigating the Quake Among the folk gathered in the Court of Air is Bookwyrm the dragonborn, who was having a drink in the Hearth when the earthquake struck. Bookwyrm is the First Reader of
anything to endanger Candlekeep. Heading to the Barn Door It takes 5 minutes to walk from the Emerald Door to the Barn Door. As the characters begin to investigate the condemned tower, Bookwyrm meets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Arcturia’s Court Characters who listen at the doors to this room hear harp music beyond. The room has a vaulted ceiling 20 feet high and contains the following: Arcturia. Arcturia — a gaunt
aardvark, a moth, and a shrew. Whenever Arcturia snaps her fingers and points to a spot in the room, these servants begin dusting that location and don’t stop until she snaps her fingers again. They
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
lighting ceases to function. Similarly, a Speaker cannot leave the Radiant Citadel for more than thirty days before the city’s basic utilities begin to fail. Speakers for the Ancestors are often
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lighting ceases to function. Similarly, a Speaker cannot leave the Radiant Citadel for more than thirty days before the city’s basic utilities begin to fail. Speakers for the Ancestors are often
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
travelers from across reality. Thelanis: The Faerie Court. Similar to the Feywild of the core cosmology, Thelanis is the plane of stories and the home of the fey. It is one of the easiest planes to
reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
11. The Court of Cemanahuac (Say-man-AH-wok, place surrounded by water) Describe the features of this room as the characters become able to see them or examine them. The text assumes the characters
clothing begin to rot away. Creature. The phosphorescent glow on the eastern wall is actually a giant slug named Tecuziztecatl (see appendix B), the Lord of Snails. Tecuziztecatl (Tay-COO-zeez-tay-COT-el
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
travelers from across reality. Thelanis: The Faerie Court. Similar to the Feywild of the core cosmology, Thelanis is the plane of stories and the home of the fey. It is one of the easiest planes to
reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lighting ceases to function. Similarly, a Speaker cannot leave the Radiant Citadel for more than thirty days before the city’s basic utilities begin to fail. Speakers for the Ancestors are often
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Arcturia’s Court Characters who listen at the doors to this room hear harp music beyond. The room has a vaulted ceiling 20 feet high and contains the following: Arcturia. Arcturia — a gaunt
aardvark, a moth, and a shrew. Whenever Arcturia snaps her fingers and points to a spot in the room, these servants begin dusting that location and don’t stop until she snaps her fingers again. They






