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Returning 35 results for 'being behalf diffusing connected remove'.
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being behalf diffusing connected resolve
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead knights keep their own council and have their own agendas. The only person whose lead Soth follows is Kansaldi Fire-Eyes, and that is only because she speaks on behalf of the Dragon Queen herself
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead knights keep their own council and have their own agendas. The only person whose lead Soth follows is Kansaldi Fire-Eyes, and that is only because she speaks on behalf of the Dragon Queen herself
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead knights keep their own council and have their own agendas. The only person whose lead Soth follows is Kansaldi Fire-Eyes, and that is only because she speaks on behalf of the Dragon Queen herself
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The nightclub has three entrances. Two are connected to the outside: a main entrance guarded by a bouncer and a back door that is locked from inside. Another locked entrance is connected to a stair
-roller games (and more criminal meetings and illegal activities) are accessible from the casino floor. Boromar’s security and management offices are connected by a hallway to the casino floor, the secret
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The nightclub has three entrances. Two are connected to the outside: a main entrance guarded by a bouncer and a back door that is locked from inside. Another locked entrance is connected to a stair
-roller games (and more criminal meetings and illegal activities) are accessible from the casino floor. Boromar’s security and management offices are connected by a hallway to the casino floor, the secret
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The nightclub has three entrances. Two are connected to the outside: a main entrance guarded by a bouncer and a back door that is locked from inside. Another locked entrance is connected to a stair
-roller games (and more criminal meetings and illegal activities) are accessible from the casino floor. Boromar’s security and management offices are connected by a hallway to the casino floor, the secret
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gwishin Gwishin are the spirits of those who were wronged in life and died without receiving justice. They are intimately connected to Yeonido and the traditions of the city itself. While some
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gwishin Gwishin are the spirits of those who were wronged in life and died without receiving justice. They are intimately connected to Yeonido and the traditions of the city itself. While some
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gwishin Gwishin are the spirits of those who were wronged in life and died without receiving justice. They are intimately connected to Yeonido and the traditions of the city itself. While some
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
like a … loose guideline.
Rogue Destinies Card Heroic Tie Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thieves’ guild
influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
like a … loose guideline.
Rogue Destinies Card Heroic Tie Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thieves’ guild
influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
like a … loose guideline.
Rogue Destinies Card Heroic Tie Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thieves’ guild
influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
looped around it, and the wire is connected to a flask of alchemist’s fire hanging from the wagon’s ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventure’s map of
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
adjust the last sentences of the first and second paragraphs so the goblins are ready to fight. These two connected rooms have an open door between them and a makeshift forge in the back of the second
changes.
If there are fewer than four characters, remove one Goblin Warrior and the Giant Centipede.
If there are more than six characters, add one Goblin Warrior and one Giant Centipede.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
adjust the last sentences of the first and second paragraphs so the goblins are ready to fight. These two connected rooms have an open door between them and a makeshift forge in the back of the second
changes.
If there are fewer than four characters, remove one Goblin Warrior and the Giant Centipede.
If there are more than six characters, add one Goblin Warrior and one Giant Centipede.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
looped around it, and the wire is connected to a flask of alchemist’s fire hanging from the wagon’s ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventure’s map of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
looped around it, and the wire is connected to a flask of alchemist’s fire hanging from the wagon’s ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventure’s map of
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
adjust the last sentences of the first and second paragraphs so the goblins are ready to fight. These two connected rooms have an open door between them and a makeshift forge in the back of the second
changes.
If there are fewer than four characters, remove one Goblin Warrior and the Giant Centipede.
If there are more than six characters, add one Goblin Warrior and one Giant Centipede.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
Illithids. Four mind flayers carrying dark sheets of metal
it might subtly remove all known Dwarvish-speaking characters from the simulation until its familiarity with that language improves significantly.
The Yawning Portal. The most accurate and fleshed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
Illithids. Four mind flayers carrying dark sheets of metal
it might subtly remove all known Dwarvish-speaking characters from the simulation until its familiarity with that language improves significantly.
The Yawning Portal. The most accurate and fleshed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your






