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Returning 35 results for 'being being delve creatures roving'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created by needle lord;needle lords—hulking
plant creatures that hail from fey domains wracked by wanton violence. When a needle lord enters a worldly forest, it spreads seed pods wherever it roams. A pod remains dormant until a humanoid dies near
Monsters
Tales from the Yawning Portal
","rollAction":"Claw","rollDamageType":"piercing"} piercing damage.A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
by needle lords—hulking plant creatures that hail from fey domains wracked by wanton violence. When a needle lord enters a worldly forest, it spreads seed pods wherever it roams. A pod remains
Monsters
Fizban's Treasury of Dragons
, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm
alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But
Monsters
Fizban's Treasury of Dragons
advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin
’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tressym Patrol Considering the variety of laboratory creatures residing in the temple, its hallways might also be populated by roving packs of wild, escaped tressym. These flying cats follow and spy
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
colleges occasionally delve into Quandrix courses to bolster the theoretical underpinnings of their studies, and Quandrix’s studies of nature and Witherbloom’s explorations of practical biology have
intellectual fortitude to delve into those secrets. Quandrix mages who embrace this view use magic to bring numerical concepts to life, creating or altering physical reality out of mathematical
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
intruders first in order to devise the most advantageous approach to dealing with them. Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently
it spreads. People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sea Lion A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath White Plume Mountain might discover a group of
these creatures confined in a watery cage. Sea Lion Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Layers of Hades Layer Description Oinos A land of dead-gray ash, stunted trees, and virulent disease is stalked by roving bands of Fiends looking for a fight or recruits for the Blood War
levels afflicting the creature are removed. Hades Adventures Hades embodies despair manifested as apathy. Pure, undiluted evil is like an inescapable force of gravity, dragging all creatures down—not in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world before they get tied down with the responsibilities of adult life. A giant band might be accompanied by pets or by other creatures that share the giants’ purpose or do the giants’ bidding.
The
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
tribes and humanoid settlements from a position of overwhelming strength.
Strength and power are the greatest of orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. They
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
lion MOoT
3 Manticore MM
3 Minotaur MM
5 Catoblepas* VGtM
6 Cyclops* MM
7 Theran chimera MOoT
8 Blackguard VGtM
* See chapter 6 for details about these creatures in Theros. Temples to Mogis can be found scattered across the badlands of Phoberos
(SAM BURLEY)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to 5 feet for 2 minutes or until the characters move 90 feet away. Kobolds. Arauthator brought a pack of unwitting kobolds to Oyaviggaton generations ago, and the creatures have been serving him in the
for statistics) is working in this area or passing along the corridor. Disguises are ineffective against the ice toads, which know what creatures live in Oyaviggaton at any given time. If they see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
feet for 2 minutes or until the characters move 90 feet away. Kobolds Arauthator brought a pack of unwitting kobolds to Oyaviggaton generations ago, and the creatures have been serving him in the
working in this area or passing along the corridor. Disguises are ineffective against the ice toads, which know what creatures live in Oyaviggaton at any given time. If they see anything unexpected
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has taken shelter in the ruins—potentially including enormous creatures, such as dragons, that appreciate the roomy chambers crafted by ancient giants. You can use the Delve into the Past table to
giants if necessary. 3 An especially harsh winter is accompanied by roving bands of frost giants and winter wolves preying on travelers. 4 Fire giants send hell hounds into mine tunnels to chase the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The efreet use magic to keep the
. Roving bands of salamanders battle each other, raid azer outposts, and avoid patrols from the City of Brass. Obsidian ruins dot the desert—remnants of forgotten civilizations. City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
roving halfling bands, and shield dwarves forced to wander far from old clanholds sometimes follow the ranger’s path. Not every prospector wandering far hills or trapper hunting through uninhabited
throughout much of the Heartlands, rangers use special marks to indicate campsites, dangerous areas, evil creatures, foul magic, goblinoid activity, hidden caches of supplies, safe passage, shelter, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attacks won’t end until the adventurers delve deep into the Cogs and defeat Cavallah herself. The
Sharn Inquisitive
Monstrous Deception
Monsters are infiltrating our city! Though the Sharn Watch
they do next?
Another option is to delve deeper into the motives of Daask, to explore the idea that these monsters aren’t as savage as they appear. The elite members of Daask are spies, soldiers, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Genies “Welcome to the Great Dismal Delve, gem of the Inner Planes. You are now slaves of the mighty and merciful Khatun Zafara al’Yil jin Zarain, Queen of the Mantled Depths, Pontiff of the Diamond
Cathedral, Protector of the Malachite Scepter, and so on and so forth.”
— Gargoyle seneschal’s standard greeting
Genies are rare elemental creatures out of story and legend. Only a few can be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that inhabit a remote valley, island, or cavern. 2 Explore the effects of a planar nexus on spellcasting, creatures, and magic items. 3 Delve into an ancient ruin to discover the nature of the plague
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
created by needle lords—hulking plant creatures that hail from fey domains wracked by wanton violence. When a needle lord enters a worldly forest, it spreads seed pods wherever it roams. A pod
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
physically, after spending a week away from an external source of moist heat. A prolonged lack of heat can shut down a firenewt community, as the creatures within go into hibernation and their eggs stop
developing. Firenewts delve for sources of heat in the earth, such as boiling mud and hot springs, that make ideal places to settle. Through excavation and mining in the area, they fashion living space
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
aquatic troll swims up from the depths. It has the abilities of a normal troll, but can also breathe water and has a swimming speed of 30 feet. Darkmantles These creatures cling to the ceiling as the
at stake. If this encounter occurs again, it might be with Nanny or one of her sisters, Maven Delve or Dame Spiderwort. Grell A grell descends from the cavern ceiling, attempting to grab and paralyze
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
entity in all the planes. As the lord of Minauros, Mammon oversees the soul trade. While those who pledge their souls are claimed by the devil they bargained with, lawful evil creatures that aren’t
bound by any contract emerge from the River Styx as lemures. Roving bands of soul-mongers patrol the river’s banks, harvesting the newly created devils. On its arrival, each soul passes through the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
the small animals of the woods. Squirrels, raccoons, foxes, weasels, owls, rabbits, robins, hummingbirds, and more are their allies and friends. Outsiders often think of these creatures as the gnomes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Scarlet Mire is sodden with gore, rendering it difficult terrain. Additionally, creatures in Scarlet Mire that aren’t Undead have disadvantage on initiative rolls. The red mud and boggy terrain of
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
creatures that typically build dungeons. You can choose a creator from the table or roll randomly, or choose some other dungeon builder appropriate for your campaign. Dungeon Creator d20 Creator
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
: a beholder guarding a treasure vault (area 44) and an aboleth lurking in an underground lake (area 65). These creatures can’t use lair actions within the tomb, and the regional effects of each
in plate armor, giving it AC 17. One or two tomb guardians should appear whenever you feel the need for combat. As the characters delve deeper into the tomb, they should come to know these monsters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into more abstract studies of metaphysics, arcana, or logic. Skill
tiniest movements of your somatic components. When your magic creates or alters creatures, it might briefly surround the targets with shimmering fractal designs or tessellated patterns. A Quandrix






