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Returning 35 results for 'being being devourer circle ready'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the alley followed by eight kobolds disguised as children wearing troll masks. A bugbear named Morga and an intellect devourer hide in a doorway halfway down the alley and can be spotted with a
successful DC 16 Wisdom (Perception) check. When the characters reach Morga’s hiding spot, the bugbear and the kobolds attack. The intellect devourer stays hidden and tries to take control of a character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
half-inch spy-holes for eyes. These holes are detected when the secret door is found. 2b. Pillar Forest Bugbears. Two bugbears hide behind pillars. (Each bugbear is host to an intellect devourer in its
and circle around to warn the goblinoids in area 23 of intruders. The bugbears know the perils of the western tunnel (area 21) and avoid it. Characters whose passive Wisdom (Perception) scores equal or
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Apocalyptic Subclasses August 21, 2025
Get ready for the end of a world with the latest innovations from the D&D Game Design Team! This document presents four new subclasses for the Druid (Circle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” splashes as water drips from stalactites above onto the caps of oversized mushrooms sprouting from mushy earth.
Circle of Explorers This circle is the smallest in Neverlight Grove, since it is
merely the temporary home for restless myconids that brave the Underdark as scouts, patrols, and pathfinders. Rasharoo. This circle leader is loyal to Basidia. Frequent trips outside the grove have
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Devourer called the Hurricane Harvest, which teaches dragonmarked heirs to use their power for destruction and domination.
House Lyrandar Renown Perks
CLAUDIO POZAS
When you request a favor from
manipulate the weather to double your harvest. If you are level 9+, you can issue the Recruit order to House Lyrandar as if it were a Teleportation Circle facility within your Bastion, except that the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
News from the Front When you’re ready to begin this section, give the characters a reason to be near the River Gate, such as fetching Becklin’s box from Thornwall Keep or looking for a lost villager
. When the characters are within earshot, read the following: Pounding hooves sound from the direction of the River Gate as a mercenary of the Ironclad Regiment rides toward the village circle. As she
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Vogler The characters arrive on the day of Ispin Greenshield’s funeral, which is scheduled to take place in the evening. Read or paraphrase the following text when you’re ready for the
-covered remnants of a crumbling stone keep. The village’s modest wooden buildings cluster around a quaint central circle and along the riverbank.
Jutting into the river—out of place and seemingly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tower so named because its bricks have a pale yellow tinge to them. Amath is in the midst of converting the tower into a temple of Bane. A teleportation circle in the basement allows for swift
acolytes hold candles and form a circle around a gagged and blindfolded broadsheet publisher named Shan Chien (N male Shou human commoner). The imperious, middle-aged man is shackled to the floor, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters are ready to go, allow them to approach the house in any way they see fit. The easiest way to access the manor is through its locked front doors (area C1), although characters could easily
steps in the manor are enchanted to move and reshape themselves for full accessibility. Transport Circles. A runic circle is painted on the floor near each staircase in the manor, as well as at the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are many paths you can take. The more relics you deliver, the more paths you will have to choose from. Several evil giant lords stand ready to oppose you. You can ruin all of their plans by defeating
the mithral circle on the floor of the oracle chamber. Eigeron’s ghost knows this, and Harshnag can figure it out if the characters are stumped. When this is done, the relic disappears forever. As a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for the splendors of Upper Central or Skyway… but the colorful inhabitants more than make up for the somewhat dingy surroundings. In Clifftop, a ring of simple apartments and hostels circle the
pinnacle, a high peak filled with shops and services catering to adventurers. The laborers and artisans who keep the district running are usually ready to drop their daily tasks and serve as hirelings. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has an intellect devourer in its skull, which is controlling it like a puppeteer. Because of the intellect devourer’s Detect Sentience trait, the bugbears can’t be surprised by the adventurers. When
the intellect devourer’s host drops to 0 hit points, the intellect devourer teleports away to seek a new host. 39c. Goblin Hall Goblins. Nineteen loud, mean, starving goblins bicker and fight over
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wall table. These encounters are described below. Once you’re ready for the characters to begin their infiltration of the flying citadel, proceed with the “Dragonnel Reinforcements” section. Defending
dragonnels (see appendix B for both stat blocks) manage to get past Kalaman’s walls. The riders throw alchemist’s fire onto the city as they circle overhead. Characters on the wall can turn a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the village circle. Assess how many ships the village has and roughly how many villagers they can carry. Instruct the villagers how to get to safety. Keep the villagers calm. Mayor Raven and
absolutely necessary, allowing villagers time to prepare and safely evacuate together. Informing the Villagers The characters can easily summon most of Vogler’s people to the village circle, likely by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
anything that tries to damage or topple the caryatids. Walk in a counterclockwise circle around the caryatids when not defending itself or the pillars. The quadrone speaks and understands the Modron
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
can also carouse in the village circle, volunteer to perform on the festival stage, or socialize with locals. Any villager from the “Vogler Gazetteer” section might interact with the characters at the
festival. Whenever you please, transition to the “Battle of High Hill” section. Fish Catch Traffic flows steadily from the village circle to the wharf. Here, the fish catch pits amateur fishers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign, while others might appear as villains. Some might even accept adventurers as members. Circle of Eight Some of the greatest spellcasters of the world of Greyhawk form the Circle of Eight, a group
membership of the Circle of Eight is secret but includes Mordenkainen (the strategist behind the group), Bigby, Jallarzi Sallavarian, Otiluke, and Otto. Knights of the Watch The order of the Knights of the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, shriveled, and blotched with black patches of decay. The blight has no obvious source. Treasure. The fungus farm contains heart cap mushrooms ready for harvest. A character who spends 15 minutes
area B4 at the first sign of intruders, relying on the distraction of the stirges to escape. 2nd-Level Characters. If the characters are 2nd level, add two stirges to this encounter. B4: Circle Chamber
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Sivan is quiet and introspective, but he always keeps a hilarious joke or cutting remark at the ready. Character Backgrounds. Adventurers with the Artisan or Entertainer background might do business
to the Temple of the Radiant Sun.
Safe Travels. By making a small donation to the temple, adventurers increase the likelihood of safe travel to their next destination.
Teleportation Circle. Though
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
following: Dendar the Night Serpent, Eater of the World, is said to be the spawn of the first nightmare, devourer of foul visions, and harbinger of the end of the world. Her warlocks frequently dream
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
circle to his flank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unwanted visitors. In the center of the upper city, the Circle still stands around the ruin of the Master’s Hall, ready to receive visiting caravans, livestock, and merchants. However, few such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
delivering the characters safely to the island, Angajuk is willing to circle the island until the characters are ready to leave, provided they don’t make the whale wait for too long. Auril’s roc poses a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze “bell” similar in shape
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Doors circle the room. The light of the moons cascades through broad windows high above. At the center of the room stands a serene-looking woman with long, gray hair and red robes. She nods as you enter
the characters are ready, Rovina opens a door, revealing a portal filled with swirling amber light. She directs anyone intending to face the trial to enter the portal together. If a single character is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be armed and ready to face them in battle. Escorting the Morkoth are four merrow loyal to Slarkrethel. These creatures swim alongside the vessel, two on each side, and use their harpoons to impale
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
impress people. His son, Young Fargo, fell into Viallis’s circle of influence a month ago, and Old Fargo hasn’t seen him since. He knows that Viallis and his followers are said to be building an estate
agreed-upon signal of a window being opened in Faerl’s house, they go there immediately, ready for trouble. Use the guidelines in the “Street Fight” section earlier to run the encounter if the cultists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch
4th
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
, with six tall panes of smoky gray glass hanging on the walls, one in each compartment. At the center of the space, a ritual circle thirty feet across is inscribed into the stone floor.
This was once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Escape Tunnel This tunnel stretches one hundred feet before ending at a flat wall.
The secret door in the wall is obvious: emblazoned on the masonry is a wide circle of dimly glowing runes. A character
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
guarded by a water elemental and three crocodiles that circle the island, attacking any creatures that approach. Gar makes a final stand here. He can’t retreat to the Plane of Water with Drown, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
community practices its own version of Arvoreen’s favored tactics: Scatterstrike. The halflings run in every direction as if in a panic, but then they regroup and circle back to attack with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
approaches, drops a very large egg at your feet, and looks up expectantly. 27–30 A small, jovial crowd gathers around a goblin and a kobold that are getting ready to have an arm wrestling match. A dwarf
rats in a merry dance. 77–80 Four orcs jab at an ochre jelly with long staffs, trying to herd the ooze into the sewers. 81–82 Several Cyran refugees are gathered in a circle, singing a haunting song. 83






