Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being belial diffusing checks royal'.
Other Suggestions:
being bestial diffusing checks roll
being burial diffusing checks roll
being bestial diffusing cracks roll
being bestial diffusing cracks roya
being bestial diffusing cracks rural
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. 4 Four gricks lie in ambush just beneath the sand. Adapted to the desert climate, the gricks have advantage on Dexterity (Stealth) checks to hide in desert terrain. 5 A snobbish efreeti royal
characters have disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks. Shortly after the dust storm begins, an air elemental and eight dust mephits materialize from the sands and attack
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. 4 Four gricks lie in ambush just beneath the sand. Adapted to the desert climate, the gricks have advantage on Dexterity (Stealth) checks to hide in desert terrain. 5 A snobbish efreeti royal
characters have disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks. Shortly after the dust storm begins, an air elemental and eight dust mephits materialize from the sands and attack
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. 4 Four gricks lie in ambush just beneath the sand. Adapted to the desert climate, the gricks have advantage on Dexterity (Stealth) checks to hide in desert terrain. 5 A snobbish efreeti royal
characters have disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks. Shortly after the dust storm begins, an air elemental and eight dust mephits materialize from the sands and attack
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are made with advantage.
If the dragon dies, the animal population near
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
regains two additional spent Hit Dice.
Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who once amused the royal family of Omu. If any character touches it, the skull levitates into the air and begins to follow that character everywhere. The skull never strays more than a few feet away
silenced, its inopportune comments cause the character to make all ability checks with disadvantage. Roleplay the skull as cruel and cynical, with a dark sense of humor. It knows nothing of the tomb but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who once amused the royal family of Omu. If any character touches it, the skull levitates into the air and begins to follow that character everywhere. The skull never strays more than a few feet away
silenced, its inopportune comments cause the character to make all ability checks with disadvantage. Roleplay the skull as cruel and cynical, with a dark sense of humor. It knows nothing of the tomb but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who once amused the royal family of Omu. If any character touches it, the skull levitates into the air and begins to follow that character everywhere. The skull never strays more than a few feet away
silenced, its inopportune comments cause the character to make all ability checks with disadvantage. Roleplay the skull as cruel and cynical, with a dark sense of humor. It knows nothing of the tomb but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
last human descendants of the royal line of Omu. If the characters eventually liberate Omu from the evil possessing it, the royal line can be restored. Originally, the monastery structures could be
walkways are rotting or missing entirely in many places. The aarakocra don’t need them and have no reason to repair them. To reach the monastery from the ground, a character must make three ability checks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
last human descendants of the royal line of Omu. If the characters eventually liberate Omu from the evil possessing it, the royal line can be restored. Originally, the monastery structures could be
walkways are rotting or missing entirely in many places. The aarakocra don’t need them and have no reason to repair them. To reach the monastery from the ground, a character must make three ability checks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
last human descendants of the royal line of Omu. If the characters eventually liberate Omu from the evil possessing it, the royal line can be restored. Originally, the monastery structures could be
walkways are rotting or missing entirely in many places. The aarakocra don’t need them and have no reason to repair them. To reach the monastery from the ground, a character must make three ability checks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quagmire of intrigue and despair as three royal heirs—transformed into monsters by their depravity and hatred—battle endlessly to claim the throne of their ancient dynasty. Lamordia Inventors and scholars
Initiative rolls. 4–5 Dread. The character has Disadvantage on all saving throws. 6 Delusion. The character has Disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quagmire of intrigue and despair as three royal heirs—transformed into monsters by their depravity and hatred—battle endlessly to claim the throne of their ancient dynasty. Lamordia Inventors and scholars
Initiative rolls. 4–5 Dread. The character has Disadvantage on all saving throws. 6 Delusion. The character has Disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quagmire of intrigue and despair as three royal heirs—transformed into monsters by their depravity and hatred—battle endlessly to claim the throne of their ancient dynasty. Lamordia Inventors and scholars
Initiative rolls. 4–5 Dread. The character has Disadvantage on all saving throws. 6 Delusion. The character has Disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma. If
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
royal regalia or as a badge of high office. Magic Item’s Minor Property 1d20 Minor Property 1–2 Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and
other liquids. You have Advantage on Strength (Athletics) checks to swim. 20 Roll twice, rerolling any additional 20s. Magic Item’s Quirk 1d8 Quirk 1 Blissful. You feel fortunate and optimistic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
royal regalia or as a badge of high office. Magic Item’s Minor Property 1d20 Minor Property 1–2 Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and
other liquids. You have Advantage on Strength (Athletics) checks to swim. 20 Roll twice, rerolling any additional 20s. Magic Item’s Quirk 1d8 Quirk 1 Blissful. You feel fortunate and optimistic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
royal regalia or as a badge of high office. Magic Item’s Minor Property 1d20 Minor Property 1–2 Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and
other liquids. You have Advantage on Strength (Athletics) checks to swim. 20 Roll twice, rerolling any additional 20s. Magic Item’s Quirk 1d8 Quirk 1 Blissful. You feel fortunate and optimistic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
passageways into dead ends, and vice versa. Whichever character is leading the way through the maze must make six successful DC 15 Wisdom (Survival) checks to find the entrance to the settlement (area 2). Each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
passageways into dead ends, and vice versa. Whichever character is leading the way through the maze must make six successful DC 15 Wisdom (Survival) checks to find the entrance to the settlement (area 2). Each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
passageways into dead ends, and vice versa. Whichever character is leading the way through the maze must make six successful DC 15 Wisdom (Survival) checks to find the entrance to the settlement (area 2). Each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
checks made by creatures in the chasm. Thunder. Thunder momentarily fills the chasm. Each creature in the chasm must make a DC 15 Constitution saving throw. On a failure, it takes 10 (3d6) thunder
stone column in the middle of a glowing mere.
The natural column rises 20 feet and is slick with water and fungus, so it requires successful DC 15 Strength (Athletics) checks to climb unaided. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
checks made by creatures in the chasm. Thunder. Thunder momentarily fills the chasm. Each creature in the chasm must make a DC 15 Constitution saving throw. On a failure, it takes 10 (3d6) thunder
stone column in the middle of a glowing mere.
The natural column rises 20 feet and is slick with water and fungus, so it requires successful DC 15 Strength (Athletics) checks to climb unaided. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
checks made by creatures in the chasm. Thunder. Thunder momentarily fills the chasm. Each creature in the chasm must make a DC 15 Constitution saving throw. On a failure, it takes 10 (3d6) thunder
stone column in the middle of a glowing mere.
The natural column rises 20 feet and is slick with water and fungus, so it requires successful DC 15 Strength (Athletics) checks to climb unaided. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion. 8 Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its
Strength (Athletics) checks to swim. 18 Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. 19 Illusion. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion. 8 Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its
Strength (Athletics) checks to swim. 18 Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. 19 Illusion. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion. 8 Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its
Strength (Athletics) checks to swim. 18 Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. 19 Illusion. The






