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Returning 16 results for 'being belong diffusing contained replaced'.
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Monsters
Storm King's Thunder
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
entity to trap her inside the diamond. The entity then replaced Zorhanna with a simulacrum using one of the shard solitaire’s magical properties. Zorhanna’s simulacrum now wanders Paliset Hall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Courage. You seek to prove that the bravest heart can be contained within the smallest of packages. 2 Companionship. You’re pretty sure you can be friends with anyone or anything. 3 Hopeful. You will
how small you may be, you won’t back down from a bully. Halfling Flaws d6 Flaw 1 You can’t resist poking your nose where it doesn’t belong. 2 You are very fidgety. Sitting still is a major challenge
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Exploring the Gulch Dumathoin’s Gulch was once a dwarven mine, but the erosion of the stream exposed it to the sky. The mine contained a shrine to Dumathoin, and the power of that deity still infuses
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
replaced with the shadowy face of a giant spider obscured by smoke. The creature in the mirror is a projection of a yochlol demon in the service of T’rissa’s mother, Vlonwelv. If the figure standing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lies a child’s playroom.
The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wugga’s Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
toppled on the floor.
This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold
, the mouths clamp down. If both arms belong to the same character, that character takes 28 (8d6) piercing damage; if the arms belong to different characters, each character takes 14 (4d6) piercing damage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these cultists and then leave this part of the dungeon, the guards are replaced by the cultists in area C7 within an hour. C2. Canals A twenty-foot wide canal leads between ancient masonry walls into
water weirds are cold and clammy to the touch, and sound half-full if rapped on. A weird can attack only if someone opens the hatch at the top of the vat in which it is contained. Any commotion in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
. If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
This room has been allocated to two champions currently quartered in area 60. The lids were dropped by slaves during construction and have not been cleared away or replaced. 8. Makeshift Storeroom This
nothing of the lower levels of the fortress but are aware the place has recently been sunk. Bones. The bones in the corner belong to the final two members of Elmo’s party. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
former splendor of Cynidicea as the room around them appears to melt away, replaced by an ornate ballroom filled with joyful citizens in fanciful attire. If the characters decline, the sovereign allows
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
meet Qarbo. Development If the characters attack the monastery and then leave, when they return the guards here are replaced by two minotaurs sent here from the Temple of Black Earth, supervised by one
two gargoyles, hiding in plain sight. They don’t react unless characters who don’t belong to the cult attempt to enter the shrine to the north (area M9). The gargoyles don’t interfere with anyone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contained in a secret compartment under Endorovich’s remains. Once his bones and dust are swept away, the compartment can be found and opened without an ability check. Crypt 8 Duchess Dorfniya
party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the dead guards are replaced by troops from areas K8 or area K20. If those guards are killed too, it takes Grimjaw 1d4 + 1 days to get reinforcements and replace the gate guards. During this period
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
gardens and bowers are everywhere. The town replaced its earthen rampart with a wall years ago, but the wall has flowers growing along its foundations both inside and outside the settlement. The river






