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Returning 18 results for 'being berries diffusing closed robbery'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mysteries A mystery is a form of event-based adventure that usually focuses on the adventurers’ efforts to solve a crime, usually a robbery or murder. Unlike the writer of a mystery novel, a Dungeon
detective fiction is to create a closed circle of suspects — a finite number of individuals whose circumstances make them the only possible suspects. One tip for keeping the players and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
atop this slab suggest rusted objects were once arrayed on it. In the middle of the wall to the right of the entry passage, is a closed and severely rusted iron door.
If the rusted iron door is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mysteries A mystery is a form of event-based adventure that usually focuses on the adventurers’ efforts to solve a crime, usually a robbery or murder. Unlike the writer of a mystery novel, a Dungeon
detective fiction is to create a closed circle of suspects — a finite number of individuals whose circumstances make them the only possible suspects. One tip for keeping the players and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
atop this slab suggest rusted objects were once arrayed on it. In the middle of the wall to the right of the entry passage, is a closed and severely rusted iron door.
If the rusted iron door is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mysteries A mystery is a form of event-based adventure that usually focuses on the adventurers’ efforts to solve a crime, usually a robbery or murder. Unlike the writer of a mystery novel, a Dungeon
detective fiction is to create a closed circle of suspects — a finite number of individuals whose circumstances make them the only possible suspects. One tip for keeping the players and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
atop this slab suggest rusted objects were once arrayed on it. In the middle of the wall to the right of the entry passage, is a closed and severely rusted iron door.
If the rusted iron door is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Museum Locations The following locations are keyed to map 1.2. The descriptions assume the characters are exploring the museum after it’s closed to the public. MAP 1.2: DM’S MAPView Player Version
reveals the pressure plate, which is activated and deactivated by a toggle switch hidden under the nearby information desk. The trap is normally activated while the museum is closed to the public and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Museum Locations The following locations are keyed to map 1.2. The descriptions assume the characters are exploring the museum after it’s closed to the public. MAP 1.2: DM’S MAPView Player Version
reveals the pressure plate, which is activated and deactivated by a toggle switch hidden under the nearby information desk. The trap is normally activated while the museum is closed to the public and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Museum Locations The following locations are keyed to map 1.2. The descriptions assume the characters are exploring the museum after it’s closed to the public. MAP 1.2: DM’S MAPView Player Version
reveals the pressure plate, which is activated and deactivated by a toggle switch hidden under the nearby information desk. The trap is normally activated while the museum is closed to the public and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
ensure his troops’ loyalty. News of the robbery causes most of the bugbears and goblins, as well as half of the hobgoblins, to flee Azrok’s Hold and seek employment as mercenaries in Skullport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
ensure his troops’ loyalty. News of the robbery causes most of the bugbears and goblins, as well as half of the hobgoblins, to flee Azrok’s Hold and seek employment as mercenaries in Skullport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
ensure his troops’ loyalty. News of the robbery causes most of the bugbears and goblins, as well as half of the hobgoblins, to flee Azrok’s Hold and seek employment as mercenaries in Skullport
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
dome appears intact: it has no obvious holes in the roof, and the bronze double door hangs squarely in its frame. The doors are closed but not locked. Unless characters have been uncommonly stealthy (or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
dome appears intact: it has no obvious holes in the roof, and the bronze double door hangs squarely in its frame. The doors are closed but not locked. Unless characters have been uncommonly stealthy (or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
dome appears intact: it has no obvious holes in the roof, and the bronze double door hangs squarely in its frame. The doors are closed but not locked. Unless characters have been uncommonly stealthy (or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inside. To the south, a closed door is padlocked.
See area C11 for more information about the padlocked door. A water elemental and two water weirds live in the 25-foot-deep fountain. These creatures
some tasty food with him, he reveals his expertise in Vecna’s history. Umberto especially likes food created with or by magic, such as berries from the Goodberry spell. If Umberto reveals his role as a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inside. To the south, a closed door is padlocked.
See area C11 for more information about the padlocked door. A water elemental and two water weirds live in the 25-foot-deep fountain. These creatures
some tasty food with him, he reveals his expertise in Vecna’s history. Umberto especially likes food created with or by magic, such as berries from the Goodberry spell. If Umberto reveals his role as a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inside. To the south, a closed door is padlocked.
See area C11 for more information about the padlocked door. A water elemental and two water weirds live in the 25-foot-deep fountain. These creatures
some tasty food with him, he reveals his expertise in Vecna’s history. Umberto especially likes food created with or by magic, such as berries from the Goodberry spell. If Umberto reveals his role as a






