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Returning 9 results for 'being bigger diffusing concerned relying'.
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Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an






