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Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
“Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
Monsters
Bigby Presents: Glory of the Giants
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of
Feats
Wayfinder's Guide to Eberron
, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the
options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: Characters begin this chapter at 10th level, having gained a level at the end of chapter 6. They advance to 11th level after completing the “Flight of the Dragonnels” section and reaching the flying citadel.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: Characters begin this chapter at 10th level, having gained a level at the end of chapter 6. They advance to 11th level after completing the “Flight of the Dragonnels” section and reaching the flying citadel.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: Characters begin this chapter at 10th level, having gained a level at the end of chapter 6. They advance to 11th level after completing the “Flight of the Dragonnels” section and reaching the flying citadel.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but can’t reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but can’t reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination. If Fellik is
with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but can’t reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Advancement The characters should be 10th level when the chapter begins. Advancement is handled as follows: The characters gain a level after reaching the entrance to the Endless Void. The characters gain a level once they vanquish all three mind flayer fanatics.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Advancement The characters should be 10th level when the chapter begins. Advancement is handled as follows: The characters gain a level after reaching the entrance to the Endless Void. The characters gain a level once they vanquish all three mind flayer fanatics.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Advancement The characters should be 10th level when the chapter begins. Advancement is handled as follows: The characters gain a level after reaching the entrance to the Endless Void. The characters gain a level once they vanquish all three mind flayer fanatics.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Ironslag By Land Characters who travel to Ironslag on foot or by horse must cross a cold, rugged hinterland to reach their destination. They are likely to experience one or more random
encounters (use the Random Wilderness Encounter table in chapter 3). The main benefit of an overland approach is stealth; characters can reach the foot of the mountain and make their way up toward the yakfolk village undetected.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Ironslag By Land Characters who travel to Ironslag on foot or by horse must cross a cold, rugged hinterland to reach their destination. They are likely to experience one or more random
encounters (use the Random Wilderness Encounter table in chapter 3). The main benefit of an overland approach is stealth; characters can reach the foot of the mountain and make their way up toward the yakfolk village undetected.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Ironslag By Land Characters who travel to Ironslag on foot or by horse must cross a cold, rugged hinterland to reach their destination. They are likely to experience one or more random
encounters (use the Random Wilderness Encounter table in chapter 3). The main benefit of an overland approach is stealth; characters can reach the foot of the mountain and make their way up toward the yakfolk village undetected.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching Mantol-Derith If the characters reached an agreement with Davra Jassur in chapter 8, they can travel to Mantol-Derith along one of the many routes the Zhentarim use to move merchandise to
200 miles. Check for random encounters as the party’s expedition makes its way to Mantol-Derith, using the tables in chapter 2. If the characters are traveling with faction representatives (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching Mantol-Derith If the characters reached an agreement with Davra Jassur in chapter 8, they can travel to Mantol-Derith along one of the many routes the Zhentarim use to move merchandise to
200 miles. Check for random encounters as the party’s expedition makes its way to Mantol-Derith, using the tables in chapter 2. If the characters are traveling with faction representatives (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching Mantol-Derith If the characters reached an agreement with Davra Jassur in chapter 8, they can travel to Mantol-Derith along one of the many routes the Zhentarim use to move merchandise to
200 miles. Check for random encounters as the party’s expedition makes its way to Mantol-Derith, using the tables in chapter 2. If the characters are traveling with faction representatives (see
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit Seagrow Caves, they have two options for reaching the site: By Boat. Dragon’s Rest has a rowboat the characters can take around the western
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit Seagrow Caves, they have two options for reaching the site: By Boat. Dragon’s Rest has a rowboat the characters can take around the western
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit Seagrow Caves, they have two options for reaching the site: By Boat. Dragon’s Rest has a rowboat the characters can take around the western
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
the “Airship of a Cult” section in chapter 4 for the balloon’s statistics). If it successfully brings down the airship, the roc spends a few rounds picking through the wreckage in search of food before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
the “Airship of a Cult” section in chapter 4 for the balloon’s statistics). If it successfully brings down the airship, the roc spends a few rounds picking through the wreckage in search of food before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
the “Airship of a Cult” section in chapter 4 for the balloon’s statistics). If it successfully brings down the airship, the roc spends a few rounds picking through the wreckage in search of food before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 7: Berg of the Frost Giants From their icy fortress of Svardborg, Jarl Storvald and his frost giants strike out in their ships in search of the Ring of Winter, an artifact they can use to
bring about the Age of Everlasting Ice. Although they’re far from reaching that goal, the frost giants pose a terrible threat to the North. In this part of their mission, the characters confront this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 7: Berg of the Frost Giants From their icy fortress of Svardborg, Jarl Storvald and his frost giants strike out in their ships in search of the Ring of Winter, an artifact they can use to
bring about the Age of Everlasting Ice. Although they’re far from reaching that goal, the frost giants pose a terrible threat to the North. In this part of their mission, the characters confront this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 7: Berg of the Frost Giants From their icy fortress of Svardborg, Jarl Storvald and his frost giants strike out in their ships in search of the Ring of Winter, an artifact they can use to
bring about the Age of Everlasting Ice. Although they’re far from reaching that goal, the frost giants pose a terrible threat to the North. In this part of their mission, the characters confront this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Deadstone Cleft No roads lead to Deadstone Cleft (shown on map 6.1), but characters can traverse the foothills of the Graypeak Mountains and cross shallow rivers to reach the canyon, with or
without horses. They can also take a boat up the Loagrann River. Use the Random Wilderness Encounters table in chapter 3 to generate encounters, as desired. The characters can also reach Deadstone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Deadstone Cleft No roads lead to Deadstone Cleft (shown on map 6.1), but characters can traverse the foothills of the Graypeak Mountains and cross shallow rivers to reach the canyon, with or
without horses. They can also take a boat up the Loagrann River. Use the Random Wilderness Encounters table in chapter 3 to generate encounters, as desired. The characters can also reach Deadstone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Deadstone Cleft No roads lead to Deadstone Cleft (shown on map 6.1), but characters can traverse the foothills of the Graypeak Mountains and cross shallow rivers to reach the canyon, with or
without horses. They can also take a boat up the Loagrann River. Use the Random Wilderness Encounters table in chapter 3 to generate encounters, as desired. The characters can also reach Deadstone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
prevent the beacon’s light from reaching Castle Ravenloft directly, Strahd can see the light’s glow in the sky to the west. The beacon can be seen in Vallaki (chapter 5), Krezk (chapter 8), and Berez
, you glimpse an abbey perched on a snowy mountainside beyond a long stretch of fog-smothered pines. The small town is Vallaki (chapter 5). The windmill is Old Bonegrinder (chapter 6). The abbey is the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
prevent the beacon’s light from reaching Castle Ravenloft directly, Strahd can see the light’s glow in the sky to the west. The beacon can be seen in Vallaki (chapter 5), Krezk (chapter 8), and Berez
, you glimpse an abbey perched on a snowy mountainside beyond a long stretch of fog-smothered pines. The small town is Vallaki (chapter 5). The windmill is Old Bonegrinder (chapter 6). The abbey is the






