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Returning 35 results for 'being bind diffusing certain robes'.
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Monsters
Bigby Presents: Glory of the Giants
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen
Backgrounds
Sword Coast Adventurer's Guide
across Faerûn.
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Dodging out of harm’s way Constitution Enduring a disease, poison, or other hazard that saps vitality Intelligence Disbelieving certain illusions and resisting mental assaults that can be refuted with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Dodging out of harm’s way Constitution Enduring a disease, poison, or other hazard that saps vitality Intelligence Disbelieving certain illusions and resisting mental assaults that can be refuted with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Dodging out of harm’s way Constitution Enduring a disease, poison, or other hazard that saps vitality Intelligence Disbelieving certain illusions and resisting mental assaults that can be refuted with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves with the regal bearing of leaders. The man, Selenar Woodwise, wears a steel breastplate and billowing green cloak, while the woman, Gwenhumara Goldmoss, is clad in flowing verdant robes.
“We are
. We need you to find our missing villagers, determine why the forest is blighted, and end any threats you discover.”
Selenar interjects, “I’m certain there isn’t another dragon, but something is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves with the regal bearing of leaders. The man, Selenar Woodwise, wears a steel breastplate and billowing green cloak, while the woman, Gwenhumara Goldmoss, is clad in flowing verdant robes.
“We are
. We need you to find our missing villagers, determine why the forest is blighted, and end any threats you discover.”
Selenar interjects, “I’m certain there isn’t another dragon, but something is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves with the regal bearing of leaders. The man, Selenar Woodwise, wears a steel breastplate and billowing green cloak, while the woman, Gwenhumara Goldmoss, is clad in flowing verdant robes.
“We are
. We need you to find our missing villagers, determine why the forest is blighted, and end any threats you discover.”
Selenar interjects, “I’m certain there isn’t another dragon, but something is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
robes. Three figures shamble after them—bloated corpses dressed as sailors, moaning and gurgling.
The characters have another opportunity to fight the three zombies, this time with the lives of two
, and he is convinced that his good luck and his “magical” dagger saved him from certain death. Tarak is unarmed, and the zombies overpower both him and Blepp if the characters don’t help. If the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
robes. Three figures shamble after them—bloated corpses dressed as sailors, moaning and gurgling.
The characters have another opportunity to fight the three zombies, this time with the lives of two
, and he is convinced that his good luck and his “magical” dagger saved him from certain death. Tarak is unarmed, and the zombies overpower both him and Blepp if the characters don’t help. If the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
robes. Three figures shamble after them—bloated corpses dressed as sailors, moaning and gurgling.
The characters have another opportunity to fight the three zombies, this time with the lives of two
, and he is convinced that his good luck and his “magical” dagger saved him from certain death. Tarak is unarmed, and the zombies overpower both him and Blepp if the characters don’t help. If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Lady of Pain The greatest entity in Sigil is the Lady of Pain, an eternal being who watches over the Cage. She appears almost human, although she most definitely isn’t. She wears ornate robes
that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what exactly the Lady of Pain is, but it’s widely accepted she’s a being
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Lady of Pain The greatest entity in Sigil is the Lady of Pain, an eternal being who watches over the Cage. She appears almost human, although she most definitely isn’t. She wears ornate robes
that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what exactly the Lady of Pain is, but it’s widely accepted she’s a being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
human, although she most definitely isn’t. She wears ornate robes that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
human, although she most definitely isn’t. She wears ornate robes that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Lady of Pain The greatest entity in Sigil is the Lady of Pain, an eternal being who watches over the Cage. She appears almost human, although she most definitely isn’t. She wears ornate robes
that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what exactly the Lady of Pain is, but it’s widely accepted she’s a being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
human, although she most definitely isn’t. She wears ornate robes that shroud her body, and a mantle of blades coated in blue-green verdigris surrounds her masklike face. No one is certain who or what
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain
weeks, and it has remained still. But as I approached you, it grew warm and started to twitch. It has settled down only now. I’m certain this is Cozmioko’s will.” What Can You Tell Us about Anthradusk
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain
weeks, and it has remained still. But as I approached you, it grew warm and started to twitch. It has settled down only now. I’m certain this is Cozmioko’s will.” What Can You Tell Us about Anthradusk
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain
weeks, and it has remained still. But as I approached you, it grew warm and started to twitch. It has settled down only now. I’m certain this is Cozmioko’s will.” What Can You Tell Us about Anthradusk
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perfect recall of everything they experience. Certain liminal spaces—cave mouths, shorelines, crossroads, forest edges, and so on—enable mortal voices to reach the gods as well, though most gods have
weapon like the artifacts detailed in chapter 5. But defeating the god in that form would merely weaken the deity, allowing other members of the pantheon to capture, bind, or punish them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perfect recall of everything they experience. Certain liminal spaces—cave mouths, shorelines, crossroads, forest edges, and so on—enable mortal voices to reach the gods as well, though most gods have
weapon like the artifacts detailed in chapter 5. But defeating the god in that form would merely weaken the deity, allowing other members of the pantheon to capture, bind, or punish them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perfect recall of everything they experience. Certain liminal spaces—cave mouths, shorelines, crossroads, forest edges, and so on—enable mortal voices to reach the gods as well, though most gods have
weapon like the artifacts detailed in chapter 5. But defeating the god in that form would merely weaken the deity, allowing other members of the pantheon to capture, bind, or punish them.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
hats, scarves, tunics, robes, gloves, and other apparel embroidered with the Strixhaven star or with the sigil of any of Strixhaven’s colleges. Costs range from 5 cp to 5 gp or more, at your discretion
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
hats, scarves, tunics, robes, gloves, and other apparel embroidered with the Strixhaven star or with the sigil of any of Strixhaven’s colleges. Costs range from 5 cp to 5 gp or more, at your discretion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
hats, scarves, tunics, robes, gloves, and other apparel embroidered with the Strixhaven star or with the sigil of any of Strixhaven’s colleges. Costs range from 5 cp to 5 gp or more, at your discretion






