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Returning 35 results for 'being bit diffusing cost remote'.
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Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
remote estate near Varna in the Eldeen Reaches—far from the seats of power in the Five Nations. Breeding superior animals for agriculture hardly seems threatening to most of Khorvaire.
And yet House
half the usual cost, or you can secure free feed and stabling for animals owned by you and your party for up to 1 week. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
remote estate near Varna in the Eldeen Reaches—far from the seats of power in the Five Nations. Breeding superior animals for agriculture hardly seems threatening to most of Khorvaire.
And yet House
half the usual cost, or you can secure free feed and stabling for animals owned by you and your party for up to 1 week. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise features, paying staff, creating merchandise with proper branding, settling legal issues, and more are all encompassed by the baseline cost for a franchise’s headquarters, a multiplier from
monthly cost of a franchise is calculated based on the franchise’s headquarters, as noted on the Baseline Costs table on the next page. The costs on this table differ from the costs found in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
remote estate near Varna in the Eldeen Reaches—far from the seats of power in the Five Nations. Breeding superior animals for agriculture hardly seems threatening to most of Khorvaire.
And yet House
half the usual cost, or you can secure free feed and stabling for animals owned by you and your party for up to 1 week. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise features, paying staff, creating merchandise with proper branding, settling legal issues, and more are all encompassed by the baseline cost for a franchise’s headquarters, a multiplier from
monthly cost of a franchise is calculated based on the franchise’s headquarters, as noted on the Baseline Costs table on the next page. The costs on this table differ from the costs found in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise features, paying staff, creating merchandise with proper branding, settling legal issues, and more are all encompassed by the baseline cost for a franchise’s headquarters, a multiplier from
monthly cost of a franchise is calculated based on the franchise’s headquarters, as noted on the Baseline Costs table on the next page. The costs on this table differ from the costs found in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
60 ft.
540 lb.
Tack, Harness, and Drawn Vehicles Item
Cost
Weight
Barding
x4
x2
Bit and bridle
2 gp
1 lb.
Carriage
100 gp
600 lb.
Cart
15 gp
200 lb.
Chariot
250
head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
60 ft.
540 lb.
Tack, Harness, and Drawn Vehicles Item
Cost
Weight
Barding
x4
x2
Bit and bridle
2 gp
1 lb.
Carriage
100 gp
600 lb.
Cart
15 gp
200 lb.
Chariot
250
head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
60 ft.
540 lb.
Tack, Harness, and Drawn Vehicles Item
Cost
Weight
Barding
x4
x2
Bit and bridle
2 gp
1 lb.
Carriage
100 gp
600 lb.
Cart
15 gp
200 lb.
Chariot
250
head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Villains Erebos’s sphere of influence is every bit as essential to life on Theros as Heliod’s, but it is easy to see why many take a dim view of him and his champions. The status quo that
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Villains Erebos’s sphere of influence is every bit as essential to life on Theros as Heliod’s, but it is easy to see why many take a dim view of him and his champions. The status quo that
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Villains Erebos’s sphere of influence is every bit as essential to life on Theros as Heliod’s, but it is easy to see why many take a dim view of him and his champions. The status quo that
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
free to do so; the only real cost is the time it takes. With enough attempts and enough time, a character should eventually succeed at the task. To speed things up, assume that a character spending
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
free to do so; the only real cost is the time it takes. With enough attempts and enough time, a character should eventually succeed at the task. To speed things up, assume that a character spending
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
free to do so; the only real cost is the time it takes. With enough attempts and enough time, a character should eventually succeed at the task. To speed things up, assume that a character spending
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
to impose that responsibility on others.
9 Dragon Conclave. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
to impose that responsibility on others.
9 Dragon Conclave. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
seriously. Random Encounters Olly Lawson Mysterious lights glimmer in a remote mountain lake, drawing adventurers to explore Random encounters are randomly determined encounters that don’t occur in a






