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Returning 35 results for 'being blast diffusing con rune'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam’s attention to
the world, it would likely be a tempest caller. Tempest callers implant crystal balls inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam’s attention to
the world, it would likely be a tempest caller. Tempest callers implant crystal balls inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant Ice Shaper Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giants’ ordning. Many of them end up as jarls
ice shards. Frost Giant Ice Shaper Huge Giant (Cleric), Any Alignment
Armor Class 16 (chain mail)
Hit Points 310 (27d12 + 135)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant Ice Shaper Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giants’ ordning. Many of them end up as jarls
ice shards. Frost Giant Ice Shaper Huge Giant (Cleric), Any Alignment
Armor Class 16 (chain mail)
Hit Points 310 (27d12 + 135)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant Ice Shaper Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giants’ ordning. Many of them end up as jarls
ice shards. Frost Giant Ice Shaper Huge Giant (Cleric), Any Alignment
Armor Class 16 (chain mail)
Hit Points 310 (27d12 + 135)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Throws Str +9, Con +8, Wis +8
Skills Nature +7, Perception +8
Senses passive Perception 18
Languages Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Hill Rune. The giant has a
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Throws Str +9, Con +8, Wis +8
Skills Nature +7, Perception +8
Senses passive Perception 18
Languages Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Hill Rune. The giant has a
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Throws Str +9, Con +8, Wis +8
Skills Nature +7, Perception +8
Senses passive Perception 18
Languages Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Hill Rune. The giant has a
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Rockspeaker Stone giants practice rune magic more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic
(24d12 + 120)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
19 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +7, Con +10, Int +9, Wis +7
Skills Athletics +16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam’s attention to
the world, it would likely be a tempest caller. Tempest callers implant crystal balls inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Rockspeaker Stone giants practice rune magic more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic
(24d12 + 120)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
19 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +7, Con +10, Int +9, Wis +7
Skills Athletics +16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Rockspeaker Stone giants practice rune magic more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic
(24d12 + 120)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
19 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +7, Con +10, Int +9, Wis +7
Skills Athletics +16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and the Material Plane for souls that might please their divine queen. Most giants know better than to make regular use of the death rune.
—Diancastra
“Know better”? Perhaps, but there’s no
, Any Alignment
Armor Class 18 (plate)
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and the Material Plane for souls that might please their divine queen. Most giants know better than to make regular use of the death rune.
—Diancastra
“Know better”? Perhaps, but there’s no
, Any Alignment
Armor Class 18 (plate)
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and the Material Plane for souls that might please their divine queen. Most giants know better than to make regular use of the death rune.
—Diancastra
“Know better”? Perhaps, but there’s no
, Any Alignment
Armor Class 18 (plate)
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
19 (+4)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws Con +12, Int +10, Wis +9, Cha +12
Skills Deception +18, Insight +9, Perception +9
Damage Immunities thunder
Senses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
19 (+4)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws Con +12, Int +10, Wis +9, Cha +12
Skills Deception +18, Insight +9, Perception +9
Damage Immunities thunder
Senses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
19 (+4)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws Con +12, Int +10, Wis +9, Cha +12
Skills Deception +18, Insight +9, Perception +9
Damage Immunities thunder
Senses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed, Deafened
effects.
Actions
Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 21 (6d6) Psychic damage.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed, Deafened
effects.
Actions
Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 21 (6d6) Psychic damage.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed, Deafened
effects.
Actions
Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 21 (6d6) Psychic damage.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth
Bonus +2
Sunlight Sensitivity. While in sunlight, the mutate has disadvantage on attack rolls.
Actions
Multiattack. The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth
Bonus +2
Sunlight Sensitivity. While in sunlight, the mutate has disadvantage on attack rolls.
Actions
Multiattack. The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You






