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Returning 7 results for 'being blast diffusing corrupt replaces'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
he crashes to the floor with a wet thump. A rush of air and a concussive blast momentarily replaces all sound. The thrum of magical power is gone.
The pitiful, muddy figure on the floor is Murgaxor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
plots they pursued in life, seek revenge on those that brought them low, and strive toward vicious goals they couldn’t indulge in life. Dracoliches combine the corrupt immortality of the undead with the
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapons. Spellcasting 1st-level Spellcaster feature The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Master. Asmodeus, lord of the Nine Hells, impersonates duergar gods in order to cultivate evil within the hearts of duergar who are already corrupt. He offers them divine guidance and vengeance
innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: eldritch blast (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
from the others with a wall of force spell. It then uses its Mind Blast to stun its prey as a prelude to extracting its brain.
If N’ghathrod is reduced to 55 hit points or fewer, its survival
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isn’t in use, the
slots, which it regains after finishing a short or long rest, and knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand
1st level: armor of Agathys






