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Returning 19 results for 'being blast diffusing curving returning'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can conveniently be the next one the characters pick after returning from the third portal, unless you want to have the characters run through more portal encounters. When the characters enter the
bandits with it — a pair of guards held back from previous encounters, and who are now the last survivors of the Six’s forces. In battle, Szorrulax uses Mind Blast on as many characters as possible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
warlock before returning to the howling chaos of Pandemonium. Raxivort’s warlocks are respected and feared in xvart society, but they have little interest in political power. They scour the
): eldritch blast, mage hand, minor illusion, poison spray, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, expeditious retreat, invisibility, scorching ray
Low Cunning. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
paladin of Dumathoin who excavated this home more than 60 years ago. Dumathoin tasked Marthungrim with returning spirits to rest when a crypt for the god’s faithful was corrupted. Marthungrim learned
orchard to investigate, the cow totters clumsily into the Town Green. As soon as a character approaches within 5 feet of her, Daisy vomits forth four psychic gray oozes. The oozes use Mind Blast as often as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that opens up through the crumbling wall of the antechamber is illuminated by a single brazier. At the end of the passage, a set of curving stone stairs descends farther down into darkness.
If the
-of-the-way village of Greenfast in the hope of one day returning to Waterdeep with a full-fledged cult. He fights fiercely when surrounded by his lackeys but tries to flee if things start to fall apart
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
end of each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s wake, a
Equipment
choice.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving
throw at the end of each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s
Equipment
–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They suffer
each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s wake, a roaring
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
end of each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s wake, a
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
end of each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s wake, a
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
of each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s wake, a roaring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to find out if surfacers were here, and they walked into a cult ambush. He wants nothing to do with the cults, the surface world, or anything other than returning to the nearest drow community. He
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
has wrapped her luxurious orange hair around a black dragon’s horn, giving her a coiffure that looks like a curving pillar of flame. She is a fire giant, with the following changes: Brimskarda’s dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by
the next 24 hours.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural
that have deserted their lords. Capturing and returning such traitors allows a chasme to torment the victim without fear of reprisal. Chasme
Large fiend (demon), chaotic evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the githyanki scouts now inhabiting area B7. Returning to Illithinoch. The characters can return to Illithinoch through the gateway for seven days. After that, the gateway becomes unstable. A character
skin violet and given them squirming face tentacles. They have the statistics of aberrant zealots with the following additional action: Mind Blast (Recharge 5–6). The zealot magically emits psychic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hours later. Casting a hallow spell on the crypt prevents the banshee from returning for as long as the spell lasts. Treasure. Read the following text when the characters investigate Patrina’s crypt
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian






